Despia Deck #770439 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 63
Reliability 52
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion and Synchro boss monsters from the Extra Deck (Dragon Dogma, Hyperinvoked Aeon, Secreterion Dragon, Three Champions) enabled by the Fallen of Albaz and Branded engine; Mulcharmy and Effect Veiler hand-control disruption that leads to a board advantage
  • Turn 1 (going first): Search or summon Fallen of Albaz or a Dogmatika/Despia searcher (Incredible Ecclesia, Blazing Cartesia, Branded Opening), then Fusion or Synchro into a boss, using Branded Fusion for a second Fusion
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Effect Veiler as hand traps against the opponent's starter, then rebuild through Branded Retribution, Nadir Servant and the Extra Deck boss
  • Recovery: Recurse Fallen of Albaz and Ecclesia monsters from the GY through The Fallen and the Virtuous and Branded in High Spirits, then re-enable Fusion
  • After siding: None. The deck has no side deck (side count 0), so there is no post-side plan.

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (about 81% chance of at least one searcher in a 5-card opening hand) and redundant hand traps (13 copies, about 82% chance of one in a 6-card hand going second) give it a reliable opening and good interruption resilience. The Fusion and Synchro boss package in the Extra Deck gives it strong closing power, but there is no combo recording, so the ceiling and median are text-only inferences. The list is illegal: it runs Forbidden Albion the Branded Dragon (2) and Called by the Grave, and exceeds Semi-Limited and Limited copy limits on five other cards, so the normal Final score is capped to a theoretical value of 25. Archetype popularity and the 92% archetype-core presence estimate confirm the list is real and accessible, but earned no points in their own right; meta fit (D13) stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 searcher in hand of 5) = 0.81; Fallen of Albaz only 1 copy, so the engine rests on Fallen of the White Dragon (2) and the searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 13 hand traps and 15 searchers give functional hands, but Fusion/Synchro-dependent hands can brick and the archetype-core proxy brick is 0.08 (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded combos; ceiling read from text as a Fusion/Synchro boss enabled by Fallen of Albaz and Branded Fusion (Inferred)
D4 Combo Floor & Median Output 50 No recorded combos; the median is unknown and kept near neutral pending boards (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 70 Thirteen hand traps and multiple Mulcharmy/Veiler/Ghost Ogre lines give independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draw engines and search/recursion via Fallen of Albaz and Ecclesia monsters recover resources (Inferred)
D7 End-Board & Interaction Quality 72 18 removal-text and 12 negation-text cards give layered interaction on the field (Inferred from text)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap coverage is strong, with Typhoon, Dominus Spark and Branded Retribution for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 2500-3800 ATK Extra Deck bosses (for example Hyperinvoked Aeon 3800) give high end-board ATK (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 55 Main Deck cards with 26 distinct cards, but only 4.3% exact-archetype purity and a split across sub-archetypes (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, 13 Fusion and 2 Synchro; Albion occupies two slots while Forbidden (Verified composition)
D12 Side Deck Adaptability 20 No side deck at all (side count 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 High decision load across hand-trap timing, Fusion material and Extra Deck restrictions (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-9); no Side Deck (-3). Final formula: 0.80*Structural(63.1) + 0.20*TournamentReliability(52) = 60.9; context modifiers -12 gives 48.9; Illegal-deck cap applied gives 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (15) and hand traps (13) give high opening functionality and disruption
  • Multiple 2500-3800 ATK Extra Deck bosses give strong end-board closing
  • Layered negation and removal text across the main deck

Weaknesses

  • Illegal list: Forbidden Albion and Forbidden Called by the Grave, plus five copy-limit overages
  • No side deck
  • Thin exact-archetype purity (4.3%) and a sprawling sub-archetype mix
  • No combo or tournament evidence to confirm the ceiling or the median

Critical choke points

  • Fallen of Albaz is a single copy, so the engine depends on Fallen of the White Dragon and Fallen-named searchers
  • Extra Deck Fusion summons depend on Branded Fusion and Branded Opening, both Limited
Priority Remove Add Reason
1 Albion the Branded Dragon x2 A legal Extra Deck Fusion boss at the same material cost Forbidden in TCG; the deck cannot be played as built
2 Called by the Grave x1 A legal Main Deck tech (Ash Blossom slot or a Mulcharmy-compatible tech) Forbidden in TCG
3 Ash Blossom & Joyous Spring x1, The Fallen & The Virtuous x1, Branded in High Spirits x1, Branded Opening x1, Droll & Lock Bird x1 Legal copies of other staples or a 15-card side deck Copy limits: Semi-Limited 2, Limited 1; frees five slots and adds a side deck, which the list currently lacks

Evidence & confidence

  • Verified: Legality status Illegal with 7 copy/ban violations; Banlist statuses for all restricted cards; Card text excerpts and stats for all cards; Composition counts (55 main, 15 extra, 0 side); Archetype usage stats (available: true, 48% core present)
  • Inferred: D1 and D2 hypergeometric consistency estimates (0.81 searcher, 0.82 hand trap); Engine route and combo-ceiling reads from card text; Interaction and board-breaking reads from negation and removal text
  • Provisional: Meta power (null); D13 matchup/format fit (no dated meta sample or tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta power provisional unless a dated metagame sample is supplied No side deck supplied (side count 0)

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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