Angelechy Deck #770427 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Inspector Boarder x3, Mulcharmy Fuwalos x3, Shiina, Twin Tempests of Celestial Thunder x3. Created Oct 21, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Synchro
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro boards from the Angelechy Extra Deck (Shatranga, Bastion, Seneschal at 3000 ATK) placed through Angelechy Opening to e4 and Angelechy Problem; Dominus negation and removal pieces (Dominus Purge, Dominus Impulse, Angelechy Verdict) that protect the board while it attacks
  • Turn 1 (going first): Opening to e4 or Problem plus Strategy Score for a Synchro line, with Ash Blossom and Droll held as hand-trap protection
  • Turn 2 (going second): Hold Ash, Droll, Effect Veiler and Ghost Ogre to break the opponent's first summon or first search, then convert with a Synchro from the Extra Deck
  • Recovery: Recover through Angelechy Strategy Score, Foolish Burial Goods and Angelechy Endgame Problem; the 8 searcher-text cards are the main rebuild resource
  • After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck was scored as a connected system and not as an average of its card scores. Archetype access is strong: the Angelechy core is present in about 99% of opening hands by the proxy estimate, and the 15 Synchro Extra Deck slots carry several 3000-ATK boards. Interaction is dense (Ash, Droll, Effect Veiler, Ghost Ogre, Dominus Purge, Verdict, Disturbance), which supports the going-second and end-board scores. The deck is pulled down by a non-trivial brick and conflict profile (Inspector Boarder restricts summons, and 16 tech cards dilute the engine), by a empty side deck (no post-side plan), and by an illegal list: three Semi-Limited cards and one Limited card are over their copy limit. Because the list is Illegal, the final score is capped at 30 and labelled structural-only. Popularity (the core cards sit at 85-91% inclusion) confirms the list is real but does not add power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype-core P(at least one in opening hand) about 0.99 (proxy); starter access is good but the Angelechy-specific starters are only 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 16 tech cards plus Inspector Boarder's summon restriction give a real conflict and brick risk; hand-trap P(at least one in 6) about 0.76 going second (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is from card text only (3000-ATK Synchros, banish-based removal) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so the median is unknown and is scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple hand traps and recursion (Strategy Score, Endgame Problem, Burial Goods) recover some lines, but there is no independent second route beyond the Angelechy core (Inferred)
D6 Resource Economy, Recovery & Grind 58 8 searcher-text cards and recursion give a real grind; Terraforming and Pot of Prosperity are Limited (Inferred)
D7 End-Board & Interaction Quality 70 Dominus Purge, Dominus Impulse, Angelechy Verdict and Disturbance give layered negation and removal (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second interaction is dense, with hand traps and negates that can break the opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 66 Several 3000-ATK Synchros (Shatranga, Bastion, Seneschal) and banish-based removal give closing power (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards with 22 distinct cards; 4 singletons and a high copy count of 3 on many staples; over-limit copies cost slots (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra slots are Synchro monsters with broad archetype coverage; 11 distinct cards and a strong core (Verified count)
D12 Side Deck Adaptability 10 Side deck is 0 cards, so no adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 35 Many interacting effects and tight timing decisions make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary (no secondary blend applied to weights). Structural ≈ 54, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflict (-4). Final formula: Unlegal cap: Structural 54 with TR 45 gives 0.80*54 + 0.20*45 = 52.2; modifiers -12 gives 40.2; Illegal cap sets final to 30 (structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in about 99% of opening hands (proxy)
  • Dense negation and removal layer (Dominus Purge, Dominus Impulse, Ash, Droll, Verdict)
  • Several 3000-ATK Synchro closers in the Extra Deck

Weaknesses

  • Illegal copy-limit violations on four cards
  • No side deck (0 cards)
  • Inspector Boarder and 16 tech cards conflict with the summon-heavy line
  • No recorded combo boards to confirm the ceiling or median

Critical choke points

  • Angelechy Opening to e4 or Problem as the single starter for the Synchro line
  • Droll and Ash as the only hand-trap protection once the over-limit copies are removed
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Foolish Burial Goods and Dominus Impulse, and one of Droll & Lock Bird Legal-copy replacements (for example Angelechy staples at the permitted count) The list is Illegal; this is required before any normal score can apply
2 Inspector Boarder A non-conflicting tech card or a Main-deck Angelechy monster Its summon restriction conflicts with a monster-heavy engine
3 A 10-15 card side deck Side deck is empty, so there is no post-side plan (D12 = 10)

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts and size rules; Copy-limit violations on Ash Blossom, Foolish Burial Goods, Dominus Impulse and Droll & Lock Bird; Card stats and text for the 15 Extra Deck Synchros; Usage stats: Opening to e4 91%, Mulcharmy Fuwalos 89%, Angelechy core present
  • Observed: Usage-stat inclusion rates (archetype-level, not this deck's results)
  • Inferred: Opening-hand consistency from the hypergeometric draw table; Negation and removal layer quality from card text; Going-first and going-second estimates from hand-trap and removal density; Brick risk from Inspector Boarder and tech density
  • Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability and post-side behaviour (no tournament or side data)
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry - going-first/second, matchup and brick rates are Inferred or Unknown side deck is empty, so post-side behaviour cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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