Bystial/Byssted Deck #770413 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x2
- Allure of Darkness x2
- Called by the Grave x1
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Maliss in Underground x2
- Mistaken Arrest x3
- Terraforming x1
- Triple Tactics Talent x1
- Dominus Impulse x3
- Infinite Impermanence x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
- Typhoon x2
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Charmer Quartet in Bloom x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Firewall Dragon x1
- Haggard Lizardose x1
- Linguriboh x1
- Link Disciple x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Worldsea Dragon Zealantis x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 48 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Link Summon engine
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Link Summon Cyberse/Maliss boards (Firewall Dragon, Maliss Red Ransom, Accesscode Talker, Worldsea Dragon Zealantis) and then press with 2300-2500 ATK Link monsters; Bystial Druiswurm / Magnamhut 2500 ATK beatsticks after a hand-trap-protected board
- Turn 1 (going first): Open a Maliss or Cyberse starter with Backup @Ignister or Maliss March Hare, use a searcher to find the next Link material, and keep Ash Blossom and Infinite Impermanence up for the opponent's first interaction (Inferred)
- Turn 2 (going second): Use the six-card hand to spend hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll) on the opponent's first board, then Link Summon through the cleared field (Inferred)
- Recovery: Maliss and Mulcharmy draw and GY-banish effects rebuild the hand after a hand-trap-only turn; Mulcharmy draw effects depend on the player controlling no cards (Inferred)
- After siding: Not available: the side deck is empty (0 cards), so there is no post-side plan to evaluate
Why it scores here
The deck is scored as a Midrange system built around a Maliss/Mulcharmy/@Ignister Cyberse shell with 14 hand traps and 15 Link monsters. Its main strength is interaction density: Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and Droll give it multiple negation lines, and the 84% chance of at least one hand trap in a going-second six-card hand supports its going-second score. Link monsters at 2300-2500 ATK give it closing power, but the Link engine has no recorded boards, so its ceiling and median are text-only inference. The score is low because the list is illegal: three Forbidden cards and four over-limit copies disqualify the normal contextual score, so this is a structural-only read capped at 30. The deck also runs no side deck, and popularity did not earn points. Card scores were not averaged; the score reflects the system as a whole.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25; archetype core group ≈ 0.39; 9 searcher-text cards help access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 14 hand traps and 18 tech cards create many dead or conflicting draws; hand-trap P(≥1 in going-second 6-card hand) ≈ 0.84 (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | combo data has 0 parseable boards; ceiling is inferred from Link ATK and card text only (Inferred) |
| D4 | Combo Floor & Median Output | 42 | no recorded board distribution; median output is inferred from starter diversity and Link material requirements (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | multiple independent negations (Ash, Impermanence, Effect Veiler, Ghost Ogre, Droll) and recursion from Maliss and Mulcharmy give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Maliss banish and Mulcharmy draw effects recover resources; 9 searchers help rebuild, but no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 25 removal-text cards and 11 negation-text cards give broad end-board coverage; Forbidden copies and over-limit copies are not counted as legal (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | going-second hand-trap density (≈0.84) and Bystial 2500 ATK beatsticks offer board-breaking power (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Druiswurm, Magnamhut, Zealantis and Firewall Dragon present 2500 ATK closing threats; the Link engine provides conversion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 0% exact archetype purity; 70 off-archetype copies and 18 tech cards weaken coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Link monsters fill the full Extra Deck with varied Link-1 to Link-5 options; Maliss and Code Talker links cover multiple lines (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 of 15 slots), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | no tournament link and no dated metagame sample; archetype usage stats show 3 of 7 core cards present (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Link requirements, 14 hand traps, and 18 tech choices demand high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(53.25) + 0.20*TournamentReliability(45) = 51.6; modifier -12 (banlist exposure) gives 39.6; illegal-deck cap sets final to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (14) gives repeatable interaction on both turns
- Link Extra Deck (15 Link monsters) covers many Link-1 to Link-5 options
- 2500 ATK Link and Bystial beatsticks provide closing power
Weaknesses
- Illegal list: three Forbidden cards and four copy-limit violations
- No side deck, so no best-of-3 adaptation
- Low archetype purity: 70 off-archetype copies across Maliss, Mulcharmy and @Ignister shells
Critical choke points
- Single 3-copy starters in a 5-card opening hand (≈0.25 each) make the opening hand the main failure point
- Going-first hands with no starter and no searcher are dead without a second turn of setup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom | Legal replacements within the copy limits (for example, a second Effect Veiler or another legal negation) | Removes Forbidden cards so the list becomes legal and can receive a normal contextual score |
| 2 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Allure of Darkness, Droll & Lock Bird | Legal-count replacements (Effect Veiler, Ghost Ogre, or Maliss staples) | Brings each card to its legal copy limit |
| 3 | None (side deck empty) | Up to 15 side cards (for example, extra negations or Maliss-specific answers) | A side deck is the only way to earn a post-side score in best-of-3 |
Evidence & confidence
- Verified: Illegal status: 7 copy-limit or banlist violations listed in legality; Main deck 55 and Extra deck 15 are within size rules; Side deck is empty; Archetype purity 0% exact; 70 off-archetype copies; Composition counts: 14 hand traps, 18 tech, 9 searchers, 25 removal-text cards; Usage stats: 3 of 7 core cards present (42.9%)
- Inferred: Hypergeometric starter, hand-trap and archetype-core odds (opening hand and going-second estimates); Midrange strategy classification from hand-trap density and Link engine; Going-first and going-second plans from card text; Dimension scores D1–D11 and D14 from card text and composition
- Provisional: D13 matchup and format fit (no tournament link, no dated metagame); Meta Power (null)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied (0 cards) No guides for the archetype (0 guides)
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