Yummy Deck #770375 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
53± 10/ 100
Power Score
Structural 60
Reliability 52
Going First 57
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 57
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-1 bootstrap (Yummy monsters summoned off a Link-1 or Level 2 Synchro) into Yummy Synchro/Link boards and Fiendsmith or Sky Striker extra-deck pressure; Fiendsmith's Desirae / Fiendsmith's Lacrima boss with Mignon ATK buffs, backed by Nibiru as a 3000-ATK closer
  • Turn 1 (going first): Open a Marshmao or Cooky/Lollipo starter, Special Summon on an empty field, chain a Link-1 (Yummy Snatchy) and go to a Synchro or Link board; hold Ash Blossom, Ghost Belle, and Infinite Impermanence for the first opposing activation
  • Turn 2 (going second): Use the 12 hand traps (about 90% at least one in a 6-card hand) to strip the opponent's first board, then rebuild Yummy monsters from the GY through Yummyusment Mignon and the Yummy Way Synchros
  • Recovery: Recover from GY via Mignon, Yummy Surprise, and Assist Yummy; Fiendsmith Engraver and Tract add Fiendsmith pieces from the Deck
  • After siding: No Side Deck is registered in the export (side_count 0), so there is no post-side plan; best-of-3 play would start from the same main deck

Why it scores here

The deck scores as a system: its 9 Yummy Level-1 starters give about a 74% chance of at least one in a 5-card opening hand and about 81% in a 6-card hand (Inferred hypergeometric), and the archetype core is nearly always present, so the engine opens reliably. Its interaction layer (12 hand traps, about 90% chance of at least one going second, plus negation text on Desirae, Dominus Purge and Forbidden Droplet) is the strongest part of the system and drives the interruption-resilience and going-second scores. Conversion is the weak point: no recorded boards exist, so the combo ceiling and median are text-only inferences, and the extra deck mixes Yummy Way Synchros, Fiendsmith and Sky Striker Links that compete for the same Link-1 and Level 2 bootstrap. Popularity was not credited: the Yummy archetype's usage stats confirm a real list, but the 32.7% exact-name purity and 9 off-archetype main-deck families lower the score. Card scores were not averaged or summed; the score comes from consistency, median output and interaction on the whole system, with a moderate penalty for engine conflicts and the absence of a Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 9 Yummy Level-1 monsters) = 0.74 in 5 cards and 0.81 in 6; archetype core P(open at least one) = 0.995; Link-1 bootstrap still needed (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 singleton and 7 triple-copy main cards; 37 of 40 main copies are off exact-name Yummy (32.7% purity); some hand traps are dead without a board (Inferred)
D3 Combo Conversion & Ceiling 60 no parseable boards; Yummy Way Synchros and Fiendsmith Lacrima/Desirae give a plausible ceiling from text only (Inferred)
D4 Combo Floor & Median Output 50 no combo sample, so the median cannot be measured; held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 65 12 hand traps, 9 Yummy self-summoners and 2 Yummy Link-1 Snatchy copies give several independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mignon, Yummy Surprise and Assist Yummy recur from GY; Fiendsmith Tract and Engraver recover Fiendsmith pieces; Spell count is modest (Inferred)
D7 End-Board & Interaction Quality 75 Infinite Impermanence, Ash Blossom, Ghost Belle, Ghost Ogre, Dominus Purge, Forbidden Droplet and Desirae form a layered interaction set (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 going-second hand-trap density is about 90% from the probability table; board-breaking via Desirae negation, Lacrima -600 ATK and Nibiru (Inferred)
D9 Offensive Pressure & Closing Power 60 Nibiru 3000 ATK, Desirae 2800 ATK and Mignon +500 ATK per LIGHT Beast give real closing power; the end-board needs setup (Inferred)
D10 Main Deck Efficiency & Flexibility 52 40 main cards in 22 distinct slots; 15 techs and 37 off-archetype copies lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 10 Link, 3 Synchro and 2 Fusion slots; only 2 Snatchy and 3 Yummy Way Synchros are core, while Spright Elf, S:P Little Knight and Moon of the Closed Heaven are off-plan (Inferred)
D12 Side Deck Adaptability 30 side_count 0 in the export; no post-side plan or sample exists (Provisional)
D13 Matchup Coverage & Format Fit 50 no tournament or meta-share link; archetype-level usage only, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 multi-step Link and Synchro chains plus hand-trap timing require many decisions per turn (Inferred)

How the score was computed

Strategy profile: 0.85 Combo + 0.15 Midrange (approximate; Combo profile used for dimension weights). Structural ≈ 60, Going First ≈ 57, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); no side deck (-2); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 59.71 from the Combo profile, TR 52, then modifiers total -5 = 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Opening starter density: about 74% at least one of 9 Yummy monsters in 5 cards and about 81% in 6, with the archetype core almost always present
  • Dense interaction: 12 hand traps give about 90% at least one going second, plus negation and removal text on Desirae, Dominus Purge and Forbidden Droplet
  • Multiple independent starters (Marshmao, Cooky, Lollipo, Cupsy, Fiendsmith Engraver) rather than one choke-point card
  • Strong closing options: Nibiru 3000 ATK, Desirae 2800 ATK, Mignon ATK buff

Weaknesses

  • No recorded boards, so ceiling and median are unmeasured
  • Low exact-name purity (32.7%) with 9 off-archetype families and a splash-heavy Extra Deck
  • No Side Deck (side_count 0) and no post-side plan
  • Heavy Link-1 and Synchro sequencing, so the pilot needs many decisions per turn

Critical choke points

  • Link-1 bootstrap: Snatchy (2 copies) and the other Link-1s must be live before the Yummy Way Synchros work
  • Hand traps need a monster or Spell/Trap on the field to activate, so a 0-card board can stall them
Priority Remove Add Reason
1 1 Sky Striker Mecha - Hornet Drones 1 Yummy Spell or a second Mignon-compatible Yummy card Limited Hornet Drones adds a Sky Striker splash that the Yummy engine does not use; a Yummy card keeps the Link-1 bootstrap consistent
2 1 Spright Elf (Extra) 1 Yummy Link-1 or Synchro Yummy Way copy Spright Elf is off-plan for the Yummy Link-1 chain; replacing it adds to the core engine (Inferred)
3 none Side Deck of 5 to 10 cards side_count 0 gives no post-side plan; a Side Deck is needed for best-of-3 play (Provisional)

Evidence & confidence

  • Verified: Legal size and copy counts for Master Duel (40 main, 15 extra, 0 side); Banlist: Cupsy Yummy, Maxx C and Hornet Drones Limited at 1 copy; Marshmao Semi-Limited at 2 copies; Archetype purity 32.7% and 37 off-archetype copies from the composition block; Usage statistics: 23 rows, 12 core cards present (52.2%)
  • Inferred: P(at least one Yummy starter) = 0.74 in 5 cards, 0.81 in 6 cards (hypergeometric); Hand-trap density gives about 90% at least one going second; Interaction layering and Desirae/Lacrima/Nibiru closing power read from card text; Link-1 bootstrap dependency and engine conflict read
  • Provisional: Meta power and matchup fit (no dated metagame sample or tournament link); Side-deck adaptability (no Side Deck present); Combo median and ceiling (no recorded boards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the export (side_count 0) no guides attached (total_guides 0)

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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