Live☆Twin Deck #770324 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3, Live☆Twin Lil-la x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Live☆Twin Ki-sikil x3
- Live☆Twin Ki-sikil Frost x3
- Live☆Twin Lil-la x3
- Live☆Twin Lil-la Sweet x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Unchained Soul of Shyama x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x1
- Crossout Designator x1
- Fiendsmith's Tract x1
- Live☆Twin Sunny's Snitch x3
- Secret Password x2
- Dominus Spark x2
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Evil★Twin Ki-sikil x1
- Evil★Twin Ki-sikil Deal x1
- Evil★Twin Lil-la x1
- Evil★Twin's Trouble Sunny x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Knightmare Gryphon x1
- Muckraker From the Underworld x1
- Unchained Soul Lord of Yama x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.6 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Live☆Twin Ki-sikil/Lil-la loop feeding Evil★Twin link monsters, mainly Evil★Twin's Trouble Sunny (3300 ATK) and Evil★Twin Lil-la, with Live☆Twin Lil-la Sweet recursion from the GY; Extra-Deck boss attackers such as A Bao A Qu, D/D/D Wave High King Caesar and Unchained Soul Lord of Yama, usable only when their Fiend or Link material is present
- Turn 1 (going first): Open with Live☆Twin Lil-la or Ki-sikil, chain the self-summon loop to reach a Ki-sikil and Lil-la pair, use Sunny's Snitch or Secret Password to search, then Link Summon Evil★Twin monsters from the Extra Deck
- Turn 2 (going second): Keep a hand trap (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Effect Veiler) for the opponent's first search or Special Summon, then rebuild the Live☆Twin loop and link out on the following turn
- Recovery: Lil-la Sweet revives from the GY once a Ki-sikil is on the field, Ki-sikil and Lil-la re-enter the loop through the Deck and GY, and Evil★Twin Ki-sikil can Link Summon again after Lil-la is recovered
- After siding: None: the deck runs 0 side-deck cards, so no post-side plan exists in the evidence
Why it scores here
The deck reliably opens its engine: the Live☆Twin core (Ki-sikil, Lil-la, Sunny's Snitch, Ki-sikil Frost) gives an archetype-core P(at least one in a 5-card opening hand) of about 0.96, and the self-summon loop recovers from the GY through Lil-la Sweet. Interaction is dense for a midrange list, with 12 hand traps, Crossout Designator, Dominus Spark and Ghost Ogre, which lifts the endboard and going-second scores. Consistency is held back by the 12 hand traps that are dead when the opponent does nothing, and by an Extra Deck that splits across Evil★Twin (4 supported cards), Fiendsmith (5 cards with only 4 LIGHT Fiend main-deck monsters to feed them) and 6 off-engine singletons. The score comes from engine consistency, interaction and going-second strength on the system, not from averaging the card scores and not from Live☆Twin being a popular archetype; there is no combo board data, no tournament link and no side deck, so the median and the post-side plan are inferred or absent.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Archetype-core P(>=1 in opening 5) ≈ 0.96; Ki-sikil and Lil-la at 3 copies each give a self-sustaining loop (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 12 hand traps (about 30% of Main) and 4 LIGHT Fiend main monsters for 5 Fiendsmith Extra cards create brick risk on going first (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling read from card text only: Evil★Twin link into Trouble Sunny and recursion from the GY, with no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No parseable boards or median output; text-only inference, kept near the middle (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters (Ki-sikil, Lil-la, Snitch, Secret Password, Fuwalos) and 12 hand traps give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 8 searcher-text cards, Fuwalos draw, Droll and recursion from the GY support grind (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 11 negation-text cards and 9 removal-text cards across Impermanence, Ash, Veiler, Droll, Ghost Ogre, Dominus Spark and Crossout (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second P(>=1 hand trap in 6) ≈ 0.90, with Crossout and Dominus Spark for board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra-Deck attackers of 2800 to 3300 ATK exist, but several need Fiend or Link material the main deck does not supply (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 Main with 20 distinct cards, 7 singletons and 6 Tuners; efficient size, but hand traps are a large share (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 46 | Extra Deck: 4 Evil★Twin, 5 Fiendsmith with weak main support, 6 off-engine singletons; flexibility is limited (Verified composition, Inferred coherence) |
| D12 | Side Deck Adaptability | 25 | Zero side-deck cards; no post-side performance data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or archetype meta-share in the export (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Loop sequencing, Extra-Deck link choices and hand-trap timing create many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60.6, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflict (Fiendsmith Extra Deck) (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*60.6 + 0.20*55 - 4 = 55.5
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core loop has near-certain access (about 0.96 for at least one core card in an opening 5)
- Dense interaction suite: 12 hand traps plus Crossout, Dominus Spark and Ghost Ogre
- Strong Extra-Deck attackers, including Evil★Twin's Trouble Sunny at 3300 ATK
- Legal at every size and copy limit with no violations
Weaknesses
- 12 hand traps are dead without opponent action, which raises going-first brick risk
- Extra Deck has 5 Fiendsmith cards with only 4 LIGHT Fiend main-deck monsters to support them
- 6 off-engine Extra-Deck singletons dilute the engine
- No side deck, so no post-side adaptation
- 8 of 25 archetype-standard core cards are present (32%), so the build drifts from the archetype norm
Critical choke points
- Ki-sikil and Lil-la must both be live for the main loop and for Evil★Twin Link Summons; losing both to a single removal or hand trap stalls most lines
- Fiendsmith Extra-Deck links depend on LIGHT Fiend main-deck monsters, which are scarce
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fiendsmith's Lacrima, Fiendsmith's Sequence and Fiendsmith's Requiem from the Extra Deck (or the whole Fiendsmith block) | LIGHT Fiend main-deck support or Evil★Twin/Live☆Twin Extra-Deck options | The Fiendsmith Extra cards need LIGHT Fiend material that the Main Deck barely supplies, so they add dead Extra-Deck slots |
| 2 | One Infinite Impermanence or one Droll & Lock Bird | A side deck of 8 to 15 cards | The list has no side deck and no post-side plan; a small side would address the hand-trap-heavy brick profile |
| 3 | Off-engine singletons such as Muckraker From the Underworld or Knightmare Gryphon | Additional Live☆Twin or Evil★Twin Extra-Deck cards | Raising engine-specific Extra-Deck slots improves coherence and Extra-Deck efficiency |
Evidence & confidence
- Verified: Legal size (40 Main, 15 Extra, 0 Side) and all copy limits met; Card text and copy counts for all 40 Main and 15 Extra cards; Usage statistics: 8 of 25 archetype core cards present; Composition: 12 hand traps, 8 searcher-text cards, 11 negation-text cards, 9 removal-text cards
- Inferred: Archetype-core P(>=1 in opening 5) ≈ 0.96 and loop reliability; Going-second hand-trap coverage ≈ 0.90; Interaction density and endboard quality; Engine conflict between Fiendsmith Extra cards and the 4 LIGHT Fiend main-deck monsters; Going-first brick risk from hand traps
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Post-side plan (no side deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be measured No deck title (title is null), so the build is identified only by archetype and card list
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