Dracotail Deck #770351 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (42)
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Branded in High Spirits x3
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Branded Retribution x1
- Dracotail Flame x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.9 |
| Going First | 61 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Control
- Secondary strategies: Combo, Fusion
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level 8 Fusion bosses at 2500-3000 ATK (Dracotail Arthalion, Albion the Sanctifire Dragon, The Dragon that Devours the Dogma, Mirrorjade) summoned through Fallen of Albaz / Dracotail material, after interaction has cleared the opponent's board; Disruption grind: 12 hand traps and 10 negation-text cards trade one-for-one and leave the opponent without a follow-up while the Extra Deck keeps producing bosses
- Turn 1 (going first): Use Dracotail Faimena, Ketu Dracotail or Branded in High Spirits to search or fuse toward Fallen of Albaz; hold hand traps for the opponent's first real play
- Turn 2 (going second): Keep Ash Blossom, Effect Veiler, Ghost Ogre and Droll & Lock Bird to answer the opponent's first summon or search, then convert with a Fusion Summon on the following turn
- Recovery: Dracotail Sting and Dracotail Flame draw a card while recycling Dracotail cards; Dracotail Phryxul and Urgula recur from the GY to rebuild the Fusion engine
- After siding: None: the deck runs 0 side-deck cards, so there is no post-side plan
Why it scores here
The score comes from how the deck works as a system: twelve hand traps and ten negation-text cards give it repeatable interruption, and the 3000-ATK Fusion bosses in the Extra Deck give it a closing route once the opponent's board is cleared. Starter access is the main weakness: the Albaz package (Fallen of Albaz plus two Fallen of the White Dragon) is a single choke point with about a 32% chance of appearing in a 5-card opening hand, and the Dracotail and Branded cards only partly overlap with it. Combo ceiling and median output are text-only estimates because the export contains no recorded boards, so D3 and D4 carry low weight in confidence. Going second scores higher than going first because the hand traps and disruption are built to be held. Archetype popularity earned no points: the usage stat is used only to confirm the list is standard, and the score was not built by averaging individual card scores. No side deck and no meta sample keep the score below what the structure alone would earn.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Albaz-named card in a 5-card opening hand) is about 0.32 for the 3 copies; searcher-text group P(at least one in 5) = 0.76 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 12 hand traps are dead on the turn you have no opposing action; P(at least one hand trap in a 6-card hand going second) = 0.89, so most hands have a hand trap but some are conditional (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from text: Fusion Summons of 2500-3000 ATK bosses through Branded/Albaz/Dracotail material (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos available, so median output cannot be measured; scored at neutral 50 (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple routes: Dracotail recursion from GY and two-plus Fusion routes; Ash and Veiler negate the first disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Dracotail Sting and Flame draw cards and recycle Dracotail cards to the deck bottom; discard-based costs are recovered by recursion (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 76 | Ash Blossom, Veiler, Ghost Ogre, Droll, Maxx C, Branded Retribution, Dracotail Sting/Flame, Pan and Urgula give layered end-board interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand traps and Droll lock can answer an established board, but there is no recorded second-turn data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Several 3000-ATK bosses (Arthalion x2, Albion Sanctifire, Devours, Mirrorjade, Secreterion) with multi-attack and direct text on some (Verified card text; Inferred closing value) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 42 main, 26 distinct; exact-name Dracotail purity 29.8%, with Branded 8, Albaz 4, Mulcharmy 3 and other spread; 12 tech slots (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards, 14 distinct, all present; the usage core Extra cards are all run, but Albaz-gated materials limit flexibility (Verified composition; Inferred) |
| D12 | Side Deck Adaptability | 25 | Side deck is 0 cards, so there is no post-side plan; score reflects the empty side (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; set to neutral 50 and excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many quick effects, hand-trap timing, and Extra Deck restrictions raise decision load and error risk (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 60.9, Going First ≈ 61, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Unrecoverable Albaz choke point (-3); Engine conflicts and low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta; D13 dropped and Structural renormalized over weight 93: 5664/93 = 60.9; 0.80*60.9 + 0.20*50 - 5 = 53.7, rounded to 54)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 12 hand traps and 10 negation-text cards give repeatable interruption
- Layered end-board interaction (Dracotail Sting/Flame, Urgula, Pan, Gulamel)
- Several 3000-ATK Fusion bosses in the Extra Deck
- All Limited and Semi-Limited copy limits respected
Weaknesses
- No side deck: no post-side plan
- Single Albaz choke point gates most of the Fusion package
- Low exact-name archetype purity (29.8%) with several competing sub-archetypes
- No recorded combos, so ceiling and median are text-only
Critical choke points
- Fallen of Albaz plus Fallen of the White Dragon (3 cards) gate the Albaz Fusion package
- Branded in High Spirits and Ketu are the main searchers into that package
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | Side deck of 5-15 cards | A 0-card side removes any post-side plan (D12 = 25); a side of targeted answers would lift D12 and tournament reliability |
| 2 | Predaplant Verte Anaconda (Limited, off-archetype) | A second non-Limited Albaz-compatible searcher or starter | Reduces reliance on the single Albaz gate and frees a Limited slot; judged by text, not usage data |
Evidence & confidence
- Verified: Main 42 and Extra 15 within size rules for master-duel; All 5 Limited and 4 Semi-Limited cards run at exactly their legal copy limit; Card text for all 40+ distinct cards from the evidence pack; Guide (Vietnamese, one entry) describes the deck as a control list with hand traps and Fusion disruption
- Inferred: D1/D2 consistency from hypergeometric odds and text roles; D7 and D8 interaction quality from text roles; D9 closing value from ATK and text; Going-first and going-second splits from interaction versus starter access
- Provisional: D13 matchup and format fit (no tournament data); Meta Power (null)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN: going-first, going-second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags are false for every Extra Deck card that is present in the deck (Dracotail Gulamel, Secreterion Dragon, Titaniklad, Mirrorjade, Ecclesia and the Dark Dragon, Dragon that Devours the Dogma, Rindbrumm, Alba-Lenatus, Dracotail Arthalion), so missing_core and core_cards_present are unreliable; this evaluation does not use them probabilities.archetype_core_group copy count (26) is ambiguous; not used Guide snippet is partial (one entry, no sections)
Couldn't load the combos





