Elfnote Deck #770356 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
56± 6/ 100
Power Score
Structural 61
Reliability 50
Going First 64
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 64
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from Elfnote Lucina/Tinia/Regina chains into Elfnote June Pride or Seraphim Strelitzia, which lock attacks while they sit in the center Main Monster Zone.; Medius the Pure and Power Patron recursion into Elfnote field-control and Synchro boards; Chaos Angel and Stardust as off-archetype closers.
  • Turn 1 (going first): Open on a center-zone starter (Power Patron, Lucina, Regina, Tinia, Fortuna) plus a searcher, then Synchro into an Elfnote boss and protect the center MMZ with Rhapsodia or Welcome Home.
  • Turn 2 (going second): Use the 11 hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Maxx C, Nibiru) to break the opponent's first summon chain, then rebuild through Regina/Tinia recursion.
  • Recovery: Recover through Medius the Pure from the GY, Mulcharmy Fuwalos draw triggers, and the 16 searcher-text cards to re-find a center-zone starter after a hand-trap exchange.
  • After siding: No side deck is registered (side 0), so there is no post-side plan; sideboarding is unavailable as built.

Why it scores here

The deck reliably opens a functional center-zone starter: three copies each of several hand-starters give P(at least one in a 5-card opening) of about 0.34, and 16 searcher-text cards give about 0.94 for at least one searcher in hand. Its conversion to pressure runs through Synchro chains into Elfnote bosses that restrict attacks from the center MMZ, and the 10 Synchro monsters and 3 Link monsters give it multiple boss routes. Going second is its strongest feature, since 11 hand traps give about 0.88 odds of at least one in a 6-card hand. Its score is held down by the absence of a side deck, no recorded combo or win-rate data, and heavy reliance on center-zone rules that a single disruption can break. Popularity did not earn points: the archetype usage stats were used only to confirm the list is real and accessible, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one 3-copy hand-starter in 5 cards) ≈ 0.34; P(at least one searcher) ≈ 0.94; 16 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 11 hand traps and several starters compete for hand slots, and a copy histogram skewed to 3-copies lowers brick variety (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded boards; ceiling inferred from center-MMZ Synchro chains into June Pride-style attack lock and Chaos Angel banish (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards; median output inferred to be lower than the ceiling because the engine needs center-zone starters to be live (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps plus Regina/Tinia recursion and Medius GY return give several independent routes after disruption; center-zone dependence limits this (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards, Maxx C draw and Medius recursion support resource regeneration; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 64 Rhapsodia monster lock, Chaos Angel banish, Power Patron and Jupredo removal text and 10 negation-text cards give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 11 hand traps give about 0.88 odds of at least one in a 6-card going-second hand; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 62 Lucina 2500, Tinia 2400, Fortuna 2200, Caesar 2800 and Stardust 2500 are the closing bodies; Vidolium 5000 is a Pendulum card and does not count as a board closer (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 40 main cards across 22 distinct cards with 12 singletons, 11 tech slots and two off-archetype Pendulum cards (Nervedo, Jupredo); purity by exact name is 32.7% (Verified)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck of 15 with 10 Synchro, 3 Link, 1 XYZ and 1 Fusion; only some Elfnote Synchros are core, the rest are off-archetype (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No side deck is registered (side 0), so no post-side adaptability can be assessed (Verified, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage ranks the list as accessible but says nothing about matchup fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro chains, center-zone timing rules and several once-per-turn sub-effects make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine dilution (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural ≈ 61.2, TR ≈ 50, modifiers -3 → 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent center-zone starter access and searcher density
  • Dense hand-trap package that is strong when going second
  • Multiple Synchro and Link boss routes with attack-lock and banish effects
  • Legal list with no restricted-card issue (Maxx C at its Limited cap of 1)

Weaknesses

  • No side deck, so no post-side adaptability
  • Substantial off-archetype content lowers engine coherence
  • Heavy reliance on center Main Monster Zone rules that a single removal or hand trap can break
  • No recorded combo, win-rate or matchup data to confirm the ceiling

Critical choke points

  • Loss of the center-zone monster before a boss Synchro lands
  • Opponent hand traps or negations on the first starter
  • Dependence on Synchro summons and their materials
Priority Remove Add Reason
1 none Side deck (up to 15 cards) A side deck is currently empty, so the deck has no adaptation for known matchups (Inferred, D12).
2 Nervedo the Shadebeast Power Patron A card that continues the Elfnote center-zone plan Nervedo is a 1-copy off-archetype Pendulum card; swapping it for an Elfnote-consistent card would raise engine coherence (Inferred).

Evidence & confidence

  • Verified: Deck is legal under the Master Duel size rules (40/15/0) with no violations; Maxx C is Limited with 1 legal copy and 1 run; Archetype usage: Elfnote core cards present in the main deck; Composition, copy histogram and archetype purity figures
  • Inferred: Starter consistency from hypergeometric odds; Hand-trap going-second read; Engine coherence and off-archetype dilution; Ceiling and median ranges from text only
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and D13; Tournament reliability
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied (side 0), so post-side cannot be scored usage_statistics join conflicts with cards list: Elfnote June Pride, Elfnote Seraphim Strelitzia and Baronne de Fleur are shown as in_this_deck:false, yet the cards list places June Pride, Seraphim and Crystal Wing in the Extra Deck; core_present_pct may be wrong no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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