Dracotail Deck #770342 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Urgula x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 62
Reliability 56
Going First 64
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 61
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Control
  • Secondary strategies: Combo, Mechanic: Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon 3000-ATK bosses (Dracotail Arthalion, Secreterion Dragon, Albion-line Fusions) and close with Dracotail Gulamel / Dracotail Faimena board control; Albaz/Branded Fusions (Fallen of Albaz line) as a second engine when the Dracotail line is blocked
  • Turn 1 (going first): Turn 1 Normal Summon a Dracotail or Ecclesia/Cartesia tuner, search or Special Summon a second starter, and use Mululu, Ketu or Rahu to Fusion Summon a 2500-3000 ATK boss while holding Ash Blossom or Droll as protection
  • Turn 2 (going second): Hold Ash Blossom, Maxx C and Droll for the opponent's first summon or search, then Fusion Summon through the remaining board using Fallen of the White Dragon or Mulcharmy as draw or summon bodies
  • Recovery: Recur Dracotail monsters from the GY with Lukias, Phryxul and Faimena effects, and refill hand through Dracotail Flame, Horn and Sting (each draws 1 after recycling a Dracotail card)
  • After siding: Not applicable: Master Duel ladder has a side size of 0 in this list, so there is no post-side plan

Why it scores here

This is a Dracotail list that plays as a disruptive control-fusion hybrid: six hand traps (Ash Blossom x3, Maxx C, Droll x2), three Spell/Trap recyclers that negate and draw, and 13 searcher-text cards give it a strong interaction and card-economy shape. The engine is reasonably accessible on paper (each 3-copy starter has about a 0.34 chance of appearing in a 5-card opening hand, and the archetype-core group is almost always present), but there are no recorded boards, so the floor and median are unmeasured and scored near neutral. Engine coherence is the main drag: only 21 of 55 cards are exact-name Dracotail (38.2% purity), and the Extra Deck splits across Dracotail bosses, seven Fallen of Albaz-dependent Fusions and an Ecclesia Synchro. Score comes from consistency, recursion and interaction on the system, not from Dracotail's popularity or from averaging card scores. Meta Power is provisional, so matchup fit is neutral at 50.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 64 P(at least one 3-copy starter in a 5-card hand) = 0.338 per card; archetype-core group in hand 0.998 (weak proxy); 13 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Six hand traps are dead when the opponent does nothing; P(hand trap in going-second 6-card hand) = 0.650, so about 35% of going-second hands have no interaction (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from card text: Mululu/Ketu/Rahu Fusion enablers reach 3000-ATK bosses and Gulamel adds removal (Inferred from text)
D4 Combo Floor & Median Output 50 No combos supplied, so median output is unmeasured and set at a neutral anchor (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Mululu, Ketu, Rahu, Branded Fusion, Fallen and Virtuous) plus Ash and Droll interaction give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 74 Three Dracotail trap recyclers each draw 1 after recycling; 13 searcher-text cards; GY recursion from Lukias, Phryxul, Faimena (Inferred from text)
D7 End-Board & Interaction Quality 74 Six hand traps plus Flame, Horn, Sting and Fallen and Virtuous removal give high interaction density; no boards to measure density (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 Gulamel, Sting and Flame remove boards; going-second hand-trap coverage 0.650; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck offers 3000-ATK bosses (Arthalion x2, Secreterion x2) and 2500-ATK options; no direct damage text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 main slots, 22 distinct, copy histogram 10x1 / 6x2 / 6x3; mixed Dracotail, Fallen and Mulcharmy cards dilute slot efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots, 11 Fusions across three engines, of which seven need Fallen of Albaz as material; Predaplant Link and Ecclesia Synchro are off-engine (Verified structure, Inferred)
D12 Side Deck Adaptability 40 No side deck in this list (side 0) and Master Duel has no post-side data, so the score is a structural absence (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable and no dated metagame sample; matchup fit held at neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains with timing-sensitive hand traps and two competing engines require frequent decisions (Inferred from text)

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist_exposure (-2); engine_conflict (-3). Final formula: 0.80*Structural(61.8) + 0.20*TournamentReliability(56) + ContextModifiers(-5) = 55.7 -> 56 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps and three Spell/Trap recyclers give high interaction density on both turns
  • Thirteen searcher-text cards and GY recursion keep the hand refilled across turns
  • Several independent starters (Mululu, Ketu, Rahu, Branded Fusion, Fallen and Virtuous) give route redundancy
  • Extra Deck has 3000-ATK bosses with board-breaking text (Arthalion, Gulamel)

Weaknesses

  • Only 38.2% exact-name archetype purity, with three engines (Dracotail, Fallen of Albaz/Branded, Mulcharmy/Ecclesia) competing for slots
  • Seven Extra Deck Fusions need Fallen of Albaz as material, but only one Fallen of Albaz is run (two Fallen of the White Dragon alias copies help)
  • Hand traps are dead cards on the player's own turn, so roughly 35% of going-second hands lack interaction
  • No recorded boards, so floor and median output are unverified

Critical choke points

  • Fallen of Albaz line: Albaz-dependent Fusions need Fallen of Albaz or Fallen of the White Dragon to be live
  • Single-copy Limited cards (Branded Fusion, Maxx C, Rahu Dracotail, Dracotail Lukias) are one-of choke pieces
Priority Remove Add Reason
1 1 Mulcharmy Fuwalos 1 on-archetype Dracotail or Fallen-line card, if the Dracotail plan is the intended primary Mulcharmy is off-archetype (3 copies) and does not feed the Dracotail or Albaz Fusion routes; this improves purity without losing interaction. Inferred from composition, not from boards.
2 none none Collect combo boards before changing the Albaz/Dracotail split; without them the engine-conflict claim is Inferred from card text

Evidence & confidence

  • Verified: Legal in master-duel: 40 main, 15 extra, 0 side; all restricted copy counts within Limited 1 / Semi-Limited 2; Archetype purity 38.2% (21 of 55 exact-name Dracotail copies); Usage stats: Dracotail core cards at 100% inclusion; 16 of 25 core cards present; Hypergeometric draw probabilities as supplied
  • Inferred: Starter accessibility and brick rate from hypergeometric estimates and copy histogram; Interaction density and recursion from card text; Going-second hand-trap coverage 0.650; Engine conflict between Dracotail, Albaz and Mulcharmy from composition
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and D13 neutral 50; D12 side-deck score, since Master Duel has no side
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional without a dated metagame sample deck title is null

More Master Duel Info

Dracotail

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