Branded Deck #770343 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Albion the Shrouded Dragon x1
- Aluber the Jester of Despia x3
- Bystial Magnamhut x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Phara the Primordial Goddess x1
- Tri-Brigade Springans Kitt x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- The Golden Swordsoul x1
- Branded Fusion x1
- Branded in High Spirits x3
- Branded Opening x1
- Nadir Servant x3
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Branded Retribution x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
- The Three Champions of Swordsoul x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 70 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a 2500-3000 ATK Fusion Monster (Dragon that Devours the Dogma, Mirrorjade, Albion the Branded Dragon, Lubellion, Titaniklad) that uses Fallen of Albaz or Fallen of the White Dragon as material, then press the attack with the boss.; Synchro and Fusion boss follow-ups (The Three Champions of Swordsoul, Ecclesia and the Dark Dragon) and Branded Retribution / Triple Tactics Talent for control and removal of the opponent's board.
- Turn 1 (going first): Open a searcher (Branded in High Spirits, Aluber, Nadir Servant) or a Fallen starter, reach Fallen of Albaz or Fallen of the White Dragon, then use Super Polymerization or Branded Fusion to make a boss; keep Ash Blossom, Droll and Maxx C up for the opponent's response.
- Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Droll & Lock Bird, Maxx C or Branded Retribution for the opponent's first chain, then rebuild through Fallen starters and a Fusion Summon into a 2500+ ATK boss.
- Recovery: Recur Fallen-named monsters and Branded spells from the Graveyard (Albion the Shrouded Dragon, Fallen of the White Dragon, Branded Opening) and re-search through Aluber, Incredible Ecclesia and Blazing Cartesia.
- After siding: No Side Deck is registered, so there is no post-side plan in the evidence; the deck has no measurable adaptation.
Why it scores here
The deck reliably opens a starter: 17 searcher-text cards give P(at least one searcher in a 5-card hand) of about 0.95, and 26 archetype-core copies give about 0.997 for at least one in hand, so engine access is strong (Inferred). Conversion rests on the Fusion path into 2500 to 3000 ATK bosses, which is a real ceiling, but there are no recorded boards, so the median output is unmeasured and scored conservatively. Interaction is layered across six hand traps (Ash Blossom, Droll & Lock Bird, Maxx C), Branded Retribution, Triple Tactics Talent and Golden Swordsoul, which earns the going-second and endboard scores on the system rather than on any single card. The deck has no Side Deck, which caps adaptability and tournament reliability, and the Fusion chains are demanding to pilot. Popularity and archetype usage confirm the list is real, but they did not add points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | P(at least one searcher in 5-card hand) ≈ 0.95; archetype core 26 copies, P(≥1) ≈ 0.997; single-copy Fallen of Albaz is the key starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 66 | 17 searchers and 9 tech cards keep hands functional, but hands with only hand traps and no Fusion route are common (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Fusion bosses at 2500 to 3000 ATK via Fallen of Albaz material; no recorded boards, so ceiling is from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 55 | median_power_index and power distribution are absent (no parseable boards); floor is unmeasured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Six hand traps, Branded Retribution and multiple independent starters (Aluber, Nadir, Fallen of the White Dragon, Ecclesia monsters) give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Fusion-heavy spend is offset by GY recursion and 17 searchers; Mulcharmy Fuwalos adds draw (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Interaction density from six hand traps, Branded Retribution, Triple Tactics Talent, Bystial Magnamhut and Golden Swordsoul (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Six hand traps give P(≥1 hand trap in 6-card going-second hand) ≈ 0.65; Triple Tactics Talent and Super Polymerization add going-second answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 76 | Dragon that Devours the Dogma and Mirrorjade at 3000 ATK, Phara at 2800 ATK, plus several 2500 ATK bosses (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main cards with 24 distinct; 18.2% exact-name purity but a coherent Fallen-of-Albaz, Dogmatika and Despia cluster; 9 tech slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 of 15 Extra slots used with 13 Fusion and 2 Synchro; 11 distinct Fusion bosses give flexible coverage (Verified composition) |
| D12 | Side Deck Adaptability | 12 | Side count is 0 with a legal Side Deck range of 0 to 15; no post-side data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype meta share is absent, so the score is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Fusion chains with several Fallen-named material rules and interaction windows; many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 67, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist_exposure (-1); unrecoverable_choke_point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural = 67.24, TR = 56, modifiers = -2)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant starters (searchers and Fallen-linked monsters) keep the Fusion engine live on most openings
- Six hand traps plus Branded Retribution and Triple Tactics Talent give layered interaction on both turns
- Extra Deck is fully used with 11 distinct Fusion bosses, several at 2500 to 3000 ATK
Weaknesses
- No Side Deck registered, so there is no post-side adaptation
- Heavy reliance on Fusion chains; hands with hand traps but no Fusion route are a real brick risk
- Low exact-name archetype purity means the list leans on a cross-archetype cluster that is harder to pilot
Critical choke points
- Fallen of Albaz (1 copy) is a material for most boss Fusions
- Branded Fusion and Super Polymerization are the main Fusion enablers; losing both removes most boss routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | a Side Deck of 3 to 5 cards | A 0-card side gives no post-side adaptation; a short side lets the deck adjust to known threats in best-of-3 play. |
Evidence & confidence
- Verified: Legal in master-duel: 40 main, 15 extra, 0 side, no violations; Limited and Semi-Limited copy counts are within legal limits; Card stats and text for listed cards; 13 Fusion and 2 Synchro in the Extra Deck
- Observed: Usage stats show the archetype core is largely present (15 of 25 core cards)
- Inferred: Starter probability and brick estimates from hypergeometric draw odds; Hand trap and interaction density read from card text; Going-first and going-second power estimates
- Provisional: Matchup and format fit (D13); Meta Power (null); Post-side adaptability (D12)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta share and per-pilot record absent usage_statistics in_this_deck flags conflict with the card list (for example Dragon that Devours, Albion the Branded Dragon, Ecclesia and the Dark Dragon, Rindbrumm and Mirrorjade are shown as not in deck but appear in the Extra Deck list); core-missing counts are not relied on no win-rate telemetry; going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample no Side Deck registered, so D12 is based on the absence of a side plan
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