Power Patron Deck #770377 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Shade the Obscure x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
65± 7/ 100
Power Score
Structural 67
Reliability 57
Going First 70
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 70
Going Second 64
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters (Vidolium 5000 ATK, Jupiter, Nerva, Junora, Varudras) reached through Pendulum-scale and Power Patron searches, backed by Link and Xyz material routes; Link and Xyz pressure from Extra Deck material chains, using searchers and Level 10 Pendulum/Xyz pieces
  • Turn 1 (going first): Pendulum Summon a scale 1 and scale 11 pair (Nervedo / Junoldo / Jupredo with Vidolium / Shade), search a Power Patron, and hold Dominus or Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use Droll & Lock Bird, Maxx C and the Dominus traps to answer the opponent's first summon or search, then rebuild through Power Patron searchers into Pendulum or Extra Deck pressure
  • Recovery: Recover through Power Patron searchers (Terminus, Medius, Plane Vidolia, Exceed the Pendulum) and Mulcharmy's draw effect after the hand is spent
  • After siding: Not applicable: the deck runs 0 side cards and Master Duel ranked play is single-game, so no post-side plan is scored

Why it scores here

The deck reliably opens a Power Patron starter: the archetype-core group has about 99.9% at-least-one-in-hand odds (Inferred, proxy on 28 copies), and about 98% of hands contain a searcher. Its consistency is held back by 13 traps and a Pendulum scale mix that can produce dead hands. Conversion is evaluated from card text and the Extra Deck ceiling only, because no recorded boards exist, so the ceiling (Level 10 Xyz, Vidolium's 5000 ATK) is not treated as the typical outcome. Interaction is layered (six hand traps, Droll, Maxx C, Dominus traps, and negation text), which supports resilience and going-second play. The score comes from the system (consistency, interaction and closing power working together), not from Power Patron being a popular archetype or from averaging card scores. The deck has no side plan (Master Duel is single-game), which caps the adaptability score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(>=1 core Power Patron in opening hand) ~0.999 on the 28-copy proxy; 3x Pendulum starters at P(>=1 in hand5) 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 65 13 traps and 6 spells in 40 cards create reactive dead-hand risk; scale 1 and scale 11 pairs reduce bricks but do not remove them (Inferred)
D3 Combo Conversion & Ceiling 66 Text-only: Level 10 Xyz and Fusion finishers plus Vidolium 5000 ATK imply a high ceiling; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is unmeasured and set near mid-range from card text (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Six hand traps plus Droll, Maxx C and the Dominus traps give multiple independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Searchers (20 text hits, ~98% at least one in hand5) and Mulcharmy draw provide a steady refill of resources (Inferred)
D7 End-Board & Interaction Quality 76 Removal text on 27 cards and negation text on 16; Dominus Spark and Impulse plus Infinite Impermanence cover layered endboard answers (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Droll, Maxx C and hand traps are strong going second; Dominus traps can negate summons on the opponent's turn (Inferred)
D9 Offensive Pressure & Closing Power 74 Vidolium 5000 ATK, Junora 3100, Jupiter 3500 and Nerva 3300 in the Extra Deck give multiple boss threats (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 70 40 main cards with 18 distinct; 6 hand traps and tech cards are compact but leave little slack (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck is full (15/15) with 8 Link, 3 Xyz, 3 Fusion and 1 Synchro, so several Extra pieces are situational (Verified composition)
D12 Side Deck Adaptability 20 Zero side cards and Master Duel ranked is single-game, so no post-side plan exists (Verified legality, Inferred significance)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; scored as provisional and excluded from structural weighting (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum scale timing, Extra Deck link routes and multi-trap sequencing are many decision points for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Engine spread across sub-archetypes (-2); Compact redundant engine (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural renormalised over 95 weight points with D13 dropped (meta-neutral)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter coverage, so the engine is almost always live
  • Layered interaction: six hand traps, Droll & Lock Bird, Maxx C and Dominus traps
  • Strong Extra Deck closers with high ATK and multiple Extra routes

Weaknesses

  • 13 traps and a Pendulum scale mix create dead-hand risk
  • No side deck and single-game format leave no post-side plan
  • Extra Deck is full with situational pieces

Critical choke points

  • Pendulum scale pairing (scale 1 with scale 11) for the opening Pendulum Summon
  • Single-copy Artmage and Charmer pieces that are needed for some Extra routes
Priority Remove Add Reason
1 none none Evidence (no recorded boards, no tournament data) is insufficient to justify a specific swap; re-evaluate once combo or match data exists

Evidence & confidence

  • Verified: Legal under BanMasterDuel: Maxx C Limited at 1/1, Droll & Lock Bird Semi-Limited at 2/2, all other cards Unlimited; 40 main / 15 extra / 0 side composition and copy histogram; Card stats and text excerpts for all resolved cards
  • Observed: Archetype usage stats: Power Patron core cards appear in 70-100% of archetype lists
  • Inferred: Opening-hand consistency from hypergeometric estimates; Interaction and resilience reads from card text; Going-first and going-second split from card text (no recorded boards); Combo ceiling and median from card text only
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first and going-second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck data (side count 0)

More Master Duel Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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