Azamina Deck #770390 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Elzette of the White Forest x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Diabellstar the Black Witch x3
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Gamma x1
- Silvy of the White Forest x3
- Azamina Debtors x1
- Crossout Designator x1
- Deception of the Sinful Spoils x1
- Filia Diabell x1
- Sinful Spoils of Subversion - Snake-Eye x1
- Tales of the White Forest x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x1
- Witch of the White Forest x3
- Curse of Diabell x1
- Infinite Impermanence x2
- Sinful Spoils of Betrayal - Silvera x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Dark Magician of Destruction x1
- Magistus Chorozo x1
- Red-Eyes Dark Dragoon x1
- Saint Azamina x1
- S:P Little Knight x1
- Baronne de Fleur x1
- Chaos Angel x1
- Diabell, Queen of the White Forest x1
- Snake-Eyes Vengeance Dragon x1
- Poplar of the White Forest x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.6 |
| Going First | 65 |
| Going Second | 67 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Synchro boss summons (Saint Azamina, Chaos Angel, Snake-Eyes Vengeance Dragon, Diabellstar Vengeance) pressured by Diabellstar's 2500 ATK body, reached through Witch, Elzette, Silvy and Sinful Spoils searches.; Diabell board-wipe and protection package (Curse of Diabell, Diabellze) that converts a stable board into lethal pressure.
- Turn 1 (going first): Open a White Forest or Azamina searcher, extend through Elzette/Silvy into a Synchro or Fusion boss, and keep one hand trap (Ash Blossom, Infinite Impermanence or Ghost Ogre) up for the opponent's first activation.
- Turn 2 (going second): Hold 9 hand traps across the six-card hand to answer the opponent's starter, then extend into a Diabell or Azamina boss with the remaining resources.
- Recovery: Recover through WANTED, Filia Diabell, Tales of the White Forest and Witch, which each return a searchable Diabellstar, White Forest or Azamina card to hand.
- After siding: No side deck is registered (0 of 15 slots used), so there is no post-side plan; the deck plays the same game-one list every match.
Why it scores here
The deck reliably opens a searcher: the 16 archetype-core cards give about a 0.94 chance of at least one in a five-card opener, and Witch, Elzette, Silvy and Tales keep the engine reachable through the first two turns. Interaction is the strongest part of the system, with nine hand traps, Crossout Designator, Maxx C, Baronne de Fleur and Snake-Eyes Vengeance Dragon covering both going-first and going-second turns. Conversion is credible but not measured: 14 Fusion and Synchro bosses give high ceilings, yet no recorded boards exist, so the floor and median are inferred from text only. The score comes from consistency, interaction and resilience on the system as a whole; Azamina's popularity earns no points, and no card scores were averaged. The main penalties are a weak 12.7% exact-name archetype purity, an empty side deck, and a 40-card main that mixes several engines (White Forest, Diabell, Sinful Spoils, Azamina, Chaos and Snake-Eyes).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | Archetype-core group has p≈0.935 of at least one copy in a five-card opener across 16 copies, with 3-copy searchers Witch, Elzette, Silvy and Diabellstar (Inferred from hypergeometric draw table). |
| D2 | Opening-Hand Quality & Brick Management | 62 | Nine hand traps and 17 level-0 spells/traps need specific triggers, and the 40-card main mixes several engines, so some hands are conditional bricks (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | Fusion and Synchro bosses (Saint Azamina, Chaos Angel, Snake-Eyes Vengeance Dragon, Diabellstar Vengeance) give a high ceiling, but no recorded boards exist, so this is a text-only read (Inferred). |
| D4 | Combo Floor & Median Output | 55 | No recorded boards and no median power index are available, so the floor is estimated from searcher density and redundant starters only (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | Three or more searchers and nine hand traps provide independent recovery lines after one disruption, and Filia Diabell, Tales and WANTED return pieces to hand (Inferred from card text). |
| D6 | Resource Economy, Recovery & Grind | 60 | Tributes and GY costs from Diabellstar, Deception and Sinful Spoils are offset by recursion from WANTED, Filia Diabell and Tales of the White Forest (Inferred from card text). |
| D7 | End-Board & Interaction Quality | 80 | Interaction density is high: nine hand traps, Crossout Designator, Maxx C, Baronne de Fleur, Snake-Eyes Dragon, Chaos Angel banish, and Curse of Diabell as a board wipe (Verified text + Inferred semantics). |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap probability is 0.81 across the six-card hand, Curse of Diabell can clear the board, and Diabellze protects against card-effect destruction (Inferred). |
| D9 | Offensive Pressure & Closing Power | 70 | Diabellstar the Black Witch and Diabellstar Vengeance reach 2500 ATK, Chaos Angel 3500 and Snake-Eyes Dragon 3000, with Saint Azamina's battle-damage redirect (Verified stats + Inferred closing). |
| D10 | Main Deck Efficiency & Flexibility | 58 | Main deck is 40 cards with 26 distinct and only 12.7% exact-name archetype purity (48 off-archetype copies), so the deck is compact in count but spread across engines (Verified composition). |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck slots are used, with seven Fusion, seven Synchro and one Link; several Azamina fusions need specific Illusion or LIGHT Spellcaster materials (Verified + Inferred). |
| D12 | Side Deck Adaptability | 10 | The side deck is empty (0 of 15 slots), so there is no post-side adaptation at all (Verified from legality). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta share exists, and the core list matches usage at 13 of 25 core cards, so format fit is provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | The deck requires multi-step engine sequencing (tribute, Fusion via Sinful Spoils, Synchro via Snake-Eyes) and many timing-based hand traps, so pilot error tolerance is low (Inferred). |
How the score was computed
Strategy profile: 70% Combo / 30% Midrange. Structural ≈ 64.6, Going First ≈ 65, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist_exposure (-1); engine_conflicts (-2); no_side_plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*64.6 + 0.20*58 - 5 = 58.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (16 copies of searchers, core group p≈0.935 in opener) keeps the engine reachable early.
- Nine hand traps and several negate or destroy effects give layered interaction on both turns.
- Multiple high-ATK Extra Deck bosses (Chaos Angel 3500, Snake-Eyes 3000, Diabellstar Vengeance 2500) convert the board into pressure.
Weaknesses
- Exact-name archetype purity is 12.7%, so the list is spread across several engines rather than one focused line.
- No side deck is registered, leaving no post-side plan.
- Floor and median output are unmeasured because no recorded boards exist.
- Many spells and traps need specific triggers, which raises brick risk on the wrong hand.
Critical choke points
- Losing the 16 archetype-core searchers to an early hand trap or opening-hand miss removes the engine on turn 1-2.
- Single-copy Limited cards (Crossout Designator, Maxx C, PSY-Framegear Gamma, WANTED) are one-of choke pieces.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | a 15-card side deck | The deck uses 0 of 15 side slots, so it has no post-side plan; adding a side set is the largest single fix to D12. |
| 2 | Triple Tactics Talent | one more archetype-core searcher or starter | Talent is conditional on an opponent's monster effect during your Main Phase, and raising core starter density improves D2 and D10. |
Evidence & confidence
- Verified: Legality: Legal at 40 Main / 15 Extra / 0 Side; all four Limited cards are run at one legal copy.; Composition: 26 distinct Main cards, 12.7% exact-name purity, 9 hand traps, 16 searcher-text cards.; Usage: 13 of 25 recorded core cards are present.
- Inferred: Opening-hand consistency from the hypergeometric table (p≈0.935 for the core group).; Interaction quality from card text (nine hand traps, Crossout, Maxx C, Baronne, Snake-Eyes).; Going-second hand-trap availability (p≈0.81).
- Provisional: Meta Power is null, and matchup fit (D13) is provisional with no tournament link or dated meta sample.
- Data gaps: No combos were supplied, so combo floor, median and ceiling are text-only inference. No tournament link exists, so archetype meta-share and per-pilot match records are absent. No win-rate telemetry exists for going-first, going-second, matchup or brick rates. Meta Power is provisional without a dated metagame sample. The deck has no side deck, so D12 has no post-side performance data.
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