Angelechy Deck #770441 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
25± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro Extra Deck boards (Angelechy Bastion, Shatranga, Destrier, Seneschal) that banish opposing cards and convert into 3000 ATK pressure, theoretical only because the list is illegal; Angelechy Continuous Spell chains from Opening to e4 and Problem that repeatedly place Extra Deck monsters into the Spell & Trap Zone
  • Turn 1 (going first): Opening to e4 or Problem on T1 to place an Angelechy Field Spell and Special Summon a Level 2 or 7 Synchro from the Extra Deck, then extend with Strategy Score or Brilliant Move
  • Turn 2 (going second): Six-card hand with a hand trap (Ash, Ghost Belle, Ghost Ogre, Droll) to stop the opponent's first line, then Synchro from the Extra Deck through the hand trap's Tuner
  • Recovery: Angelechy Disturbance and Verdict recur from the GY; Problem and Endgame Problem keep Continuous Spell presence after a board wipe
  • After siding: No side deck is registered, so there is no post-side plan.

Why it scores here

The score is capped low because the list is Illegal: four cards exceed their TCG copy limits (Ash Blossom, Foolish Burial Goods and Dominus Impulse at 3 copies where 2 are allowed; Droll & Lock Bird at 2 where 1 is allowed), so this is a theoretical, structural-only read. Structurally the deck is reasonably accessible: the Angelechy core has about a 99.7% chance of at least one card in the 5-card opening hand (Inferred), and the Opening to e4 and Problem starters are each at about 24% per copy-3 hand. The engine is a Synchro Extra Deck engine with 15 Synchro cards, so extra-deck flexibility and interaction density are its strongest traits. Consistency is weaker: archetype purity is only 38.4% exact-name, the main deck has 45 off-archetype copies, and there are no recorded boards, so the median and ceiling are text-only inference. Popularity (usage stats) confirms the list is a real archetype build but was not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Angelechy starter in 5 cards) ~0.997 for the core group; per-starter P ~0.24 at copy 3; 2-card bootstrap via Opening to e4 and Problem (Inferred)
D2 Opening-Hand Quality & Brick Management 50 24 Spells and 12 Traps in the main deck with several conditional starters; brick rate not measured, estimated from text only (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from Synchro Extra Deck text (3000 ATK Bastion/Shatranga/Seneschal) and banish-based interaction (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence; median output unmeasured and assumed moderate given conditional Continuous Spell chains (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Recursion via Disturbance and Verdict from the GY and Problem/Endgame Problem persistence; no starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on GY-based recursion and searches, but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 62 13 hand traps and 17 negation-text cards, with 4 cards over copy limit; interaction density is high on paper but unmeasured (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.80 for at least one hand trap in 6 cards (hypergeometric, Inferred); no board-breaking split data
D9 Offensive Pressure & Closing Power 60 Synchro boards reach 3000 ATK with banish-based closing, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 58 main cards with a 38.4% exact-name purity and 45 off-archetype copies; 6 copy-limit violations reduce efficiency (verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck slots are Synchro monsters, with 11 distinct cards giving broad Continuous Spell and summon coverage (verified count, Inferred read)
D12 Side Deck Adaptability 10 No side deck is registered (side count 0), so post-side adaptability is effectively absent (verified)
D13 Matchup Coverage & Format Fit 45 No tournament context and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Continuous Spell placement and Extra Deck summons are fiddly for a new pilot; decision points are numerous (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: Illegal cap: 0.80*Structural(53) + 0.20*TournamentReliability(45) - 12 (banlist exposure) = 39, capped at 25; theoretical / structural-only; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in an opening hand (Inferred 0.997)
  • Extra Deck is 15 Synchro cards with real board conversion and banish-based interaction
  • Strong hand-trap coverage (13 hand traps; ~0.80 at least one in 6 cards going second, Inferred)

Weaknesses

  • Illegal: four cards exceed TCG copy limits
  • Low archetype purity (38.4% exact-name) with 45 off-archetype copies
  • No recorded boards, so combo median and ceiling are unmeasured
  • No side deck

Critical choke points

  • Opening to e4 or Problem must land early; if neither is in hand, the Angelechy Field Spell and Extra Deck summon do not happen (~0.24 per copy)
  • Hand-trap dependence for going second
  • Legality must be fixed before any competitive reading is meaningful
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse (one of three each) Non-Angelechy or Angelechy-compatible replacements within the 2-copy limit Restores legality; the copy-limit violations are the main reason this score is capped
2 One copy of Droll & Lock Bird A Limited-compliant card (for example one copy of an Angelechy staple) Droll & Lock Bird is Limited to 1 in TCG

Evidence & confidence

  • Verified: Legality: four copy-limit violations and Illegal status; Main 58 / Extra 15 / Side 0 counts within size rules; Extra Deck is 15 Synchro monsters; Archetype purity 38.4% exact-name; No tournament link or combos recorded
  • Observed: Usage statistics: Angelechy core cards are heavily included (for example Opening to e4 at 91% inclusion)
  • Inferred: Opening-hand probability for the core group and starters; Going-second hand-trap coverage; Structural dimension scores and the weight profile
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample No side deck registered

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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