Tenpai Dragon Deck #770345 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Tenpai Dragon Genroku x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenpai Dragon Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
49± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 60
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54.7
Going First 60
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro beatdown: Trident Dragion, Baronne de Fleur, Samurai Destroyer and Super Starslayer TY-PHON are the Extra Deck closers once a Tenpai or Sangen board is established.; Hand-refill grind: Mulcharmy Fuwalos and Purulia draw on opponent summons, Pot of Sloth draws, and Dora Dora excavates, so the deck can outlast a board without a single starter.
  • Turn 1 (going first): Open on Tenpai Dragon Genroku (Tuner when added to hand, Tribute to Special Summon a Tenpai Dragon) or Tenpai Dragon Paidra (search a Sangen Spell/Trap), protect with Sangen Summoning, then extend into a 3000-ATK synchro. Fire Dark Hole or Raigeki if the opponent builds a board first.
  • Turn 2 (going second): Hold the mass-removal spells (Dark Hole, Raigeki, Heavy Storm, Lightning Storm, Harpie's Feather Duster) and Maxx "C" as the lone hand trap; use Mulcharmy draws on opponent summons to find the answer, then start a Tenpai or Sangen extension on the next turn.
  • Recovery: Revive Tenpai Dragon Fadra or Sangenpai Bident Dragion from the Graveyard (both can Special Summon a Level 4 or lower FIRE Dragon from the GY), refill the hand with Mulcharmy and Pot of Sloth, and re-search with Dora Dora or Sangen Kaimen.
  • After siding: None. The deck runs 0 side cards and Master Duel gives no sideboard swap, so the plan is the same in every game.

Why it scores here

The deck reliably opens into interaction: eight spell or trap answers (Dark Hole, Raigeki, Heavy Storm, Lightning Storm, Harpie's Feather Duster, Forbidden Droplet, Book of Eclipse, Illusion Gate) plus Maxx "C" let it control the field and then extend. Its engine is thin, with only 7 exact Tenpai Dragon copies (12.7% exact-name purity) and a single Genroku/Paidra starter that appears in an opening 5 about one time in three (Inferred), so the consistency score sits in the low 50s. Conversion and median output are scored from card text alone because no recorded boards exist; the Synchro endboard (3000-ATK Trident and Baronne, 2600 Samurai Destroyer) and Graveyard revivals give a plausible ceiling that is not confirmed by data. Mulcharmy's draw effects and Pot of Sloth earn credit for grind and recovery, but the "if you control no cards" and "no face-up cards" conditions conflict with the Tenpai board, which is why the pilotability and resilience scores are moderate. Popularity and usage statistics confirm the list is a real, accessible build but earn no power points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Single Genroku or Paidra starter: P(at least one in opening 5) about 0.34 per 3-copy card; exact Tenpai purity only 12.7%; archetype_core_group proxy 0.97 is loosely defined (Inferred)
D2 Opening-Hand Quality & Brick Management 45 23 spells, of which about 10 are non-engine answers that need a board; 6 Mulcharmy cards are conditional on an empty field; estimated dead-hand rate is high (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from card text (Genroku to Paidra/Fadra GY revival, Dragion synchro chains, Sangen search) (Inferred)
D4 Combo Floor & Median Output 40 No combo median available; the floor depends on drawing a Tenpai starter plus an answer, so it is set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 GY revivals (Fadra, Bident), Mulcharmy hand refill, Pot of Sloth and eight answers give several independent recovery routes (Inferred from text)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy draws, Pot of Sloth, Dora Dora excavate and Harpie's/Heavy Storm recursion give strong card economy (Inferred from text)
D7 End-Board & Interaction Quality 72 Eight spell or trap answers, Baronne de Fleur negation and Kuibelt/Dark Hole removal give broad, layered interaction; interaction density not measured (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Hand-6 hand trap odds 0.15 (only Maxx "C"); Dark Hole and Raigeki are strong going-second, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck 3000-ATK synchros and 2500-2900 ATK closers; closing depends on an established board (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 40 main cards across 21 distinct names, with 12.7% exact-name purity and nine staple or tech slots; coherent only at the family level (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots, 12 Synchro and 2 Link and 1 Xyz; Trident and Bident each run 2 copies, with 13 distinct names (Verified composition)
D12 Side Deck Adaptability 30 No side deck (0 of 0-15 allowed); Master Duel has no post-side swap, so no adaptability (Verified structure)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no dated meta sample; archetype-level fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple conditional effects (Mulcharmy empty-field requirement, Lightning Storm no face-up, Tenpai Summon-chain sequencing) raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54.7, Going First ≈ 60, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflicts (-3); Engine compactness (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 53.8 before modifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eight spell or trap answers and one hand trap give broad interaction on both turns.
  • Extra Deck synchro closers at 2500-3000 ATK, with Trident Dragion running 2 copies.
  • Mulcharmy and Pot of Sloth give hand refill and grind into a long game.
  • Graveyard revivals (Fadra, Bident) provide recovery after a removal exchange.

Weaknesses

  • No combo data at all, so consistency and conversion are read from text only.
  • Low exact-name archetype purity (12.7%) and a diffuse 21-card main deck.
  • Only one hand trap (Maxx "C"), so going-second interaction depends on drawing spells.
  • Mulcharmy's empty-field requirement conflicts with the Tenpai board and with Lightning Storm.
  • No side deck, so no post-side adaptation.

Critical choke points

  • Genroku (3) and Paidra (2) are the only Tenpai starters that open the engine; a hand with neither has no Tenpai line.
  • Sangen Summoning and Sangen Kaimen are one copy each and are the only protection for the FIRE Dragon board.
  • Tenpai Dragon Chundra is a single Limited copy that is needed for the Synchro line.
Priority Remove Add Reason
1 Triple Tactics Talent Tenpai Dragon Paidra (third copy) Triple Tactics only activates after an opponent monster effect in your Main Phase, so it is conditional; a third Paidra adds a starter that searches a Sangen Spell/Trap (usage typical copies 3, deck runs 2).
2 Illusion Gate Sangen-line or Tenpai support card of the player's choice Illusion Gate costs half LP and depends on an opponent's GY, which is situational for a Tenpai board; swapping it for consistent engine support improves the opening-hand floor.

Evidence & confidence

  • Verified: Legality: 40 Main / 15 Extra / 0 Side within Master Duel size rules; all 6 Limited cards run at 1 copy (legal_copies 1).; Copy histogram and extra-deck breakdown reconcile to 40 and 15 cards.; Card text excerpts for Genroku, Paidra, Fadra, Chundra, Sangen Summoning, Sangen Kaimen, Mulcharmy, Dark Hole, Raigeki and the synchros.; Archetype purity 12.7% (7 of 55 copies in the exact archetype name).
  • Inferred: Hypergeometric starter odds (0.34 per 3-copy card in an opening 5).; Brick and dead-hand risk from spell-heavy composition.; Toolbox/Stun classification from interaction density and the absence of combo evidence.; Going-first and going-second estimates and recovery routes from card text.
  • Provisional: Meta Power (null) and matchup fit (D13) need a dated metagame sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. usage_statistics flags Trident Dragion, Sangenpai Bident Dragion, Kuibelt the Blade Dragon, Golden Cloud Beast - Malong and Sangenpai Transcendent Dragion as in_this_deck=false, but the cards list runs them (copies 2, 2, 1, 1, 1). core_present_pct 52.2 and missing_core are therefore unreliable. The deck title is null; the deck is identified only by its archetype. The only guide (Vietnamese, topic 967) has no parsed sections; the snippet only supports a 'thin core, many staple hand traps' reading. No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates); those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied.

More Master Duel Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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