Power Patron Deck #770388 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Maxx "C" x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Vodnika the Fountain Spirit x1
- Go! - D/D/D Divine Zero King Rage x1
- Junoldo the Shadespirit Power Patron x2
- Jupredo the Shademachine Power Patron x2
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x2
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Artmage Vandalism -Assault- x1
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x3
- Theorealize Past Lull x1
- Artmage Impasto -Recapture- x1
- Dominus Impulse x3
- Dominus Spark x3
- Infinite Impermanence x3
Extra Deck (15)
- Artmage Non-Finito x1
- Magistus Chorozo x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Exceed the Pendulum x1
- Geonator Transverser x1
- Purification Power Patron x1
- S:P Little Knight x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Mercurium the Living Quicksilver x1
- Superdreadnought Rail Cannon Gustav Max x1
- Varudras, the Final Bringer of the End Times x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.8 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level 10 and Extra Deck bosses (Vidolium 5000 ATK, Junora 3100 ATK, Nerva 3300 ATK, Jupiter 3500 ATK, Gustav Max 3000 ATK) reached through Power Patron Pendulum and Level 10 summon lines; Link and Xyz board pressure with Gustav Max direct damage, plus Predaplant and Magistus negation boards
- Turn 1 (going first): Search with Medius, Portal or Vidolium, extend into a Level 10 or Extra Deck boss while holding Ash Blossom and Infinite Impermanence up for the opponent's first answer
- Turn 2 (going second): Open with a hand trap (Ash, Impermanence or Maxx C) on the opponent's starter, then rebuild through Medius, Mulcharmy or Nervedo and a Pendulum-summoned Level 10 boss
- Recovery: Medius recursion from the GY, Vodnika from GY or hand on Level 10 deaths, Maxx C card draw, and Power Patron searchers to refill
- After siding: Not applicable: Master Duel ladder has no side deck (side_count 0)
Why it scores here
The deck reliably opens: 17 search effects give about a 95% chance of at least one searcher in a 5-card opener (Inferred, hypergeometric), and the three-copy Medius, Portal, Vidolium and Nervedo lines reach the Pendulum and Level 10 engine often enough to matter. It converts into bosses from the Extra Deck, with 15 of 15 Extra slots filled and 23 of the 24 usage-core Extra and key cards present, but the ceiling is inferred from card text only because no recorded boards exist. Its interaction is the strongest part of the list: 7 hand traps, Dominus Spark and Impulse, and Nervedo and Artmage Impasto negations give layered answers on both turns (Inferred). The score comes from consistency, median output and interaction on the system, not from Power Patron being a popular archetype and not from averaging card scores; archetype popularity and usage stats only confirm the list is real and standard. Archetype purity is low (about 20% exact name), so the engine is shared with tech and staples, which costs points on pilotability and median output, and no side deck or dated meta sample is available.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 of a 3-copy starter in 5-card opener) = 0.338; P(>=1 searcher in 5 cards) = 0.949; engine partly split across Artmage, Dominus and DoomZ (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Broad 19-distinct main deck with 7 one-of tech cards and some dead cards without a Trap or Level 10 target; hand-trap group P(>=1 in 6) = 0.711 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Level 10 and Extra boss lines (Vidolium 5000 ATK, Junora, Nerva, Jupiter) suggest a high ceiling, but no recorded boards to measure it (Inferred from text) |
| D4 | Combo Floor & Median Output | 52 | Median output is unmeasured with no combos supplied; off-archetype overlap and 1-of tech likely pull the typical board below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Three Ash, three Impermanence, one Maxx C, Medius and Vodnika recursion give several independent answers and re-entry routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Multiple searchers, Maxx C draw and Medius recursion refill the hand, but Pendulum scale management and card spend are not quantified (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negations and removal across both turns: Ash, Impermanence, Maxx C, Dominus Spark, Dominus Impulse, Nervedo, Artmage Impasto and Vodnika (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap coverage P(>=1 in 6) = 0.711 plus Dominus Spark banish and Vodnika; no going-second combo split available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Vidolium at 5000 ATK and multiple 3000 to 3500 ATK Extra bosses give closing power; Nerva and Jupiter are present in the Extra Deck (verified card data, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40 main slots over 19 distinct cards with 7 one-ofs and multiple sub-archetypes (Artmage, Dominus, Medius, Mulcharmy, DoomZ) lowers coherence (verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 of 15 Extra slots used with 23 of 24 usage-core Extra and key cards present and no slot wasted; mixed Fusion, Xyz, Link and Synchro needs add some friction (verified, Inferred) |
| D12 | Side Deck Adaptability | 20 | Master Duel has no side deck (side_count 0), so post-side adaptability is absent; scored conservatively (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or meta-share; only a guide snippet calls Rank 10 Power Patron strong, which is not a measured result (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple Pendulum scales, Extra summon chains, and hand-trap timing make pilotage demanding with many decision points (Inferred) |
How the score was computed
Strategy profile: 70/30. Structural ≈ 60.8, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (17 searcher-text cards) gives high opener access to the engine
- Layered interaction on both turns: 7 hand traps, Dominus Spark and Impulse, Nervedo and Artmage Impasto
- Extra Deck is fully used and covers most of the usage-core Extra and key cards
- Multiple 3000+ ATK Extra bosses plus Vidolium 5000 ATK give closing power
Weaknesses
- Low archetype purity (about 20%) means the engine shares slots with off-plan staples
- No side deck in Master Duel, so no post-side adaptation
- High pilotage load from Pendulum scales, Extra summon chains and hand-trap timing
- Go D/D/D Divine Zero King Rage is a one-of with limited plan fit
Critical choke points
- Opening hand without a searcher or Power Patron starter (about 5% chance in 5 cards) stalls the engine
- A single hand trap answered by a second negation leaves the going-second plan thin
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Go! - D/D/D Divine Zero King Rage (1 copy) | A Power Patron-named or Artmage-named card from the deck's own pool; the exact choice needs combo or matchup data | It is a one-of that fits neither the Power Patron nor the Artmage engine, so it likely adds a dead draw (Inferred). The replacement is unverified. |
Evidence & confidence
- Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side within size rules; Maxx C runs 1 of its 1 legal copy (Limited); Card text for the 19 distinct main cards and 15 Extra cards is present; Usage core: 23 of 24 core cards present (Droll and Lock Bird absent)
- Inferred: P(>=1 3-copy starter in 5 cards) = 0.338; searcher group 0.949; Hand-trap group P(>=1 in 6 going second) = 0.711; Interaction density from text: about 7 hand traps and 16 negation-text cards; Level 10 and Extra boss ceiling from card text; Engine conflict from archetype_spread
- Provisional: Meta power and matchup fit: no dated meta sample or tournament link; Guide claim that Rank 10 Power Patron is toxic is an unverified opinion
- Data gaps: No combos supplied, so combo floor, median and ceiling come from text only No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates usage_statistics in_this_deck is false for Extra Deck cards (Nerva, Jupiter, Junora, Non-Finito, Varudras, Exceed, Beyond, Charmer, Mercurium, S:P Little Knight) that do appear in cards[]; missing_core is therefore overstated and the Extra core is treated as present archetype_purity off_archetype_copies (44) plus exact (11) exceeds 40 main slots, so the purity counts overlap archetype_core_group (31 copies, P 0.9998) is a proxy that mixes sub-archetypes and is not used as evidence Deck title is null; only the archetype label identifies it Guide evidence is one Vietnamese snippet with no sections
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