Maliss Deck #770412 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 44
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Maliss Link Monster beatdown (Maliss Chessy Cat / Red Ransom / Hearts Crypter) supported by Maliss Trap recursion and banish-based removal; Bystial and Dominus removal lines that clear the opponent's board for Link attacks
  • Turn 1 (going first): Opening Maliss March Hare, Chessy Cat and Backup @Ignister for searches toward a Maliss Link; holds Ash Blossom and Infinite Impermanence for the first disruption
  • Turn 2 (going second): Uses hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Ogre) to break the opponent's first combo, then rebuilds through Maliss Trap set and Link Summons
  • Recovery: Maliss in Underground and Maliss MTP-07 search and banish-recursion replace lost board presence, but the illegal copy counts make the exact recovery unverifiable
  • After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0)

Why it scores here

The list is scored as a system, not as an average of its cards. Its engine is dense in Maliss March Hare, Chessy Cat and Maliss Trap searchers, and the 14 hand traps and 11 negation-text cards give it strong interaction density, which is the main source of its points. The Maliss core shows only 20% exact-name purity, with Mulcharmy, @Ignister and Dominus filling most of the Main Deck, so consistency relies on several sub-archetype bridges rather than one tight engine. The deck runs 7 copy-limit violations and 3 Forbidden cards, so under the legality guardrail it does not receive a normal Final Contextual score and is capped at 25 as a theoretical, structural-only read. No combos, guides, win-rate telemetry or tournament link exist, so the floor, median and ceiling are not measured, and popularity of the archetype did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in opening 5) ≈ 0.25 per card; archetype-core group P(open ≥1) ≈ 0.65 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap-heavy list with 14 hand traps and 22 level-0 non-monsters raises dead-card risk; brick rate estimated only from composition (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so ceiling is text-only inference from Maliss Link recursion and Bystial removal (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is not inferred beyond the starter probabilities (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two hand-trap-supported lines and Maliss Trap recursion give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via Maliss Trap set and banish costs is present in text, but the resource signature is unmeasured (Inferred)
D7 End-Board & Interaction Quality 60 Hand-trap group P(≥1 in hand 6 going second) ≈ 0.84 and 11 negation-text cards indicate dense interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 50 Going-second split and board-breaking evidence are absent; Bystial and Dominus removal gives partial coverage (Inferred)
D9 Offensive Pressure & Closing Power 45 Chessy Cat, Red Ransom and Hearts Crypter close via Link attacks, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55-card Main Deck is legal in size but has 29 distinct cards with 14 tech and hand-trap slots, causing overlap (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 Link Monsters with several off-archetype Links not run as core, so coverage is broad but unevaluated (Verified count, Inferred)
D12 Side Deck Adaptability 25 Side deck is empty, so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated metagame sample; archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Link Summon and banish sequences with hand-trap timing are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.8, then -12 legality modifier = 32.8, then capped at 25 for Illegal status (theoretical, structural-only)


More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top