DoomZ Deck #770358 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Ice Ryzeal x3, Jupredo the Shademachine Power Patron x3. Created Oct 21, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 6/ 100
Power Score
Structural 62
Reliability 55
Going First 64
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Chain DoomZ and Power Patron Xyz monsters (Drastrius, Diactorus, Graflareio, Jupiter) into board-dominating attackers and endboard protection from DoomZ equips and Command spells.; Ryzeal Detonator and Duo Drive attrition, with Vidolium as a 5000 ATK pendulum finisher when the field allows it.
  • Turn 1 (going first): Open a DoomZ starter (Elara, Amalthe, Raiders, Change or Power Patron DoomZ) to search or Special Summon a Xyz, then equip and Xyz Summon a Level 8 or 4 boss while holding Ash Blossom or Impermanence up.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Maxx C) to answer the opponent's starter, then rebuild a DoomZ board from the GY and Extra Deck.
  • Recovery: Recur DoomZ monsters from the GY via Raiders, Change and Amalthe searches, and reuse Xyz materials through Duo Drive and Drastrius to re-establish the board.
  • After siding: Side deck is empty in this export, so there is no post-side plan; this is treated as a Provisional gap rather than scored content.

Why it scores here

The deck reliably opens a DoomZ starter: 26 core-archetype copies give P(at least one in a 5-card opening hand) of about 0.997, and the 13 searcher-text cards give about 0.88, so the engine comes online on turns 1 and 2 in most games (Inferred). Its 15-card Extra Deck of Xyz monsters converts that access into high-ATK boards such as Jupiter at 3500 and Detonator at 3000, and interaction is layered across nine hand traps and removal-text cards. Stability is limited by a 40% exact-archetype purity: 33 copies come from Ryzeal, Mulcharmy, Change and generic cards, and the list has no side deck to adapt after game one. Popularity and archetype usage stats only confirm the list is a real, accessible build; they did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 core-archetype card in 5-card hand) = 0.997; P(>=1 searcher) = 0.877; starter count is high but unplayable hands are possible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 26 core cards and 9 hand traps reduce dead hands, but 33 off-archetype copies create conflicting Normal Summon lines (Inferred)
D3 Combo Conversion & Ceiling 70 No parseable combo boards; ceiling reasoned from Xyz chains with 2700-3500 ATK boss monsters and search effects in card text (Inferred)
D4 Combo Floor & Median Output 60 No recorded boards, so the median is inferred from starter redundancy and Xyz access rather than observed output (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Elara, Amalthe, Raiders, Change, Ash, Impermanence) and GY recursion give several routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Self-destruction costs on DoomZ cards are offset by recursion and search text, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 70 Drastrius, Giant Hand, Detonator, Ash, Impermanence, Droll and Maxx C provide layered negation and removal breadth (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage is 0.81 for at least one hand trap in a 6-card hand, with boss monsters for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Vidolium at 5000 ATK, Jupiter at 3500 and Detonator at 3000 supply closing pressure; no win-rate telemetry exists (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 main with 24 distinct cards and 13 singletons; 33 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Xyz Extra Deck with 2-card Xyz coverage across Level 4, 8 and 10 bosses (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 35 Side deck is empty (0 cards), so no post-side adaptation is available in this export (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats are the only context (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains and multiple once-per-turn effects give a high decision load for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: off-archetype dilution (-3); going-second hand-trap coverage (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 61.6, TR 55, modifiers -1, rounded to 59)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core DoomZ access is near-certain in the opening hand
  • Layered hand traps and negation give strong going-second coverage
  • High-ATK Xyz bosses close games quickly

Weaknesses

  • Only 40% exact-archetype purity dilutes engine coherence
  • Empty side deck leaves no post-side plan
  • No recorded combos, so the ceiling and median are text-inferred

Critical choke points

  • Single-copy Ryzeal and Power Patron key cards (Ext Ryzeal, Sword Ryzeal, Maxx C) limit redundancy
  • Reliance on the Xyz Extra Deck for every boss line
Priority Remove Add Reason
1 Ryzeal Plugin DoomZ Break - Diactorus copy or a second DoomZ Raiders Raises exact-archetype purity and starter redundancy (Inferred)
2 Sword Ryzeal Side deck slots for post-side flexibility An empty side deck leaves no adaptation plan; Master Duel allows up to 15 side cards (Verified legality rule)

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, all restricted cards within copy limits (Ext Ryzeal, Sword Ryzeal, Maxx C Limited; Droll Semi-Limited); Archetype composition: 22 exact DoomZ copies, 33 off-archetype copies
  • Observed: Archetype usage stats: DoomZ core cards in 80-100% of lists
  • Inferred: Starter access 0.997 and searcher access 0.877 from hypergeometric draws; Interaction breadth from card text (nine hand traps, removal text); Ceiling and median from Xyz chain text, since no boards exist
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and side plan (no tournament or side data)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown side deck is empty, so post-side scoring is Provisional Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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