Dracotail Deck #770342 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Urgula x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x2
- Dracotail Phryxul x1
- Dracotail Urgula x3
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x3
- Incredible Ecclesia, the Virtuous x3
- Branded Fusion x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x2
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 64 |
| Going Second | 61 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Control
- Secondary strategies: Combo, Mechanic: Fusion
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon 3000-ATK bosses (Dracotail Arthalion, Secreterion Dragon, Albion-line Fusions) and close with Dracotail Gulamel / Dracotail Faimena board control; Albaz/Branded Fusions (Fallen of Albaz line) as a second engine when the Dracotail line is blocked
- Turn 1 (going first): Turn 1 Normal Summon a Dracotail or Ecclesia/Cartesia tuner, search or Special Summon a second starter, and use Mululu, Ketu or Rahu to Fusion Summon a 2500-3000 ATK boss while holding Ash Blossom or Droll as protection
- Turn 2 (going second): Hold Ash Blossom, Maxx C and Droll for the opponent's first summon or search, then Fusion Summon through the remaining board using Fallen of the White Dragon or Mulcharmy as draw or summon bodies
- Recovery: Recur Dracotail monsters from the GY with Lukias, Phryxul and Faimena effects, and refill hand through Dracotail Flame, Horn and Sting (each draws 1 after recycling a Dracotail card)
- After siding: Not applicable: Master Duel ladder has a side size of 0 in this list, so there is no post-side plan
Why it scores here
This is a Dracotail list that plays as a disruptive control-fusion hybrid: six hand traps (Ash Blossom x3, Maxx C, Droll x2), three Spell/Trap recyclers that negate and draw, and 13 searcher-text cards give it a strong interaction and card-economy shape. The engine is reasonably accessible on paper (each 3-copy starter has about a 0.34 chance of appearing in a 5-card opening hand, and the archetype-core group is almost always present), but there are no recorded boards, so the floor and median are unmeasured and scored near neutral. Engine coherence is the main drag: only 21 of 55 cards are exact-name Dracotail (38.2% purity), and the Extra Deck splits across Dracotail bosses, seven Fallen of Albaz-dependent Fusions and an Ecclesia Synchro. Score comes from consistency, recursion and interaction on the system, not from Dracotail's popularity or from averaging card scores. Meta Power is provisional, so matchup fit is neutral at 50.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 64 | P(at least one 3-copy starter in a 5-card hand) = 0.338 per card; archetype-core group in hand 0.998 (weak proxy); 13 searcher-text cards (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Six hand traps are dead when the opponent does nothing; P(hand trap in going-second 6-card hand) = 0.650, so about 35% of going-second hands have no interaction (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from card text: Mululu/Ketu/Rahu Fusion enablers reach 3000-ATK bosses and Gulamel adds removal (Inferred from text) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied, so median output is unmeasured and set at a neutral anchor (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (Mululu, Ketu, Rahu, Branded Fusion, Fallen and Virtuous) plus Ash and Droll interaction give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 74 | Three Dracotail trap recyclers each draw 1 after recycling; 13 searcher-text cards; GY recursion from Lukias, Phryxul, Faimena (Inferred from text) |
| D7 | End-Board & Interaction Quality | 74 | Six hand traps plus Flame, Horn, Sting and Fallen and Virtuous removal give high interaction density; no boards to measure density (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 62 | Gulamel, Sting and Flame remove boards; going-second hand-trap coverage 0.650; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck offers 3000-ATK bosses (Arthalion x2, Secreterion x2) and 2500-ATK options; no direct damage text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main slots, 22 distinct, copy histogram 10x1 / 6x2 / 6x3; mixed Dracotail, Fallen and Mulcharmy cards dilute slot efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots, 11 Fusions across three engines, of which seven need Fallen of Albaz as material; Predaplant Link and Ecclesia Synchro are off-engine (Verified structure, Inferred) |
| D12 | Side Deck Adaptability | 40 | No side deck in this list (side 0) and Master Duel has no post-side data, so the score is a structural absence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | tournament_context unavailable and no dated metagame sample; matchup fit held at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains with timing-sensitive hand traps and two competing engines require frequent decisions (Inferred from text) |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist_exposure (-2); engine_conflict (-3). Final formula: 0.80*Structural(61.8) + 0.20*TournamentReliability(56) + ContextModifiers(-5) = 55.7 -> 56 (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps and three Spell/Trap recyclers give high interaction density on both turns
- Thirteen searcher-text cards and GY recursion keep the hand refilled across turns
- Several independent starters (Mululu, Ketu, Rahu, Branded Fusion, Fallen and Virtuous) give route redundancy
- Extra Deck has 3000-ATK bosses with board-breaking text (Arthalion, Gulamel)
Weaknesses
- Only 38.2% exact-name archetype purity, with three engines (Dracotail, Fallen of Albaz/Branded, Mulcharmy/Ecclesia) competing for slots
- Seven Extra Deck Fusions need Fallen of Albaz as material, but only one Fallen of Albaz is run (two Fallen of the White Dragon alias copies help)
- Hand traps are dead cards on the player's own turn, so roughly 35% of going-second hands lack interaction
- No recorded boards, so floor and median output are unverified
Critical choke points
- Fallen of Albaz line: Albaz-dependent Fusions need Fallen of Albaz or Fallen of the White Dragon to be live
- Single-copy Limited cards (Branded Fusion, Maxx C, Rahu Dracotail, Dracotail Lukias) are one-of choke pieces
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Mulcharmy Fuwalos | 1 on-archetype Dracotail or Fallen-line card, if the Dracotail plan is the intended primary | Mulcharmy is off-archetype (3 copies) and does not feed the Dracotail or Albaz Fusion routes; this improves purity without losing interaction. Inferred from composition, not from boards. |
| 2 | none | none | Collect combo boards before changing the Albaz/Dracotail split; without them the engine-conflict claim is Inferred from card text |
Evidence & confidence
- Verified: Legal in master-duel: 40 main, 15 extra, 0 side; all restricted copy counts within Limited 1 / Semi-Limited 2; Archetype purity 38.2% (21 of 55 exact-name Dracotail copies); Usage stats: Dracotail core cards at 100% inclusion; 16 of 25 core cards present; Hypergeometric draw probabilities as supplied
- Inferred: Starter accessibility and brick rate from hypergeometric estimates and copy histogram; Interaction density and recursion from card text; Going-second hand-trap coverage 0.650; Engine conflict between Dracotail, Albaz and Mulcharmy from composition
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit and D13 neutral 50; D12 side-deck score, since Master Duel has no side
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional without a dated metagame sample deck title is null
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