Elfnote Deck #770360 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
56± 7/ 100
Power Score
Structural 63
Reliability 55
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro-summon high-ATK Elfnote bosses (Lucina, Tinia, Regina, Vidolium, Seraphim, Chaos Angel) through a Main Monster Zone engine and convert the board into attacks; Power Patron and Mulcharmy card advantage and hand-trap disruption to win the long game
  • Turn 1 (going first): Open Elfnote starter, Normal Summon a Level 6 Elfnote into the center zone, use its search or summon effect, then Synchro into a boss with Elfnote Welcome Home or Rhapsodia protecting the center monster
  • Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C to disrupt the opponent's first board, then use a Power Patron or Elfnote boss to rebuild the center-zone engine
  • Recovery: Recurse Power Patron and Elfnote monsters from the GY through Medius, Mulcharmy draw, and Jet Synchron, then rebuild the center-zone Synchro engine
  • After siding: Deck has no Side Deck; no post-side plan is available in this list

Why it scores here

The deck reliably opens a functional plan because roughly 17 searcher-text cards and 17 Elfnote-family starters give a high probability of at least one live starter in a 5-card opening hand (about 0.95, Inferred). Its conversion comes from a Synchro engine built around the center Main Monster Zone, with several 2400-2500 ATK Elfnote bosses and Vidolium at 5000 ATK. Survival rests on six hand traps (Ash Blossom, Droll and Lock Bird, Maxx C) and recursion through Power Patron and Mulcharmy, so it can keep rebuilding after one disruption. The score is held back by the absence of combo recordings, meta data, tournament context and a side deck, and by Mulcharmy's no-cards condition conflicting with the Elfnote field presence. Popularity and usage stats confirm the list is real, but they did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one starter in 5) about 0.95 across about 17 starter and searcher cards; core archetype group P about 0.999 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Nine 3-copy singles and multiple conditional Mulcharmy cards carry some dead-hand risk; six hand traps help avoid bricks (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling read from text only (Maxx C, Lucina, Tinia, Vidolium, Chaos Angel) (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output is unmeasured and set near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Ash Blossom, Droll, Maxx C and Power Patron recursion give several independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Junoldo draw and Jet Synchron recursion regenerate resources (Inferred)
D7 End-Board & Interaction Quality 72 Six hand traps plus Baronne de Fleur, Chaos Angel, Vidolium and Terminus cover interaction breadth (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Baronne-style negations help on going second; no win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 68 Lucina 2500, Tinia 2400, Vidolium 5000 ATK and Seraphim 3000 DEF give closing power (Verified card stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 66 40 cards with 19 distinct, many 3-copy singles, and a Limited Maxx C; no tech slots beyond hand traps (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Synchro and 1 Fusion Extra Deck cards with broad flexibility, although Albion is conditional (Inferred)
D12 Side Deck Adaptability 20 Zero Side Deck cards means no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament link; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Pendulum, Synchro and level manipulation lines with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-1); engine_conflicts (-2); weak_post_side (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 63.1, TR 55, base 61.5, then modifiers -5

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and searcher density gives reliable T1 access
  • Six hand traps and Synchro-based interaction on both turns
  • Multiple independent recursion routes after disruption
  • High-ATK boss options at several Synchro levels

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Mulcharmy engine conflicts with the Elfnote field plan
  • Pilotability burden from Pendulum, Synchro and level-manipulation sequencing
  • Single-copy Limited Maxx C is a fragile key hand trap

Critical choke points

  • The center Main Monster Zone must hold a monster for the engine; removal or a Main Monster Zone disruption can stall the plan
  • Maxx C is a single copy; losing it removes a draw-and-disrupt route
Priority Remove Add Reason
1 One Mulcharmy Purulia A Side Deck or a second Elfnote-compatible starter Reduces the no-cards engine conflict and adds post-side options
2 Nothing A Side Deck of 10 to 15 cards Currently zero Side Deck cards, which weakens D12 and the post-side plan

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, no violations; Banlist: Maxx C Limited 1, Droll and The Fallen Semi-Limited 2; Card stats and text as listed; Zero Side Deck cards
  • Observed: Usage stats show the Elfnote core is standard (about 99 percent for Elfnote-family staples)
  • Inferred: Starter probability about 0.95 from hypergeometric estimate; Hand-trap and interaction breadth read from text; Consistency and brick estimates from card text and copy counts
  • Provisional: Meta Power (null); Matchup fit (D13); Median combo output (D4) with no recorded boards
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample Usage stats in_this_deck flags conflict with the card list for Junora, Crystal Wing and others, so copy-level usage deviation cannot be fully trusted Deck title is null

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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