K9 Deck #770334 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 21, 2026 by YGO Mod.

Deck K9 Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
59± 8/ 100
Power Score
Structural 64
Reliability 60
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.6
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 5 Xyz and Link board pressure from K9 and Vanquish Soul summons, closed by 2400-3000 ATK boss monsters; Hand-trap-supported grind through repeated searches and recursion
  • Turn 1 (going first): Open on a searcher or Lv5 summoner (Dr. Mad Love, K9-17 Izuna, Mulcharmy) and chain hand summons into a Rank 5 Xyz such as Ripper or Jacks
  • Turn 2 (going second): Use Ash Blossom, Maxx C or Droll & Lock Bird on the opponent's first engine, then follow up with the Xyz line
  • Recovery: Revealed-hand Vanquish Soul summons, Stake your Soul! and Heavy Borger returning to hand
  • After siding: No side deck is registered and Master Duel play gives no post-side data; no post-side plan can be assessed (Provisional)

Why it scores here

The deck reliably opens on a searcher or Lv5 summoner, with the searcher-text group at about 0.94 for at least one card in a five-card hand and several hand-summon routes (Vanquish Soul, K9 no-tribute) feeding the Xyz engine. Its interaction layer is the strongest part: three Ash Blossom, Maxx C and Droll & Lock Bird give five hand traps, backed by Masquerade, Umbral Horror and Arc Rebellion negates and Jacks and Forced Release destruction, so it can answer a first engine on either turn order. Conversion is held back because there are no recorded boards, so the ceiling and median are text-only inference, and three extra-deck monsters (K9-X Werewolf, Divine Arsenal ZEUS, Super Starslayer TY-PHON) appear to need Level 9 or Level 12 materials that the list does not contain. The K9 usage data shows the core is standard, which confirms the list is real and accessible but earns no power points, and the score comes from the system's consistency, interaction and resilience rather than from averaging card scores. Side deck and meta fit carry no data, so they are scored neutrally or low and excluded from the structural total.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Searcher-text group P(>=1 in opening 5) ~0.94 and the Vanquish Soul hand-summon web gives several starters; each 3-copy starter alone is only ~0.34 going first (Inferred)
D2 Opening-Hand Quality & Brick Management 62 16 searcher/summon cards offset about 15 non-engine slots, but conditional summons (Izuna, Hollie Sue, Druiswurm, Magnamhut) and hand traps can dead-draw; no brick data exists (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; Lv5 Xyz routes (Ripper x2, Jacks, Masquerade, N.As.H.) are text-supported, but Werewolf, ZEUS and TY-PHON need Level 9/12 materials absent from the main deck (Inferred, text-only)
D4 Combo Floor & Median Output 52 combos_evidence has 0 boards, so no median or power distribution exists; held near mid-range with low certainty (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Five hand traps, two independent summon families (K9 no-tribute and Vanquish Soul hand summons) and Xyz detach responses give several routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion and reusable summons: Stake your Soul! and Heavy Borger return to hand, and Dr. Mad Love, Start and Razen search; search density is high (Inferred)
D7 End-Board & Interaction Quality 76 Ash x3, Maxx C and Droll & Lock Bird, plus Masquerade, Umbral Horror and Arc Rebellion negates and Jacks/Forced Release destruction give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Five hand traps give ~0.58 probability of at least one going second; Jacks, Forced Release and Umbral Horror can clear a board (Inferred)
D9 Offensive Pressure & Closing Power 66 Several 2400-3000 ATK bosses (Heavy Borger, Caesar Valius, Dogoran, Arc Rebellion) close the game, discounted because the Level 9/12 Xyz are likely not summonable (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 15 singletons, five triple-copy staples and three off-archetype threads (Mulcharmy, Bystial, Kaiju) make a compact core with diluted identity (Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 extra slots: 11 Xyz and 4 Link; about 3 extra slots lack material sources from the list, and usage_statistics contradicts the cards array on 9 extra cards (Inferred)
D12 Side Deck Adaptability 35 Side count 0; Master Duel single-deck play gives no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament context are absent; held neutral at 50 and excluded from the structural total (Provisional)
D14 Pilotability & Error Tolerance 45 Revealed-hand summon conditions, Xyz detach timing and three engine threads raise pilot load and decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.6, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Unrecoverable dead extra slots (-2); Engine conflicts (-1); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Meta provisional; D13 dropped from Structural and weights re-normalized over 95 (sum of weighted scores / 95 = 63.6); 0.80*63.6 + 0.20*60 = 62.9, then modifiers -4 = 58.9, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five hand traps (Ash Blossom x3, Maxx C, Droll & Lock Bird) give strong going-first and going-second interaction
  • Searcher density (16 cards) gives about 0.94 probability of at least one search source in a five-card hand
  • Two independent summon families (K9 no-tribute summons and Vanquish Soul hand summons) provide route redundancy
  • Legal at all copy limits; all restricted cards run within legal copies

Weaknesses

  • No recorded boards, so combo ceiling and median are text-only inference
  • Three extra-deck Xyz (K9-X Werewolf, Divine Arsenal ZEUS, Super Starslayer TY-PHON) appear to lack level-matching materials
  • Off-archetype threads (Mulcharmy, Bystial, Kaiju) dilute the engine
  • No side deck, so no post-side adaptation
  • Several conditional summons (Izuna, Hollie Sue, Druiswurm, Magnamhut) add pilot load and dead-draw risk

Critical choke points

  • Rank 5 Xyz access depends on hand summons and Lv5 monsters; if the starter is stopped, the Xyz line has few direct alternatives
  • Hand-trap usage against the first engine is a one-shot resource: Ash/Maxx/Droll spent early leave no response to the second threat
Priority Remove Add Reason
1 Divine Arsenal AA-ZEUS - Sky Thunder (and Super Starslayer TY-PHON - Sky Crisis if the same check fails) A Level 5 Xyz or Link that the existing Lv5 monsters can actually reach Verify the Level 9/12 material requirement in card text; if no matching materials exist in the list, these slots are dead and reduce Extra Deck efficiency
2 Droll & Lock Bird or Bystial Druiswurm (one copy) A second K9 or Vanquish Soul starter Lowers off-archetype dilution and raises starter density on the main engine
3 Dogoran, the Mad Flame Kaiju A K9 or Vanquish Soul searcher/summoner Kaiju summon conditions are narrow and the card is an off-engine dead draw without a Kaiju on board

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 within Master Duel size rules; All six restricted cards within legal copy limits; Copy histogram and type/attribute/level spreads match the card list; Hand-trap group P(>=1 in going-second hand of 6) = 0.5771
  • Observed: K9 usage statistics show the archetype core inclusion (verified as a usage stat, not as power)
  • Inferred: Engine consistency (D1) from hypergeometric starter odds and text-based summon routes; Brick estimate and dead-draw risk (D2); Combo ceiling from text only (D3); median unavailable (D4); Interaction density from card text (D7); Level 9/12 material gap for three extra-deck Xyz
  • Provisional: Meta Power (null); Matchup coverage and format fit (D13, excluded from Structural); Side deck adaptability (D12) and post-side plan
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent usage_statistics in_this_deck flags contradict the cards array for 9 extra-deck cards (e.g., K9-17 Ripper, K9-66X Jacks, Rock of the Vanquisher, Number 104: Masquerade); the cards array was trusted for copy counts No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance cannot be assessed

More Master Duel Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
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