Earth Machine Deck #770376 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Infinitrack Harvester x3, Night Train Blue Traveler x3, Exceptional Schedule x3. Created Oct 21, 2026 by YGO Mod.

Deck Earth Machine Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
56± 6/ 100
Power Score
Structural 64
Reliability 50
Going First 66
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.4
Going First 66
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Train/Machine Xyz or Link OTK: Night Train Blue Traveler and Exceptional Schedule enable Level 10 EARTH Machines, which feed Superdreadnought Rail Cannon Gustav Max and Gustav Rocket for direct damage and board-clearing pressure.; Machina and Infinitrack board pressure (Machina Ruinforce, Machina Citadel, Infinitrack River Stormer) when the Train line is disrupted.
  • Turn 1 (going first): Turn 1 Heavy Forward or Machina Redeployment to search a Level 10 EARTH Machine or Train enabler, then Night Train or Heavy Armored Knight Babeldecker into a Level 10 Train Xyz.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, and Maxx C to answer the opponent's first summon or search, then rebuild the Train line from the GY through Night Train and Vernusylph recursion.
  • Recovery: Vernusylph and Infinitrack recursion (Road Roller, Trencher, Tunneller) plus Night Train from the GY to rebuild Level 10 EARTH Machine material.
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot change its matchup plan between games.

Why it scores here

The deck reliably opens a Level 10 EARTH Machine line: P(at least one searcher-text card in a 5-card opening hand) is about 0.96, and Night Train, Exceptional Schedule, Heavy Forward, Harvester and Redeployment each carry three copies. Its conversion ceiling is high because the 15-card Extra Deck has Gustav Max, Gustav Rocket, Liebe, Super Dora and AA-ZEUS, which together produce 3000 to 5000 ATK pressure, and the 5 hand traps give it real interaction on both turns. It is held back by a sprawling four-archetype build (Train 22, generic 16, Infinitrack 13, Machina 8, Vernusylph 6 copies off the Earth Machine name), 21 singletons and several dead-in-hand spells, which lower brick management and median output. It has no side deck, so it earns nothing for post-side adaptability. Popularity in the archetype's usage statistics confirms the list is real and accessible but did not add points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher-text card in a 5-card opening hand) ≈ 0.96; Night Train, Heavy Forward, Harvester and Redeployment each at 3 copies, P(≥1 of a 3-copy card in hand5) ≈ 0.23 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 28 searcher-text cards and 21 singletons, but several dead-in-hand spells (Triple Tactics Thrust, Triple Tactics Talent, Subspace Battle, Clockwork Night, That Grass Looks Greener) and off-archetype bodies (Inferred)
D3 Combo Conversion & Ceiling 70 Level 10 EARTH Machine enablers feed Gustav Max, Gustav Rocket, Liebe, Super Dora and AA-ZEUS, a high ceiling in text; no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 58 combos_evidence reports zero parseable boards, so median output is a text-only inference that sits below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 66 5 hand traps (Ash Blossom x2, Droll & Lock Bird x2, Maxx C) plus GY-revival from Night Train, Vernusylph and Infinitrack Road Roller give independent continuation lines (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion from Road Roller, Trencher and Tunneller plus Maxx C card advantage; Heavy Forward and Ancient Gear Box add search, but Train-line spend is heavy (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom x2, Droll & Lock Bird x2, Maxx C, Crossout Designator, Jizukiru, Therion Regulus and Machina Citadel give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 64 Crossout Designator, Ash Blossom, Jizukiru and Machina Citadel cover going-second board breaking; the going-second combo split is unavailable (Inferred)
D9 Offensive Pressure & Closing Power 80 Gustav Rocket 5000 ATK, Ruinforce 4600, Liebe 4000, Gustav Max 3000 and Super Dora 3200 with direct damage from Gustav Max (Verified stat)
D10 Main Deck Efficiency & Flexibility 50 60 main cards over 38 distinct, with 21 singletons and about 10 dead-in-hand or off-plan spells; 4 sub-archetypes diluting the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Full 15-card Extra Deck with 9 Xyz and 6 Link covering Train Xyz, Ballista, Anger Knuckle and Clockwork Knight; Gustav Max runs 3 copies (Verified)
D12 Side Deck Adaptability 20 Side deck is empty (0 of up to 15 allowed), so there is no post-side plan to score (Provisional)
D13 Matchup Coverage & Format Fit 60 Archetype meta-share and tournament record are absent; guide text describes Earth Machine as a frequently used top deck, which is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine line with Xyz and Link summons, Level 10 material checks and many decision points for the Train line (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64.4, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflicts across sub-archetypes (-3); No side deck (-2); Limited banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*64.4 + 0.20*50 - 6 = 55.5, rounded to 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple 3-copy starters (Night Train, Exceptional Schedule, Heavy Forward, Harvester, Redeployment) give high first-hand access.
  • A full 15-card Extra Deck of high-ATK Train and Machina Xyz/Link threats with direct-damage and board-clearing options.
  • Five hand traps and layered negation text cover both turns of play.

Weaknesses

  • Four sub-archetypes (Train, Infinitrack, Machina, Vernusylph) with 75 off-name copies dilute the engine and raise brick risk.
  • Roughly ten dead-in-hand or off-plan spells (Thrust, Talent, Subspace Battle, Clockwork Night, Grass Looks Greener) lower consistency.
  • No side deck means there is no post-side plan.

Critical choke points

  • Level 10 EARTH Machine material: Night Train and Gustav Max both depend on having a Level 10 EARTH Machine in hand or GY, so losing that body to a single removal or Ash Blossom line stops the Train plan.
  • Limited and Semi-Limited staples (Maxx C, Crossout Designator, Droll & Lock Bird) cap how much hand-trap redundancy the deck can carry.
Priority Remove Add Reason
1 Subspace Battle a second Level 10 EARTH Machine searcher or Train enabler Subspace Battle is a dead-in-hand card in most openings, and a searchable Level 10 body would support Gustav Max and Night Train.
2 Triple Tactics Talent a Machina or Infinitrack body that searches into the Train line Talent needs the opponent to have activated a monster effect in the Main Phase, so it is a poor opening card; a body keeps the engine live.

Evidence & confidence

  • Verified: Legal in Master Duel: 60 Main, 15 Extra, 0 Side; four restricted cards within their limits (Crossout Designator, Maxx C, That Grass Looks Greener, Droll & Lock Bird).; Card text, ATK/DEF and Level for all 60 Main and 15 Extra cards, from the resolved card list.; Copy histogram (21 singletons, 12 doubles, 5 triples) and the Extra Deck split of 9 Xyz and 6 Link.
  • Inferred: P(at least one searcher-text card in hand5) ≈ 0.96 and P(full brick) ≈ 0.06.; Strategy is Combo (Train Xyz OTK) with Midrange and Toolbox secondaries, from Extra Deck structure and card text.; Ceiling and median ratings based on text-only reads of the Level 10 Train and Machina lines.; Interaction quality and going-second board breaking from card text.
  • Provisional: Meta power is null; no dated metagame sample exists.; Matchup and format fit rely only on guide text, not on tournament results.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. usage_statistics.in_this_deck is false for 11 core cards that appear in the Extra Deck list (Flying Launcher, Double Headed Anger Knuckle, Gustav Rocket, Juggernaut Liebe, Super Dora, Qliphort Genius, Clockwork Knight, River Stormer, AA-ZEUS, Ancient Gear Ballista, Gustav Max). The usage matcher appears to check only the Main Deck, so the core_present_pct of 56 understates the real coverage; this evaluation uses the card list. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry: going-first/second, matchup, brick and OTK rates are unknown or Inferred. No side deck, so post-side performance cannot be scored. Meta Power is provisional unless a dated metagame sample is supplied.

More Master Duel Info

Earth Machine

Earth Machine Breakdown

 
 

 

 

 

 

 

 
 

 

 
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