Elfnote Deck #770336 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
63± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.5
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Link-enabled Elfnote boards (June Pride, Seraphim Strelitzia, Baronne de Fleur) that restrict or attack through the center Main Monster Zone and present 3000+ ATK; Yummy Link/Synchro pressure via Snatchy, Cupsy/Cooky/Lollipo Way and Yummy Field Spell value
  • Turn 1 (going first): Open a 3-copy Elfnote starter (Lucina, Tinia or Regina, about 0.34 per copy-group in a 5-card hand) or a searcher, convert into a center-zone Synchro, and hold Ash Blossom, Infinite Impermanence or Ghost Ogre for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Use the 6-card hand's ~95% chance of at least one hand trap to answer the opponent's first board, then Synchro through the center zone (Inferred)
  • Recovery: Re-summon Elfnote monsters from the GY via Elfnotes: Welcome Home, Rhapsodia and Elfnote Fortuna recursion text, and Mulcharmy Fuwalos draw effects (Inferred from card text)
  • After siding: No side deck in Master Duel (side_count 0); the deck's answer to a changed meta is main-deck swaps only (Inferred)

Why it scores here

The score comes from the deck as a system: the Elfnote engine has three 3-copy starters and 0.82 probability of a searcher in a 5-card hand, so the engine usually goes live on turns 1 and 2. Fifteen hand traps and Ash Blossom plus Infinite Impermanence give the deck a high chance of answering the opponent's first play when going second, and the Elfnote Synchros convert that into center-zone boards with 3000+ ATK. Offsetting this, the list is only 29% exact-name Elfnote (the rest is generic, Yummy and tech), 11 main-deck cards are single copies, there is no side deck, and there is no recorded combo or win-rate data, so the floor and median are inferred from text. Popularity did not earn points: the archetype-usage stats confirm the list is a real, accessible build, but they were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 3-copy starters in 5-card hand) ≈ 0.34 per group; searcher-text group P ≈ 0.82; archetype-core group P ≈ 0.98 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 11 single-copy main cards and 15 hand-trap-heavy slots; hands without an opponent action can be dead-ish; 6-card hand hand-trap P ≈ 0.95 (Inferred)
D3 Combo Conversion & Ceiling 62 Synchro and Link enablers present, but no parseable boards (combos_evidence total 0); ceiling is a text-based read (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards to compute median or distribution; text-only floor inference (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll and Effect Veiler give multiple independent answers; Elfnote recursion from GY (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Searchers (11 text hits), Mulcharmy Fuwalos draw effects, Maxx C draws and GY recursion; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Rhapsodia, Welcome Home, Baronne de Fleur and Elfnote Fortuna add layered center-zone and removal text; no materialized interaction stats (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage is strong (P ≈ 0.95), Nibiru and Baronne add board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 68 Elfnote June Pride (3100 ATK), Seraphim Strelitzia (3000 DEF-based boss) and Baronne de Fleur (3000 ATK) close games; closing power from card stats (Verified card data)
D10 Main Deck Efficiency & Flexibility 55 40 main cards with 22 distinct, 3-copy starters, 11 singles and 29% exact archetype purity; tech/generic density is high (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 64 15 Extra slots: 9 Synchro, 6 Link; Synchro enablers and Link-1 fodder are covered by Yummy Snatchy and Sky Striker Link monsters (Verified composition, Inferred)
D12 Side Deck Adaptability 45 No side deck exists in Master Duel (side_count 0, size_rules side 0-15); scored low as a structural mismatch, not a performance read (Provisional)
D13 Matchup Coverage & Format Fit 58 tournament_context unavailable; archetype share not supplied; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains with hand-trap timing and center-zone rules; complexity is high but the core line is short (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 64.5, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: hand-trap density and going-second coverage (2); single-point Extra Deck dependency (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*64.5 + 0.20*58 = 63.2, rounded to 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three 3-copy Elfnote starters plus searcher text give high going-first access
  • 15 hand traps give strong going-second interaction
  • Synchro board (June Pride, Seraphim, Baronne) is center-zone and high-ATK

Weaknesses

  • No side deck in Master Duel, so matchup adjustment is main-deck only
  • 11 single-copy main cards and 29% exact archetype purity lower consistency
  • No recorded combos or win-rate data; floor and median are text-only

Critical choke points

  • Center Main Monster Zone: most Elfnote effects require a monster there, and hand-trap answers can remove it
  • Single-copy Synchro bosses (June Pride, Seraphim Strelitzia) are the main closing lines
Priority Remove Add Reason
1 one copy of Marshmao Yummy or one Effect Veiler a second hard-answer or board-breaker that does not require a Synchro summon Reduces hand-trap dependence on going second without losing the first-turn starter count (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; all copy limits satisfied; Card text and stats for every listed card; Archetype-usage statistics show a real, accessible build
  • Inferred: Hypergeometric starter, searcher and hand-trap estimates; Going-first and going-second plan descriptions; Center-zone interaction as the main choke point
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (tournament_context unavailable)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags are inconsistent with the cards list: Elfnote June Pride, Elfnote Seraphim Strelitzia and Baronne de Fleur are listed as missing_core but appear in cards (zone extra); the core-presence count (41.7%) is therefore unreliable and was not used

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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