Cyber Dragon Deck #770327 — Yu-Gi-Oh! Master Duel
40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Polymerization x1
- Power Bond x1
- Triple Tactics Talent x1
- Cybernetic Overflow x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 41 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Cyber Dragon starter chains into Fusion, Link and Xyz bosses (Chimeratech Rampage Dragon x3, Cyber Eternity Dragon, Cyber Dragon Nova) and Power Bond burst; community guides describe an OTK route that is not verified by any recorded board.; Cyberdark and Cyber Dragon Machine recursion (Cyberdark Claw, Cyber Dragon Herz, Cyberdark Wurm) and hand-trap disruption to trade into a board.
- Turn 1 (going first): Normal Summon Cyber Dragon Core (3 copies) to search a Cyber spell/trap, then reach a Machine or Cyber Dragon starter and extend into a Link or Xyz boss.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll and Maxx C to answer the opponent's first board, then use Cyber Dragon bodies and Chimeratech Rampage Dragon as the follow-up engine.
- Recovery: Cyberdark Claw and Cyber Dragon Herz return cards from the GY, and the 21 searcher-text cards refill the hand.
- After siding: Not applicable: the list has 0 Side Deck cards, so there is no post-side plan.
Why it scores here
The deck opens reliably: 26 archetype-core copies give a 0.996 chance of at least one core card in a 5-card opening hand, and 21 searcher-text cards give 0.979 for at least one searcher (both Inferred from the hypergeometric draw table). Its conversion ceiling is credited from text and community guides rather than from recorded boards, because the combo evidence is empty and the guides describe an OTK route that is unverified. Interaction is layered across 8 hand traps, plus Crossout Designator, Cybernetic Overflow and Therion King Regulus, so the score is earned by the system and not by averaging card scores. Brick and pilot-complexity risk is substantial: the Extra Deck holds 14 cards across Fusion, Link and Xyz with three engine conflicts (Cyberdark, Chronomaly, Therion, Sky Striker), and the 0 Side Deck count leaves no post-side plan. Popularity earned no points: the guides call the deck not strong enough for the current meta, and the missing-core usage data is internally inconsistent, so no points come from archetype representation. The score is Low confidence and sits in a 43 to 63 band.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(>=1 archetype-core card in 5-card hand) ~0.996; P(>=1 searcher) ~0.979; Cyber Dragon Core x3 P(>=1 in hand5) ~0.33 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand-trap dead-card risk: 8 hand traps are dead outside hand, and P(>=1 hand trap in 6 going second) ~0.75 (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling rests on text and guide claims of OTK via Rampage Dragon and Power Bond (Inferred, low) |
| D4 | Combo Floor & Median Output | 48 | combos_evidence total_combos 0, so no median or distribution; guides say the deck lacks meta strength (Inferred, low) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant searchers and hand traps give alternative routes after one disruption, but no independent-line data exists (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Cyberdark Claw and Cyber Dragon Herz recurse from GY; 21 searcher-text cards refill hand (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 8 hand traps plus Crossout Designator, Cybernetic Overflow and Regulus negate or remove, with no measured interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability ~0.75; Maxx C and Droll cover going second, but no split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Chimeratech Rampage Dragon (2100 base), Cyber Eternity Dragon (2800 ATK) and Heosvarog (2800 DEF) are closing bodies; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 Main with 16 singletons and 25.5% exact-name archetype purity; 0 Side slots (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 Extra Deck cards across 11 distinct: 7 Fusion, 5 Link, 2 Xyz; 3 Rampage Dragons anchor the Fusion slots (Verified count, Inferred efficiency) |
| D12 | Side Deck Adaptability | 30 | 0 Side Deck cards: no post-side adaptability; no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament_context unavailable; no meta sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Link, Fusion and Xyz chains with many decision points and hand-trap timing; no pilot data (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*58.09 + 0.20*50 = 56.47, minus 3 modifier = 53.47, rounded to 53
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense archetype core (26 copies) and searcher text (21 cards) give high access to the starter
- 8 hand traps and several negate or removal cards give layered interaction
- Multiple Extra Deck closing bodies (Rampage Dragon x3, Cyber Eternity Dragon, Heosvarog)
Weaknesses
- No recorded boards, so the combo ceiling and median are unverified
- 0 Side Deck cards means no post-side adaptability
- Engine conflicts across Cyberdark, Cyber Dragon and Chronomaly pieces
- One unresolved passcode (10443957) counted as a Main Deck card
Critical choke points
- Going-second hand-trap availability (~0.75 with 8 hand traps in 6 cards)
- Cyber Dragon Core as the Normal Summon starter (3 copies, ~0.33 per 5-card hand)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Cyber Emergency or Cybernetic Horizon | 1 Cyber Dragon starter or a second Cyber Dragon Core | Reduces dead searcher-only cards and improves the starter density the deck depends on (Inferred) |
| 2 | Clockwork Night | 1 hand trap or a Side Deck slot if the format allows | Clockwork Night is a Continuous Spell tied to Machine monsters that a Cyber Dragon list rarely needs (Inferred) |
Evidence & confidence
- Verified: Main Deck 41 cards and Extra Deck 14 cards, inside the Master Duel size rules; Restricted cards Maxx C (Limited, 1 copy), Crossout Designator (Limited, 1 copy) and Droll and Lock Bird (Semi-Limited, 2 copies) are run at their legal limits; Extra Deck breakdown 7 Fusion, 5 Link, 2 Xyz; Archetype purity 25.5% exact name
- Observed: Three community guides exist, and they describe the deck as strong on OTK but weak in the current meta
- Inferred: Starter access 0.996 (archetype core) and 0.979 (searchers); Going-second hand-trap availability ~0.75; Brick and pilot-complexity risk from 14 Extra Deck cards and engine conflicts
- Provisional: Meta Power (null) and matchup fit (D13); Post-side plan (no Side Deck)
- Data gaps: Unresolved passcode 10443957 (counted as Main Deck; the usage-stat ref 10443958 is Cyber Dragon Infinity but this is not confirmed) usage_statistics missing_core lists Clockwork Knight, Cyber Dragon Sieger, Cyber Dragon Nova, Cyber Eternity Dragon, Chimeratech Megafleet Dragon, Chimeratech Fortress Dragon, Heosvarog and Sky Striker Ace - Azalea as absent, yet the deck's Extra Deck contains all of them; the usage matcher is inconsistent and was not relied on no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and OTK rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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