Dracotail Deck #770373 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 21, 2026
52± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Control
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion-summon 3000-ATK Dragons (Arthalion, Albion, Dragon that Devours the Dogma, Mirrorjade) off Dracotail and Fallen of Albaz material, protected by hand traps and backrow; Dracotail Pan (2700 ATK) and Dracotail Gulamel board-control payoffs after Fusion Summons
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Mululu, Ketu, Phryxul) or Fallen of the White Dragon, search or summon into a Fallen-mention Extra monster, and keep Ash Blossom, Effect Veiler and Maxx C up for the opponent's first turn
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash, Veiler, Droll, Maxx C) to answer the opponent's board, then rebuild with Dracotail recursion and Fusion Summon the boss on the following turn
  • Recovery: Dracotail Flame, Horn and Sting each draw 1 card while returning a Dracotail card from GY or banishment to the bottom of the Deck, and Mulcharmy monsters refill hand when the board is empty
  • After siding: No side deck is registered, so there is no post-side plan; this is a documented weakness rather than a neutral state

Why it scores here

The deck reliably opens a functional plan only moderately often: the strongest starter, Dracotail Faimena, has about a 34% chance of appearing in a 5-card opening hand, and a 2-copy starter about 24%, so D1 sits near 60 (Inferred). Its strength is on the system level. Nine hand traps (Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C) plus a deep text-confirmed set of Dracotail backrow that destroys, negates and draws give it interaction density and card advantage (D6 and D7 at 62 and 72). Its closing power comes from several 2700 to 3000 ATK Extra Deck bosses, but the Fallen of Albaz dependency and the thin Side Deck (0 cards, D12 15) cap the score. Popularity and archetype usage stats confirm the list is real, and the score does not reflect them. The score is built on consistency, interaction and conversion of the whole system, not on averaging individual card scores; there is no recorded combo data, so combo ceiling and median are text-based and Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Faimena in 5-card hand) ≈ 0.34; 2-copy starters ≈ 0.24; archetype core ≈ 0.997 is a non-informative group proxy (Inferred)
D2 Opening-Hand Quality & Brick Management 52 9 hand traps and multiple Dracotail backrow are weak when no opponent action occurs; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 68 Fusion boss ceiling with 3000 ATK Dragons and Fallen-mention enablers; no recorded boards so combo_summary is null (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median and power distribution are unknown; placed near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple disruption layers (hand traps and recursive Dracotail backrow) provide some alternate routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Dracotail Flame, Horn and Sting each draw 1 card while recycling a Dracotail card; Mulcharmy draws (Verified text, Inferred value)
D7 End-Board & Interaction Quality 72 Dracotail Flame, Horn, Sting, Mululu, Gulamel, Khaos and Fallen & Virtuous give destroy/negate breadth across backrow and board (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Nine hand traps and Albion/Khaos destroy effects fit going-second pressure; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2500 to 3000 ATK Extra Deck bosses (Arthalion, Albion Sanctifire, Dragon that Devours the Dogma, Mirrorjade) (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 40-card Main Deck with 24 distinct cards; only 34.5% exact-name Dracotail purity, with 36 off-archetype copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15-card Extra Deck with 12 distinct Fusion, 1 Link and 1 Synchro; roughly 9 bosses need Fallen of Albaz material, a single-enabler risk (Verified text, Inferred)
D12 Side Deck Adaptability 15 0 Side Deck cards; no post-side plan is available (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; meta-share is unavailable, so the score is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and Albaz sequencing with timing-sensitive hand-trap decisions; complexity is high (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-2); single_enabler_dependence (-2); no_side_deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped from Structural and weights renormalised over 93)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps and a full set of Dracotail backrow give interaction on both turns
  • Recursive Dracotail backrow draws cards and returns Dracotail pieces to the Deck, which supports resource recovery
  • Several 3000-ATK Extra Deck bosses provide closing pressure
  • Legal in Master Duel with copy limits respected

Weaknesses

  • Zero Side Deck means no post-side adaptation
  • Only 34.5% exact-name Dracotail purity, so the engine leans on splash cards
  • Roughly nine Extra-Deck bosses depend on Fallen of Albaz-mention material
  • Six Limited single copies make the list fragile to banlist changes

Critical choke points

  • Fallen of Albaz (1 copy) and Fallen of the White Dragon (2 copies) as the Albaz-mention enablers for most Extra bosses
  • Dracotail Faimena (3 copies) as the main early starter with about a 34% opening-hand chance
Priority Remove Add Reason
1 none a Side Deck of 4 to 8 cards A 0-card Side Deck is the largest single structural gap (D12 = 15); the deck can take up to 15 side cards in Master Duel
2 1 Mulcharmy Purulia 1 additional Fallen of Albaz Adds a direct Albaz-mention enabler and reduces dependence on a single Fallen of Albaz (Inferred)

Evidence & confidence

  • Verified: Legal under BanMasterDuel with all Limited and Semi-Limited copy counts respected; Main Deck 40 cards and Extra Deck 15 cards within size rules; Nine hand traps and seven removal-text cards identified in card text; Dracotail Flame, Horn and Sting each draw 1 card when activated, per card text
  • Observed: Usage statistics show 25 core cards for the archetype (16 present in this list)
  • Inferred: Going-first and going-second power estimates; Starter opening-hand probability and brick risk; Interaction density and endboard quality from text; Fallen of Albaz single-enabler dependency
  • Provisional: Matchup and format fit (D13 dropped from structural; no dated meta sample); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first/second, matchup or brick rate Meta Power is Provisional without a dated metagame sample usage_statistics.in_this_deck is false for Extra-Deck cards that the deck does list (for example Dracotail Gulamel, Dracotail Arthalion, Albion, Mirrorjade), so core_present_pct is understated and the core-card gap list is unreliable Deck title is null; archetype was inferred from deck archetype_id 2320 Guide snippet is a single Vietnamese paragraph describing Dracotail as a control deck with Fusion disruption; it is not a structured strategy source

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