Power Patron Deck #770423 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck link and synchro boards (Mediclius, Elfnote June Pride, Elfnote Seraphim Strelitzia) that push pressure once the Power Patron and Elfnote starters are live; Ars Magna and Medius recursion lines that rebuild the board after interruption
  • Turn 1 (going first): Open a starter (Elfnote Power Patron, Mulcharmy, or Medius), search an Elfnote or Power Patron piece, and link or synchro into a board; hand traps are held back for the opponent's first big play
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Infinite Impermanence) to break the opponent's first combo, then rebuild through Mulcharmy draws and Medius recursion
  • Recovery: Ars Magna banish effects and Medius from the GY or banishment to add a new starter to hand and re-establish the Power Patron link board
  • After siding: Not evaluable: the deck has zero Side Deck cards, so no post-side plan exists in this list

Why it scores here

The deck reliably opens a starter (about 98% chance of at least one archetype-core card in a 5-card hand, Inferred from hypergeometric draws over the 29 core copies) and has a broad hand-trap suite (17 hand-trap cards, about 90% chance of at least one going second), which gives it real interaction and resilience. Conversion is only moderate: no recorded boards exist, so the ceiling and median are text-only inferences, and the 29 distinct main-deck cards include about 20 low-level or situational pieces that dilute consistency. The score comes from the system: accessible starters, hand-trap coverage, and Extra Deck coverage, minus illegal copy counts and five Forbidden cards. Archetype popularity (Power Patron usage stats) confirms the list is real but earned no points, and card scores were not averaged. The legality failure caps the final score at 30 and makes this a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core card in 5-card hand) ~0.98, starter access is strong; the 3-copy starters have P(>=1 in hand5) = 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many 0-level and situational hand traps (17 hand-trap cards, 19 tech cards) make some opening hands dead or conflicting on the going-first turn (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combo data; ceiling inferred from text only through Power Patron link and synchro chains (Inferred)
D4 Combo Floor & Median Output 45 No recorded median output; floor is inferred as the case where hand traps are used and no link board is built (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Hand traps and Ars Magna and Medius recursion give multiple independent recovery routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (19 searcher-text cards) and Mulcharmy draws regenerate resources, but Medius and Ars Magna lines need GY and banish setup (Inferred)
D7 End-Board & Interaction Quality 60 Hand traps and negation text (11 negation-text cards, Ash Blossom, Effect Veiler, Infinite Impermanence) provide breadth, but several are one-shot and Forbidden cards are missing from the legal list (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density (P >= 1 hand trap in hand6 = 0.90) gives board-breaking reach, but no recorded going-second boards exist (Inferred)
D9 Offensive Pressure & Closing Power 50 Link and synchro boards (Mediclius, June Pride, Strelitzia) reach strong ATK, but no end-board or win-rate data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main-deck cards with 29 distinct names, 11 three-of cards and 14 singletons; 3-copy Elfnote Lucina and Ash Blossom break copy limits, lowering efficiency (Verified legality + Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are full (6 link, 7 synchro, 1 xyz, 1 fusion) with strong core Extra-Deck coverage, but three of the synchro and link cards are Forbidden or Limited (Verified)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 allowed), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 20 No tournament link or dated metagame sample; archetype meta-share not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step chains with hand-trap timing and Extra Deck summons require many decision points, and the list is illegal as built (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (about 80/20 by inference). Structural ≈ 48, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-8); Copy-limit violations (-4); Empty side deck (0). Final formula: No reliable metagame: 0.80*Structural(48) + 0.20*TournamentReliability(35) = 45.4, with modifiers -12 = 33.4, then capped at 30 because the list is Illegal (theoretical/structural-only; not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter access is strong: about 98% chance of at least one archetype-core card in hand
  • Broad hand-trap and negation suite gives going-second interaction
  • Extra Deck is full with link and synchro boards that can close the game

Weaknesses

  • Illegal as built: three Forbidden cards and three over-limit cards must be removed
  • Main deck clutter from many 0-level and situational cards hurts hand quality
  • Zero side deck cards, so no post-side adaptability

Critical choke points

  • Elfnote Lucina, Ash Blossom and Droll and Lock Bird copy limits make the list illegal until corrected
  • Extra Deck link and synchro boards depend on a few specific Extra Deck cards that are Forbidden or Limited in this format
Priority Remove Add Reason
1 Forbidden cards: Called by the Grave, Triple Tactics Talent, Elfnote Tinia, F.A. Dawn Dragster, Crystal Wing Synchro Dragon Legal Power Patron or Elfnote replacements (e.g. Junora the Power Patron of Tuning, Elfnote June Pride) within the Extra Deck slot count The list is Illegal in TCG until these five Forbidden cards are removed
2 Extra copies over limit: one Elfnote Lucina (3 to 1), one Ash Blossom (3 to 2), one Droll and Lock Bird (2 to 1) Non-limited staples or a second Side Deck list Copy limits are a legality requirement and also reduce the redundancy that hand traps depend on
3 Two or three 0-level or situational cards from the main deck Side Deck cards (up to 15) Adds post-side adaptability (D12 is currently 20) and gives a real post-side plan

Evidence & confidence

  • Verified: Deck is Illegal: five Forbidden cards and three over-limit cards are present (legality block); Main Deck is 55 cards, Extra Deck 15, Side Deck 0 (legality block); Hand-trap, searcher, and negation text tags are present on 17, 19, and 11 cards respectively (composition)
  • Inferred: Opening-hand starter probability of ~0.98 and hand-trap coverage of ~0.90 going second (hypergeometric, probabilities block); Midrange primary strategy with Combo secondary, from card text and Extra Deck mix (no combo boards); Consistency and brick claims derived from card text and copy histogram
  • Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side behavior cannot be evaluated

More TCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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