Bystial/Byssted Deck #770413 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 6/ 100
Power Score
Structural 53
Reliability 45
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Link Summon engine
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link Summon Cyberse/Maliss boards (Firewall Dragon, Maliss Red Ransom, Accesscode Talker, Worldsea Dragon Zealantis) and then press with 2300-2500 ATK Link monsters; Bystial Druiswurm / Magnamhut 2500 ATK beatsticks after a hand-trap-protected board
  • Turn 1 (going first): Open a Maliss or Cyberse starter with Backup @Ignister or Maliss March Hare, use a searcher to find the next Link material, and keep Ash Blossom and Infinite Impermanence up for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Use the six-card hand to spend hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Droll) on the opponent's first board, then Link Summon through the cleared field (Inferred)
  • Recovery: Maliss and Mulcharmy draw and GY-banish effects rebuild the hand after a hand-trap-only turn; Mulcharmy draw effects depend on the player controlling no cards (Inferred)
  • After siding: Not available: the side deck is empty (0 cards), so there is no post-side plan to evaluate

Why it scores here

The deck is scored as a Midrange system built around a Maliss/Mulcharmy/@Ignister Cyberse shell with 14 hand traps and 15 Link monsters. Its main strength is interaction density: Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and Droll give it multiple negation lines, and the 84% chance of at least one hand trap in a going-second six-card hand supports its going-second score. Link monsters at 2300-2500 ATK give it closing power, but the Link engine has no recorded boards, so its ceiling and median are text-only inference. The score is low because the list is illegal: three Forbidden cards and four over-limit copies disqualify the normal contextual score, so this is a structural-only read capped at 30. The deck also runs no side deck, and popularity did not earn points. Card scores were not averaged; the score reflects the system as a whole.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25; archetype core group ≈ 0.39; 9 searcher-text cards help access (Inferred)
D2 Opening-Hand Quality & Brick Management 48 14 hand traps and 18 tech cards create many dead or conflicting draws; hand-trap P(≥1 in going-second 6-card hand) ≈ 0.84 (Inferred)
D3 Combo Conversion & Ceiling 50 combo data has 0 parseable boards; ceiling is inferred from Link ATK and card text only (Inferred)
D4 Combo Floor & Median Output 42 no recorded board distribution; median output is inferred from starter diversity and Link material requirements (Inferred)
D5 Interruption Resilience & Route Redundancy 60 multiple independent negations (Ash, Impermanence, Effect Veiler, Ghost Ogre, Droll) and recursion from Maliss and Mulcharmy give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Maliss banish and Mulcharmy draw effects recover resources; 9 searchers help rebuild, but no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 65 25 removal-text cards and 11 negation-text cards give broad end-board coverage; Forbidden copies and over-limit copies are not counted as legal (Inferred)
D8 Going-Second & Board-Breaking Power 68 going-second hand-trap density (≈0.84) and Bystial 2500 ATK beatsticks offer board-breaking power (Inferred)
D9 Offensive Pressure & Closing Power 62 Druiswurm, Magnamhut, Zealantis and Firewall Dragon present 2500 ATK closing threats; the Link engine provides conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 0% exact archetype purity; 70 off-archetype copies and 18 tech cards weaken coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Link monsters fill the full Extra Deck with varied Link-1 to Link-5 options; Maliss and Code Talker links cover multiple lines (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15 slots), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 no tournament link and no dated metagame sample; archetype usage stats show 3 of 7 core cards present (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Link requirements, 14 hand traps, and 18 tech choices demand high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(53.25) + 0.20*TournamentReliability(45) = 51.6; modifier -12 (banlist exposure) gives 39.6; illegal-deck cap sets final to 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (14) gives repeatable interaction on both turns
  • Link Extra Deck (15 Link monsters) covers many Link-1 to Link-5 options
  • 2500 ATK Link and Bystial beatsticks provide closing power

Weaknesses

  • Illegal list: three Forbidden cards and four copy-limit violations
  • No side deck, so no best-of-3 adaptation
  • Low archetype purity: 70 off-archetype copies across Maliss, Mulcharmy and @Ignister shells

Critical choke points

  • Single 3-copy starters in a 5-card opening hand (≈0.25 each) make the opening hand the main failure point
  • Going-first hands with no starter and no searcher are dead without a second turn of setup
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Charmer Quartet in Bloom Legal replacements within the copy limits (for example, a second Effect Veiler or another legal negation) Removes Forbidden cards so the list becomes legal and can receive a normal contextual score
2 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse, Allure of Darkness, Droll & Lock Bird Legal-count replacements (Effect Veiler, Ghost Ogre, or Maliss staples) Brings each card to its legal copy limit
3 None (side deck empty) Up to 15 side cards (for example, extra negations or Maliss-specific answers) A side deck is the only way to earn a post-side score in best-of-3

Evidence & confidence

  • Verified: Illegal status: 7 copy-limit or banlist violations listed in legality; Main deck 55 and Extra deck 15 are within size rules; Side deck is empty; Archetype purity 0% exact; 70 off-archetype copies; Composition counts: 14 hand traps, 18 tech, 9 searchers, 25 removal-text cards; Usage stats: 3 of 7 core cards present (42.9%)
  • Inferred: Hypergeometric starter, hand-trap and archetype-core odds (opening hand and going-second estimates); Midrange strategy classification from hand-trap density and Link engine; Going-first and going-second plans from card text; Dimension scores D1–D11 and D14 from card text and composition
  • Provisional: D13 matchup and format fit (no tournament link, no dated metagame); Meta Power (null)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied (0 cards) No guides for the archetype (0 guides)

More TCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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