Elfnote Deck #770355 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
62± 6/ 100
Power Score
Structural 67
Reliability 60
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon a boss (Elfnote June Pride 3100 ATK, Elfnote Seraphim Strelitzia, Crystal Wing) and hold the center Main Monster Zone to stop attacks; Hand-trap disruption protects the center engine long enough to win a long board
  • Turn 1 (going first): Hand-summon an Elfnote Lucina, Tinia or Regina into the center zone, search Elfnote and Kewl Tune pieces, then Synchro into a boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Mourner, Maxx C, Infinite Impermanence) to break the opponent's first board, then rebuild from Elfnote summons out of the GY
  • Recovery: Recursion from the GY through Elfnote and Kewl Tune effects (Power Patron level change, Kewl Tune Mix/Reco summon-from-GY), with Synchro boss re-summons
  • After siding: No side deck is run, so there is no post-side plan

Why it scores here

The deck scores on the system: nine Elfnote Lucina/Tinia/Regina hand-summon starters (P(at least one in a 5-card hand) ≈ 0.74) give a reasonably reliable T1 engine, and 21 archetype-core copies make the core almost always present (P ≈ 0.98). It converts through a Synchro layer with strong bosses and monster-zone-center control (June Pride, Seraphim, Rhapsodia), and it survives disruption through 11 hand traps and multiple independent starters. The going-second plan rests on hand traps (P ≥ 1 in six cards ≈ 0.88) rather than on a recorded board. Popularity in the archetype usage stats confirms the list is real and accessible, but it was not counted as strength, and card scores were not averaged. No combo boards, win rates or tournament data exist, so the ceiling and floor are text-based inferences and the score stays Medium confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 of 9 Lucina/Tinia/Regina in 5 cards) ≈ 0.74; archetype core 21 copies P ≈ 0.98 (Inferred)
D2 Opening-Hand Quality & Brick Management 66 40 main cards with 11 hand traps and 17 searcher-text cards keeps most hands functional, but Tuner-heavy hands carry some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling read from card text: center-zone Elfnote summons into Synchro bosses and stop-attack effects; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 55 No combos supplied, so median output is unknown and only starter diversity is visible from text (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Seven-plus independent starters and 11 hand traps give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 GY recursion via Elfnote and Kewl Tune summon-from-GY effects supports rebuilds; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 76 Baronne-style and Zalen/Crystal Wing negation, Ghost Ogre destruction, and June Pride attack lock give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 74 P(≥1 hand trap in 6 cards going second) ≈ 0.88 plus removal text in Tinia, Mix, Reco and Clip (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses at 2800–3100 ATK (June Pride, Zalen, Chaofeng, Seraphim) with attack-restriction support (Verified stats; Inferred closing)
D10 Main Deck Efficiency & Flexibility 72 22 distinct main cards in 40 slots, seven 3-copy staples, and legal copy limits respected (Verified)
D11 Extra Deck Efficiency & Coverage 65 15 distinct Synchro Extra Deck cards, mostly Kewl Tune and Elfnote bosses, with some flex slots (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 30 Zero side cards and no post-side data, so adaptability is unmeasured and scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage alone cannot place the deck (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro sequencing and frequent hand-trap timing give many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 67, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine_conflict (-3); banlist_exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*67 + 0.20*60 - 4 = 61.6 → 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent Elfnote hand-summon starters with 21 archetype-core copies
  • Layered interaction: 11 hand traps, negation and removal text, and monster-zone-center attack control
  • Strong Synchro bosses (June Pride 3100 ATK, Zalen 2800, Chaofeng 2800)
  • Legal list at every restricted copy limit

Weaknesses

  • No side deck, so no post-side adaptability
  • Tuner density is high (20 Tuner Monsters in the main), which adds hand-trap and summon-timing friction
  • Kewl Tune Synchro's summon restriction conflicts with the Elfnote hand-summon starters
  • No combo boards, win rates or tournament data to confirm the ceiling

Critical choke points

  • Center Main Monster Zone: most Elfnote effects and June Pride require the center zone, so losing it to removal or a banish shuts down the engine
  • Kewl Tune Synchro line depends on single-copy Limited cards (Cue, Rotary, Maxx C) with no redundancy
Priority Remove Add Reason
1 none A side deck of 3–5 cards if the format is played best-of-3 Side count is 0 and D12 is the lowest-scoring dimension; this is guidance only, since no post-side data exists

Evidence & confidence

  • Verified: Legal status and size: 40 main, 15 extra, 0 side within Master Duel rules; All six restricted cards run at their legal copy limit; Card stats and text excerpts from the resolved list; Archetype usage stats show 21 Elfnote and Kewl Tune core copies
  • Inferred: Starter access 0.74 and core presence 0.98 from hypergeometric estimates; Interaction density and bricks from card text; Going-second hand-trap coverage 0.88; Engine conflict between Kewl Tune Synchro and the Elfnote hand summons
  • Provisional: Meta Power (null, no dated meta sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional without a dated metagame sample Data conflict: usage_statistics marks Elfnote June Pride, Elfnote Seraphim Strelitzia, Baronne de Fleur and Crystal Wing as in_this_deck=false, but the resolved cards list includes all four in the Extra Deck (copies 1 each). The cards list was used, and core_cards_present (10/24) is likely understated Card excerpts are truncated, so summon-restriction interactions are read from partial text

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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