Gimmick Puppet Deck #770368 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gimmick Puppet Little Soldiers x3, Gimmick Puppet Rouge Doll x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Gimmick Puppet Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
64± 7/ 100
Power Score
Structural 67
Reliability 60
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.9
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra-Deck Xyz/Link boss (Number C40, Number 40, Giant Hunter, Fantasix/Fanatix Machinix) converting through String Counter and destruction pressure; Gimmick Puppet monsters protected by Mansion of the Dreadful Dolls, grinding through recursion from the Graveyard
  • Turn 1 (going first): Open a Gimmick Puppet starter (Little Soldiers or Rouge Doll), reveal a Puppet Xyz from the Extra Deck, and chain into a Xyz boss; the guide's FTK claim is unverified here because no boards are recorded
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Belle, Ghost Ogre, Infinite Impermanence, Dominus Impulse) to break the opponent's first board, then rebuild through Puppet Special Summons from hand and Graveyard
  • Recovery: Banish Terror Baby or Cattle Scream from the Graveyard, add Rouge Doll from the Graveyard, and use Chimera Doll and Bisque Doll to refill the hand and field
  • After siding: Not applicable: Master Duel is single-game and the list carries no side deck

Why it scores here

The deck's score comes from how the system behaves, not from averaging card scores. Its Puppet monsters are present in 3-copy and 2-copy counts, and the Puppet Xyz/Link extra-deck set with Mansion gives a high chance of a live starter from hand (archetype-core group at least one in a 5-card hand is 0.999 and searcher group is 0.74, both Inferred). Eleven hand traps and 13 negation-text cards give strong interaction density, so the deck can answer a first board and rebuild through Graveyard recursion. The weakest parts are the missing boards: there are no recorded combos, so the ceiling and median are text-based only, and the guide's FTK claim is unverified. Meta-share and win rates are absent, so the score carries no meta component and uses no averaging of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one Little Soldiers or Rouge Doll in a 5-card opening hand) is about 0.34 per 3-copy card, with the archetype core at 0.999 and the searcher group at 0.74 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Eleven hand traps and nine singleton searchers/tech create some dead-hand risk on a 5-card going-first hand (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; the Xyz ladder via Rouge Doll, Little Soldiers and Puppet Xyz suggests a multi-step ceiling, while the guide's FTK claim remains unverified (Inferred)
D4 Combo Floor & Median Output 52 Median output is unknown because no boards are recorded; scored near neutral with low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Five or more hand traps, Mansion protection, and multiple distinct starters give a redundant route after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 Graveyard recursion via Terror Baby, Rouge Doll and Cattle Scream, plus Chimera Doll refill, supports the rebuild (Inferred from card text)
D7 End-Board & Interaction Quality 78 Thirteen negation-text cards, Infinite Impermanence, Dominus Impulse, Ghost Ogre/Belle, and the Puppet Xyz removal text give layered interaction (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 72 At least one hand trap in a 6-card going-second hand is 0.88 (Inferred), and Giant Hunter, Giant Grinder and Dark Strings destroy monsters (Inferred from text)
D9 Offensive Pressure & Closing Power 72 Xyz bosses at 3000-3300 ATK, plus damage-on-destroy text from Dark Strings and Giant Hunter, give closing power (Verified ATK, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 66 Forty main slots with 20 distinct cards, nine singletons and eleven hand traps is coherent but splashy (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 Fifteen Extra Deck slots with eight distinct cards, mostly Puppet Xyz/Link at two copies each, cover the engine with limited flex (Verified composition)
D12 Side Deck Adaptability 50 Master Duel is single-game and the list has no side deck, so this is scored as neutral and not penalised (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and a dated meta sample are absent, so this dimension is neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz ladders and decision-heavy hand/field effects make the deck demanding but not unusually complex (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66.9, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Limited-status key card exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and weights renormalised over 97)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps and 13 negation-text cards
  • Redundant Puppet starters and Graveyard recursion for rebuilding
  • Strong Extra-Deck closing bosses with ATK 3000-3300
  • Compact Extra Deck with a consistent Puppet Xyz core

Weaknesses

  • No recorded boards, so ceiling and median are unverified
  • Nine singleton main slots and eleven hand traps raise brick risk
  • No side deck, so no post-side adaptation
  • Guide FTK claim is unverified against evidence

Critical choke points

  • Reliance on a Puppet Xyz in the Extra Deck to fire Rouge Doll and the Xyz ladder
  • Limited Foolish Burial and Maxx C cannot be replaced beyond one copy
Priority Remove Add Reason
1 One Maxx C A second Gimmick Puppet starter Maxx C is Limited at 1 copy and a tech card, so a second starter raises going-first consistency (Inferred)

Evidence & confidence

  • Verified: Legal status: 40 main, 15 extra, Limited Foolish Burial and Maxx C at 1 copy each; Card text and ATK/DEF for all listed cards; Usage stats: Puppet core present in 14 of 23 core cards
  • Inferred: Hypergeometric starter and hand-trap odds; Interaction density from text flags; Going-first and going-second plan descriptions
  • Provisional: Median output and matchup/meta fit (no boards, no meta sample); Side deck score is neutral because the format is single-game
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics flags every Extra Deck card (C40, 40 Strings, Chimera Doll, Fantasix, C15, Giant Grinder, Fanatix, Gigantes) as copies_in_deck 0 even though the cards list runs them at 1-2 copies, so the usage match likely ignores the Extra zone; core-present percentage may be understated

More Master Duel Info

Gimmick Puppet

Gimmick Puppet Breakdown

 
 

 

 

 

 

 

 
 

 

 
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