Voidvelg Deck #770411 — Yu-Gi-Oh! Rush Duel Sevens
36 Main, 2 Extra, incl. Voidvelg Whiterider x3, Chaos Coolstars x3, Contact Dark Matter Voyager x3 - Skill: Requiem Contact. Created Oct 21, 2026 by YGO Mod.
Deck Voidvelg Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Requiem Contact
Main Deck (36)
- Voidvelg Stork x2
- Voidvelg Whiterider x3
- Chaos Coolstars x3
- Contact Dark Matter Voyager x3
- Dark Matter Requiem x1
- Eternal Galactica Oblivion x3
- Extra Meat the Special Noodle Ninja x1
- Voidvelg Apocalypse x1
- Voidvelg Cataphract x2
- Voidvelg Globule x2
- Voidvelg Palerider x3
- Voidvelg Peltast x2
- Voidvelg Requiem x3
- Dark Hole Device x2
- Pot of Avarice x1
- Star of Beginning x2
- Shiny Shady x1
- Widespread Ruin x1
Extra Deck (2)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±15 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: rush-duel-sevens
Legality
Main 38 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Boss monsters from the Main Deck, pushed by Voidvelg's ATK-buff and Contact Fusion lines (guide-described, Inferred); Recursion-driven grind: repeated boss recovery from the graveyard and hand (guide-described, Inferred)
- Turn 1 (going first): Open a core Voidvelg starter (P ≥ 1 of any 3-copy card in 5 cards ≈ 0.35), then convert into a Contact Fusion boss (Inferred; card text not resolved)
- Turn 2 (going second): Six-card hand raises starter odds to ≈ 0.41 per 3-copy card; go for a boss line through the opponent's board (Inferred)
- Recovery: Rebuild through recursion and float effects described in guides (Inferred; not verifiable from card text)
- After siding: Not applicable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck is legal in size (38 Main, 0 Extra, 0 Side) and its archetype is recognised, but none of its 20 distinct passcodes resolves to a card name or text, so the score rests on copy counts, hypergeometric draw odds and three Vietnamese guides. Consistency is moderate: the 3-copy cards each have about a 35% chance of appearing in a 5-card opening hand, and archetype-core usage suggests the list runs the standard build. Resource recovery (D6) and boss pressure (D9) score highest because the guides describe recursion and ATK-buff bosses, which is a human read and not a measured result. Interaction (D7) and side-deck support (D12) score lowest because the list has no verifiable interaction flags and no Side Deck. No combo boards were recorded, so the floor, median and ceiling cannot be separated and are estimated only from text. Popularity and archetype usage were not used to raise the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 of a 3-copy card in 5-card opening hand) ≈ 0.35; archetype-core usage shows 14 of 18 core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | No card text or type data to measure bricks; 8 single-copy cards add redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards (combo data total 0); guide describes Contact Fusion ceiling but no measured line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No median power index or distribution available; floor is unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Guides describe repeatable recovery and boss revival, but starter diversity cannot be counted (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Guides describe continuous resource recycling and card advantage (Inferred from guide text) |
| D7 | End-Board & Interaction Quality | 40 | No interaction flags, negate or removal text found in the export (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | A guide describes a boss that turns opposing monsters face-down and resists trap destruction; not verified against card text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | A guide describes Requiem-based ATK buffs and boss pressure; no end-board stats resolved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 38 Main cards across 20 distinct passcodes, within the 30–60 size rule; no Extra or Side slots used (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel Extra Deck is 0–15 cards and this list uses none, so Extra efficiency is neutral (Verified) |
| D12 | Side Deck Adaptability | 35 | No Side Deck (Side Deck size 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; matchup fit cannot be scored (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Guides describe multi-step Contact Fusion sequences, indicating moderate to high pilot complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Unresolved card identities (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal size and copy counts with a compact 20-distinct list
- Archetype core usage: 14 of 18 standard core cards present
- Guide-described recursion and boss-pressure plan (Inferred)
Weaknesses
- No card names or text resolved, so every card role is unverified
- No Side Deck and no post-side plan
- No measured combo boards, so floor and ceiling are unknown
- No verifiable interaction or hand-trap flags
Critical choke points
- The core starter set: each 3-copy card has only ≈35% odds of appearing in the opening hand
- The Contact Fusion line, if the guide description is accurate, may depend on a single enabler (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none (deck list not changed) | none | Resolve the 20 unresolved passcodes in the card database so legality, card roles and combo evidence can be verified before the score is trusted |
| 2 | none | a Side Deck of up to 15 cards covering the guide-named core cards that are missing (930509, 714556, 869584, 717323) | A Side Deck is currently empty, so post-side adaptability (D12) is the weakest dimension; the missing core cards are the most likely candidates (Inferred) |
Evidence & confidence
- Verified: Main deck is 38 cards, within the rush-duel-sevens main size rule of 30–60; Copy histogram 8×1, 6×2, 6×3 sums to 38 and matches the distinct count of 20; Extra Deck and Side Deck are both 0, which is within the rule ranges; Archetype label is Voidvelg; usage shows 14 of 18 core cards present, with 4 missing
- Observed: Usage statistics: 18 core-stat rows, 14 present in this deck
- Inferred: Hypergeometric opening-hand odds for starters; Recursion, boss-pressure and Contact Fusion plan, from Vietnamese guide snippets; Dimension scores D1–D11 and D14, which rest on guide text and draw odds
- Provisional: Meta Power (null), and matchup and format-fit scores (D13)
- Data gaps: All 20 distinct passcodes are unresolved, so no card names, types, text or banlist checks are verified No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match records are absent No win-rate telemetry; all consistency and brick figures are Inferred Meta Power is Provisional without a dated metagame sample
Couldn't load the combos





