Greed Deck #770443 — Yu-Gi-Oh! TCG
58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Angelechy Brilliant Move x1
- Angelechy Endgame Problem x1
- Angelechy Opposition x3
- Angelechy Problem x3
- Angelechy Strategy Score x3
- Foolish Burial Goods x3
- Hey, Space Trunade! x1
- Illusion Gate x1
- Pot of Desires x3
- Pot of Sloth x1
- Terraforming x1
- Triple Tactics Thrust x3
- Angelechy Disturbance x2
- Angelechy Opening to e4 x3
- Angelechy Verdict x2
- Dominus Impulse x3
- Dominus Purge x2
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro Summon 3000+ ATK bosses (Angelechy Shatranga, Angelechy Bastion, Angelechy Seneschal, Masterflare Hyperion, Chaos Angel) and close with the Angelechy Spell & Trap Zone chain; Greed/Pot draw-engine card advantage into the same Extra Deck bosses
- Turn 1 (going first): Opening Angelechy Problem or Angelechy Opening to e4 to place a Field Spell and Synchro-summon from the Extra Deck, backed by hand traps that protect the first Extra Deck summon
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll & Lock Bird, Dominus Purge) to negate the opponent's first searches or summons, then convert with Angelechy Verdict and Angelechy Disturbance
- Recovery: Angelechy monsters return to the Extra Deck and re-summon from the Spell & Trap Zone (Angelechy Brilliant Move, Angelechy Endgame Problem), and Pot of Desires and Pot of Sloth refill the hand
- After siding: No Side Deck is registered, so there is no post-side plan in the evidence; the post-side score is capped by this gap
Why it scores here
This list cannot receive a normal score because four cards exceed their copy limits in the tcg format, so the status is Illegal and the structural result is shown for reference only. The system's strength is its interaction density: 13 hand traps, 17 negation-text cards and 29 removal-text cards give it answers to most openings, and the Synchro bosses at 3000+ ATK supply closing pressure. The weaknesses are consistency and efficiency: a 58-card main deck with 14 three-copy cards and 36 level-0 Spell/Trap cards produces frequent hands that hold several hand traps and no engine piece. No combo data was supplied, so the floor and ceiling are text-only inferences and no combo median was measured. The score did not come from the Greed archetype name or from averaging card scores; it reflects how the engine, interaction and bosses work together, and the absence of a Side Deck and of any dated meta data holds it down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one 3-copy starter in a 5-card opening) ≈ 0.24; the engine needs Angelechy Problem plus an Extra Deck Synchro, so the starter is not reliably live (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 14 three-copy cards and 13 hand traps mean many 5- and 6-card hands hold redundant interaction with no engine piece; P(at least one hand trap in a 6-card hand) ≈ 0.80 (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; the text read shows a Continuous Spell chain that can summon several Synchro bosses from the Extra Deck (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data gives a median; text-only inference puts the typical output below the text ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Redundant hand traps and multiple negation routes let the deck continue after one disruption, since Angelechy monsters return to the Extra Deck and re-summon (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Pot of Desires, Pot of Sloth and Mulcharmy draw cards, but several 1-copy cards and a 58-card main add friction to resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Removal-text count 29 and negation-text count 17 across Angelechy Verdict, Angelechy Disturbance, Dominus Purge and Ghost Belle; breadth is high but durability depends on the Angelechy Continuous Spell layers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second value comes from hand traps held for the opponent's first summon plus Dominus Impulse and Dominus Purge; no going-second split was recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Synchro bosses at ATK 3000 to 3500 (Chaos Angel 3500, Hyperion 3200, Shatranga 3000) can close a board once the engine is live (Verified stat; Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 58 main-deck cards with 25 distinct names and 36 level-0 Spell/Trap cards dilute the engine, and 4 cards are over the copy limit (Verified composition; Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 6 Angelechy Synchro cards and 5 non-Angelechy Synchro cards fill 15 Extra Deck slots; the list is coherent across Angelechy sub-archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck count is 0, so no post-side adaptation is available in the evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, archetype meta share or dated metagame sample was supplied, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Continuous Spell sequencing, with hand-trap timing and copy-limit issues, makes the list demanding to pilot without guides (Inferred) |
How the score was computed
Strategy profile: Midrange primary (no secondary blend applied to weights; Control noted for context only). Structural ≈ 53, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); illegal_list_cap (-16). Final formula: Structural 53 with Midrange weights. No dated meta, so Final = 0.80*Structural + 0.20*TournamentReliability = 52, then context modifiers -6 = 46, then the Illegal cap (Step 2) = 30. The cap replaces the normal Final score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 hand traps and 17 negation-text cards provide interaction on both turns
- Synchro bosses at ATK 3000 to 3500 give closing pressure
- Angelechy sub-archetype engine is coherent across Extra Deck and Spell & Trap Zone
- Draw engines (Pot of Desires, Pot of Sloth, Mulcharmy) refill the hand
Weaknesses
- Illegal: four cards exceed copy limits
- 58-card main deck with 36 level-0 Spell/Trap cards is inefficient and bricks often
- No Side Deck
- Starter access is about 0.24 per 5-card opening for 3-copy cards
- Complex sequencing raises pilot error risk
Critical choke points
- Angelechy Problem or Angelechy Opening to e4 to open the Continuous Spell engine
- Field Spell presence for the Extra Deck summon route
- Hand-trap collision: a hand full of hand traps with no starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring, 1 Foolish Burial Goods, 1 Dominus Impulse, 1 Droll & Lock Bird | None; removing these four cards gives 54 main-deck cards | Brings the list within the TCG copy limits; the deck is Illegal without this change |
| 2 | Two level-0 Spell/Trap cards with the lowest engine value (for example Hey, Space Trunade! or Illusion Gate) | A Side Deck of 10 to 15 cards | Adds post-side adaptability and reduces brick risk from the 36 level-0 cards |
Evidence & confidence
- Verified: Legality: four cards over the TCG copy limit; Main deck 58 cards, Extra Deck 15 cards, Side Deck 0 cards; Synchro boss ATK values from card data; Hand-trap and negation text counts
- Inferred: Starter and hand-trap hypergeometric probabilities; Consistency, brick and interruption-resilience reads from card text; Going-first and going-second estimates; Interaction density from card text
- Provisional: Meta power (no dated metagame sample); Matchup fit (no tournament link or meta share); Post-side plan (no Side Deck)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No archetype usage statistics: core and meta-standard comparison unavailable No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No Side Deck registered
Couldn't load the combos





