Ars Magna Deck #770422 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Ars Magna / Power Patron Link and Synchro boards built from Elfnote and Medius searches, closing with high-ATK Power Patron Link monsters and Synchro bosses (text-only read, Inferred).; Hand-trap and negation-driven interaction that trades for tempo and then rebuilds through Ars Magna banish effects (Inferred).
  • Turn 1 (going first): Open with starter-density (Elfnote Power Patron, Mulcharmy, Medius, Effect Veiler) and reach a Link or Synchro board in the Main Phase; no recorded boards exist to confirm the sequence (Inferred).
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Effect Veiler and Nibiru to answer the opponent's first summons, then rebuild through Ars Magna banish effects (Inferred).
  • Recovery: Banish-from-hand Ars Magna effects and Theorealize recursion from the GY to add or Special Summon Medius and Power Patron Links back into play (Inferred from card text).
  • After siding: Not assessable: side_count is 0, so there is no post-side plan in the list.

Why it scores here

This deck is scored as a system, not as an average of its cards. Its opening access is reasonable: the archetype-core group has an estimated 98% chance of at least one core card in a 5-card opening hand (hypergeometric, Inferred), and the search and summon text lets the Elfnote, Medius and Power Patron networks reinforce each other. Its interaction is dense, with 17 hand traps and 11 negation-text cards, which earns the most points on the endboard and going-second dimensions. Its ceiling and floor are not measurable here, because the export carries no recorded boards, so the combo dimensions are text-only inferences. Popularity did not earn points: the archetype usage stats confirm the deck is a real build but say nothing about its strength. The deck is Illegal in TCG (five Forbidden cards and three over-limit cards), so the score is capped at 30 and reads as a theoretical, structural-only estimate. The deck also has no side deck, which removes any post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in 5-card hand) ≈ 0.98 for the archetype-core group; starter access is good but spread across several sub-archetypes (Inferred).
D2 Opening-Hand Quality & Brick Management 58 17 hand traps and 19 tech cards are a high share of non-engine cards, creating some dead-hand risk; no brick rate is measurable from the export (Inferred).
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is inferred from card text (Power Patron Link chains, Ars Magna banish-to-add) only (Inferred).
D4 Combo Floor & Median Output 45 No recorded boards, so median output and power distribution are unknown and scored conservatively (Inferred, low confidence).
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion via Theorealize and Ars Magna banish effects give some route redundancy after disruption (Inferred from card text).
D6 Resource Economy, Recovery & Grind 55 Recovery depends on Theorealize and Ars Magna GY/banish effects; resource signature is not computed in the export (Inferred).
D7 End-Board & Interaction Quality 70 Interaction density is high: 17 hand traps, 11 negation-text cards, and several Link/Synchro cards with negation text (Verified card text, Inferred quality).
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru) are strong, but no going-second split is recorded (Inferred).
D9 Offensive Pressure & Closing Power 60 Closing power rests on high-ATK Link and Synchro bosses (Vidolium 5000 ATK, Galaxy-Eyes Photon Lord, T.G. Hyper Librarian) with no recorded win data (Verified stats, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 50 Main deck is 55 cards with 29 distinct names and 14 singletons; exact-name archetype purity is only 7.1%, so the list is a mix of sub-archetypes (Verified composition).
D11 Extra Deck Efficiency & Coverage 60 Extra deck of 15 spans 6 Link, 7 Synchro, 1 Xyz and 1 Fusion; coverage is broad but spread across engines (Verified composition, Inferred use).
D12 Side Deck Adaptability 15 side_count is 0; there is no side deck and so no post-side plan (Verified legality).
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype meta-share is absent (Provisional).
D14 Pilotability & Error Tolerance 35 Many starters, optional hand-trap timing and multi-step Link/Synchro lines imply a high decision count (Inferred from card text).

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: Theoretical cap for Illegal deck: unconstrained 0.80*Structural(55) + 0.20*TournamentReliability(45) + modifiers(-12) = 41, capped at 30; Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 17 hand traps and 11 negation-text cards.
  • Strong archetype-core access (≈98% for at least one core card in the opening hand, Inferred).
  • Multiple high-ATK Link and Synchro closers in the Extra Deck.

Weaknesses

  • Illegal in TCG: five Forbidden cards and three over-limit copies.
  • Low exact-name archetype purity (7.1%); the list mixes Elfnote, Mulcharmy, Medius and Power Patron cores.
  • No side deck, so there is no post-side plan.
  • No recorded boards, so the ceiling and median cannot be verified.

Critical choke points

  • Ars Magna and Power Patron Link access depends on a small number of starters, and no alternative route is verified.
  • Forbidden and Limited cards in the Main and Extra decks must be removed before the list is legal.
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Elfnote Tinia (Main); Crystal Wing Synchro Dragon, F.A. Dawn Dragster (Extra) Legal same-engine replacements (not identified from the evidence) These are Forbidden in TCG, so the deck cannot be legal as built.
2 1 Elfnote Lucina, 1 Ash Blossom & Joyous Spring, 1 Droll & Lock Bird Legal copies or replacements Each is over its Limited or Semi-Limited copy limit.
3 None A side deck of 0–15 cards A side deck is needed for a post-side plan in best-of-3 play.

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 are within the TCG size rules.; Five Forbidden cards and three over-limit copies make the list Illegal.; Archetype-core group P(≥1 in 5) ≈ 0.98 (hypergeometric).
  • Inferred: Midrange profile with secondary Stun, from card mix and hand-trap density.; Going-first and going-second plans and interaction quality, from card text.; Tournament reliability and combo dimensions, from card text without recorded boards.
  • Provisional: Meta Power and matchup fit (no dated metagame sample).
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference. No tournament link — archetype meta-share and per-pilot record are absent. No win-rate telemetry exists in YGOVN. usage_statistics flags conflict with the card list: Purification Power Patron, Mediclius and S:P Little Knight are in the Extra Deck but marked in_this_deck:false, and Galaxy-Eyes Photon Lord is also in the Extra Deck but marked in_this_deck:false; the missing_core list is therefore unreliable. Side deck is empty, so the post-side dimension cannot be assessed.

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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