Radiant Typhoon Deck #770433 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Radiant Typhoon TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
20± 5/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link monsters and Extra Deck beaters (Zero, Raye, Kagari) reached through Sky Striker Spell search and Radiant Typhoon recursion; no single reliable finisher is established by the evidence.; Super Starslayer TY-PHON - Sky Crisis (2900 ATK) as a late-game Xyz beater.
  • Turn 1 (going first): Open with Radiant Typhoon / Sky Striker searchers and hand-trap backup, then use Sky Striker Mobilize and Sky Striker monsters to search and link toward Sky Striker Ace monsters. Plan depends on Sky Striker conditions that only apply when the Main Monster Zone is empty.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence and Nibiru-style hand traps to disrupt the opponent's first Summon or search, then rebuild with Radiant Typhoon Eldam/Swen.
  • Recovery: Recover from interruption with Radiant Typhoon Vision/Chant searches, Mulcharmy draw effects and Pot-style draw spells. The evidence contains no recorded lines to confirm these routes.
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan.

Why it scores here

This list is Illegal for TCG: four Forbidden cards and four Semi-Limited or Limited cards exceed their copy limits, so it does not receive a normal Final Contextual score and is capped at 20 as a structural-only read. Structurally, the deck has real interaction density (10 hand traps, 13 negation-text cards, and Solemn Judgment) and a usable Extra Deck of Sky Striker link monsters, which supports mid-range scores on going-second board interaction and resilience. Engine access is weak: the 3-copy starter probability is about 0.24 on the opening 5-card hand, only 2 of 25 archetype-core cards are present, and 66 of 72 copies are off-archetype, so the score does not come from the deck's popularity or from averaging card scores. No combo or tournament data exists, so floor, median and ceiling are text-only inferences. The deck also has no Side Deck, which holds back post-side adaptability and Matchup Fit.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5-card opening hand) ≈ 0.24 and searcher-text group ≈ 0.63; core archetype cards present 2 of 25 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 36 Spell cards, 26 of them Spells and 17 tech cards, with many conditional Sky Striker effects that bricks without a Main Monster Zone condition (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded combo boards exist; ceiling from text only, e.g. Sky Striker Ace monsters plus Mobilize search (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output unknown, so scored near the midpoint from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant interaction and multiple Sky Striker and Radiant Typhoon routes support some recovery after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers, draw effects and Mulcharmy/Pot-style card draw support grind, but spend is high (Inferred)
D7 End-Board & Interaction Quality 65 13 negation-text and 10 hand-trap cards plus Solemn Judgment and Droll & Lock Bird give layered interaction, though 3 of 4 Forbidden/Limited answers are unavailable (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps give about 0.70 chance of at least one in the 6-card going-second hand, supporting board interruption (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck beaters including Super Starslayer TY-PHON at 2900 ATK and Sky Striker Ace monsters give closing power but no established lethal line (Inferred)
D10 Main Deck Efficiency & Flexibility 35 57 Main Deck cards with 36 level-0 Spells and only 8.3% exact-name purity; the list is wide rather than compact (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots, of which 12 are Link Monsters from a Sky Striker core; access depends on Main Deck searchers (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype-level share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many conditional Sky Striker effects and sub-archetype crossovers require careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Toolbox 20 (disclosed; structural weights use Midrange profile). Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-6); Illegal status cap (0). Final formula: Illegal cap: 0.80*Structural(46) + 0.20*TournamentReliability(35) + ContextModifiers(-6) = 38, then capped to 20 because status is Illegal; structural-only, Meta provisional


More TCG Info

Radiant Typhoon

Radiant Typhoon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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