Dracotail Deck #770383 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
57± 8/ 100
Power Score
Structural 63
Reliability 55
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail boss monsters (Arthalion, Gulamel, Pan, Urgula line) off Fusion enablers (Ketu, Rahu, Mululu, Branded Fusion, Fallen of Albaz / White Dragon) and convert the resulting board into pressure; Disrupt the opponent's turn with 8 hand traps and negation/removal text, then close with Fusion boards after the interaction is spent
  • Turn 1 (going first): Opening starter from the Dracotail/Fallen engine (Fallen of White Dragon, Mululu, Ketu, Faimena) to reach a Fusion, then hold hand traps for the opponent's first Fusion or Special Summon
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Maxx C) to break the opponent's first board, then rebuild with Fusion Summon from the Extra Deck through the GY recursion effects
  • Recovery: Recur Dracotail monsters from the GY through Lukias, Phryxul and Urgula effects and draw/search with Dracotail Horn, Flame and Searchers
  • After siding: No side deck is registered, so no post-side plan can be evaluated; any sideboarding would require re-building the list

Why it scores here

The deck reliably opens a functional plan: archetype-core cards are present in about 99.5% of 5-card openings by the hypergeometric proxy, and 11 searcher-text cards give a search route to the starter (Inferred). Interaction is the strongest system feature, with 8 hand traps, 9 negation-text cards and 8 removal-text cards, so the deck can answer a first board on either turn order, and 76% of going-second 6-card hands contain at least one hand trap (Inferred). Conversion to pressure is moderate: the Extra Deck has Fusion bosses at 2500–3000 ATK, but there is no recorded combo data, so the ceiling and median are read from card text only and capped accordingly. The score comes from consistency, recursion, and interaction across the system, not from averaging the card scores. Dracotail's popularity and the single guide describing it as a disruptive control deck were not credited as power, and the deck's 33% exact-name archetype purity (with Bystial, Predaplant, Mulcharmy, and Maxx C as off-plan pieces) reduces the modifier.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 archetype-core card in a 5-card opening) ≈ 0.995; fusion-enabler density high but no combo traces to confirm the Extra Deck is reached (Inferred)
D2 Opening-Hand Quality & Brick Management 68 8 hand traps and 11 searchers reduce dead-hand risk, but 13 Fusion monsters and 37 off-archetype copies create some conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text only: Fusion chains into Arthalion/Gulamel/Pan style boards; no recorded boards to measure (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence rows, so the median cannot be measured; scored at neutral midpoint with a modest lean from text (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Redundant hand-trap and Fusion routes (Ash Blossom ×3, Ghost Ogre ×2, Effect Veiler ×2) and GY recursion give more than one way to continue after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion via Lukias/Phryxul/Urgula/Pan and the searcher density support rebuilding after spend (Inferred)
D7 End-Board & Interaction Quality 72 8 removal-text and 9 negation-text cards plus Dracotail Pan and Flame/Horn give layered answers to the opponent's board (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps hit at least one in 76% of 6-card hands and disrupt boards during the opponent's turn (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing bosses at 2500–3000 ATK exist in the Extra Deck, but no end-board or damage evidence is supplied (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 Main with 24 distinct cards and 3-of counts for the hand-trap/searcher core; 37 off-archetype copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck cards with 13 Fusion monsters; several are one-of, Dracotail bosses are 2–3 copies; in-deck flags disagree with usage stats (Verified structure, Inferred use)
D12 Side Deck Adaptability 20 No side deck is registered; no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion chains with several sub-engines (Dracotail, Fallen, Branded, Mulcharmy, Predaplant) and hand-trap timing require detailed decisions (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied; Toolbox noted as descriptive only. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist exposure (-2); Engine conflicts / purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight hand traps and negation/removal text give layered answers to the opponent's board
  • Recursion effects in the GY (Lukias, Phryxul, Urgula, Pan) support rebuilding after disruption
  • Fusion bosses at 2500–3000 ATK provide closing power if the Fusion route is reached

Weaknesses

  • No recorded combo boards, so ceiling and median are text-only inference
  • Low exact-archetype purity (32.7%) with several off-plan staples competing for slots
  • No side deck registered, so no post-side plan

Critical choke points

  • Reaching a Fusion Summon depends on a small number of enablers (Ketu, Rahu, Mululu, Branded Fusion, Fallen of Albaz/White Dragon)
  • Several key Fusion and disruption cards are 1-of Limited cards
  • Lack of a side deck means no adjustment after game one
Priority Remove Add Reason
1 Predaplant Verte Anaconda A second Fusion-enabler or Dracotail GY recursion card Off-archetype Link monster adds a second summon route that the rest of the list does not feed; consolidating the Fusion route raises consistency (Inferred)
2 Maxx "C" Dracotail-playable hand trap or a second Dracotail searcher Maxx C is a 1-of Limited card outside the Dracotail plan; replacing it reduces banlist exposure and off-plan draws (Inferred)
3 None A 3–5 card side deck A registered side gives post-side adjustment, which the current list lacks entirely (Inferred)

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, 0 Side within master-duel size rules; All restricted cards at or under legal_copies (Limited 1, Semi-Limited 2); Usage stats: 27 archetype rows, 15 of 25 core cards present by the in_this_deck flags; Guide describes a control deck built on hand traps and disruption during Fusion
  • Inferred: Opening-hand consistency from hypergeometric probabilities; Hand-trap and interaction density from role_hint_tags and text; Fusion route access and recursion value from card text; Going-second hit rate of hand traps
  • Provisional: Meta Power; Matchup fit and tournament reliability (no dated sample or tournament link); Post-side plan (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags disagree with the cards list for several refs (e.g., Dracotail Arthalion, Dracotail Gulamel, Ecclesia and the Dark Dragon, Titaniklad the Ash Dragon are in the deck but flagged in_this_deck=false), so core_present_pct is understated and the core-coverage read is unreliable No side deck registered (side_count 0)

More Master Duel Info

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