Argostars Deck #770348 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Argostars - Glorious Adra x3, Speedroid Terrortop x3, Argostars - Giantslaying x3. Created Oct 21, 2026 by YGO Mod.

Deck Argostars Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
53± 6/ 100
Power Score
Structural 59
Reliability 53
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Warrior beatdown and Xyz/Fusion pressure: Argostars - Glorious Adra and Argostars - Adventurous Arion, backed by Fusion/Link/Xyz extras such as Secreterion Dragon and Gilti-Gearfried.; Direct-attack and board-breaker lines through Heartlandraco and Raigeki, with Dark Hole as a reset.
  • Turn 1 (going first): Search an Argostars monster with Giantslaying or Speedroid Terrortop, set up a Continuous Trap (Slayer Eteo, Lightning Tydeu, Swift Capane, Apophis), then extend into an Argostars Warrior or Xyz.
  • Turn 2 (going second): Hold hand traps (Infinite Impermanence, Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Maxx C) to answer the opponent's first play, then rebuild with Continuous Trap and Argostars monsters.
  • Recovery: Recover through the 11 searcher effects and the Arion Xyz re-search of Argostars Spells, and rebuild the Continuous Trap engine from the Deck.
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan; Main Deck tools are the only adjustment.

Why it scores here

The deck reliably opens a functional plan: the 17 exact Argostars copies give a 0.95 probability of at least one core card in the opening five, and the 11 searcher effects keep the chain going. Conversion is real but unmeasured, since no recorded boards exist, so the ceiling (Glorious Adra and Arion beats with Continuous Trap enablers) is a text-based inference. Interaction is the strongest part of the list, with 12 hand traps (about 0.90 chance of one in a going-second six-card hand) and 15 removal or tech effects, which gives good resilience against disruption. The score is held down by the engine's dependence on Continuous Traps (six copies, about 0.58 chance of one in the opening five), weak archetype purity at 31 percent (Kaiju, Roid, Hole and HERO pieces dilute the engine), the lack of a Side Deck, and no meta-share data. Popularity and archetype usage were not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core Argostars card in 5) 0.949; P(at least one Continuous Trap in 5) about 0.58 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Twelve hand traps and 15 tech cards add dead-card risk; Kaiju and Dark Hole need specific board states (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from text only: Adra and Arion beats, Kaiju plus Fusion/Xyz extras; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 Median output unmeasured: combos_evidence is empty, so the median is held at neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent hand-trap lines (Ash, Ghost Belle, Ghost Ogre, Droll) continue after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Eleven searcher effects and Arion re-search recover resources; Home Stadium costs 1000 LP per use (Inferred)
D7 End-Board & Interaction Quality 74 Twelve negation and 15 removal effects, including Infinite Impermanence and Ghost Belle (Verified text; Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Six hand-trap or removal cards, Dark Hole and Raigeki, and Kaiju on the opponent's field help going second (Inferred)
D9 Offensive Pressure & Closing Power 66 Adra at 1800 ATK, Arion and Heartlandraco Xyz, plus Gilti 2700 and Secreterion 3000 in the Extra Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 Forty cards with 38 off-archetype copies; 19 non-monster slots reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 with Fusion, Xyz and Link coverage; several Fusions need specific materials (Inferred)
D12 Side Deck Adaptability 25 No Side Deck registered, so no post-side plan can be scored (Verified; no performance data)
D13 Matchup Coverage & Format Fit 50 No archetype meta-share or tournament link; fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Chained Continuous Trap and Warrior summon sequencing and many hand-trap timings are demanding for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: banlist_exposure (-1); engine_conflicts (-2); unrecoverable_choke_point (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably present (17 copies, about 0.95 in the opening five)
  • Dense interaction: 12 hand traps and 15 removal or tech effects
  • Eleven searchers and a re-search Xyz recover resources
  • Strong Warrior and Xyz closing stats in the Extra Deck

Weaknesses

  • Continuous Trap dependence for the core engine
  • Low archetype purity (31 percent), with Kaiju, Roid, HERO and Hole pieces diluting the plan
  • No Side Deck
  • Dead-card risk from situational cards (Kaiju, Dark Hole, Raigeki)

Critical choke points

  • No Continuous Trap in the opening hand (about 42 percent going first) stalls the Argostars engine
  • Opponent-side Kaiju summon conditions go unmet on an empty board
Priority Remove Add Reason
1 One Kaiju monster (Kumongous or Gadarla) A second Continuous Trap or an Argostars Warrior monster Raises the engine's chance to go live and cuts a card that needs the opponent to control a monster
2 Raigeki A Side Deck of 15 cards Adds post-side flexibility, which the deck currently lacks entirely

Evidence & confidence

  • Verified: Deck is legal: 40 Main, 15 Extra, 0 Side; restricted copy counts within limits; Argostars card count is 17 exact-name copies with 31 percent purity; Four restricted cards at legal copy counts; Card text and stats for all 37 distinct cards
  • Observed: Archetype usage stats show Adra, Giantslaying and the Continuous Traps as commonly run cards
  • Inferred: Engine-live probabilities (Continuous Trap about 0.58 in five cards); Brick and dead-card estimates from text; Interaction quality and ceiling from card text
  • Provisional: Meta power and matchup fit (no dated meta sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first, going-second, matchup, brick, starter or OTK rates) no Side Deck supplied (0 cards), so D12 is scored without performance evidence Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Argostars

Argostars Breakdown

 
 

 

 

 

 

 

 
 

 

 
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