Live☆Twin Deck #770324 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3, Live☆Twin Lil-la x3. Created Oct 21, 2026 by YGO Mod.

Deck Live☆Twin Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
55± 5/ 100
Power Score
Structural 61
Reliability 55
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.6
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Live☆Twin Ki-sikil/Lil-la loop feeding Evil★Twin link monsters, mainly Evil★Twin's Trouble Sunny (3300 ATK) and Evil★Twin Lil-la, with Live☆Twin Lil-la Sweet recursion from the GY; Extra-Deck boss attackers such as A Bao A Qu, D/D/D Wave High King Caesar and Unchained Soul Lord of Yama, usable only when their Fiend or Link material is present
  • Turn 1 (going first): Open with Live☆Twin Lil-la or Ki-sikil, chain the self-summon loop to reach a Ki-sikil and Lil-la pair, use Sunny's Snitch or Secret Password to search, then Link Summon Evil★Twin monsters from the Extra Deck
  • Turn 2 (going second): Keep a hand trap (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Effect Veiler) for the opponent's first search or Special Summon, then rebuild the Live☆Twin loop and link out on the following turn
  • Recovery: Lil-la Sweet revives from the GY once a Ki-sikil is on the field, Ki-sikil and Lil-la re-enter the loop through the Deck and GY, and Evil★Twin Ki-sikil can Link Summon again after Lil-la is recovered
  • After siding: None: the deck runs 0 side-deck cards, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens its engine: the Live☆Twin core (Ki-sikil, Lil-la, Sunny's Snitch, Ki-sikil Frost) gives an archetype-core P(at least one in a 5-card opening hand) of about 0.96, and the self-summon loop recovers from the GY through Lil-la Sweet. Interaction is dense for a midrange list, with 12 hand traps, Crossout Designator, Dominus Spark and Ghost Ogre, which lifts the endboard and going-second scores. Consistency is held back by the 12 hand traps that are dead when the opponent does nothing, and by an Extra Deck that splits across Evil★Twin (4 supported cards), Fiendsmith (5 cards with only 4 LIGHT Fiend main-deck monsters to feed them) and 6 off-engine singletons. The score comes from engine consistency, interaction and going-second strength on the system, not from averaging the card scores and not from Live☆Twin being a popular archetype; there is no combo board data, no tournament link and no side deck, so the median and the post-side plan are inferred or absent.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype-core P(>=1 in opening 5) ≈ 0.96; Ki-sikil and Lil-la at 3 copies each give a self-sustaining loop (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps (about 30% of Main) and 4 LIGHT Fiend main monsters for 5 Fiendsmith Extra cards create brick risk on going first (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from card text only: Evil★Twin link into Trouble Sunny and recursion from the GY, with no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 No parseable boards or median output; text-only inference, kept near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Ki-sikil, Lil-la, Snitch, Secret Password, Fuwalos) and 12 hand traps give route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 8 searcher-text cards, Fuwalos draw, Droll and recursion from the GY support grind (Inferred)
D7 End-Board & Interaction Quality 74 11 negation-text cards and 9 removal-text cards across Impermanence, Ash, Veiler, Droll, Ghost Ogre, Dominus Spark and Crossout (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Going-second P(>=1 hand trap in 6) ≈ 0.90, with Crossout and Dominus Spark for board breakers (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra-Deck attackers of 2800 to 3300 ATK exist, but several need Fiend or Link material the main deck does not supply (Inferred)
D10 Main Deck Efficiency & Flexibility 64 40 Main with 20 distinct cards, 7 singletons and 6 Tuners; efficient size, but hand traps are a large share (Verified composition)
D11 Extra Deck Efficiency & Coverage 46 Extra Deck: 4 Evil★Twin, 5 Fiendsmith with weak main support, 6 off-engine singletons; flexibility is limited (Verified composition, Inferred coherence)
D12 Side Deck Adaptability 25 Zero side-deck cards; no post-side performance data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or archetype meta-share in the export (Provisional)
D14 Pilotability & Error Tolerance 52 Loop sequencing, Extra-Deck link choices and hand-trap timing create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.6, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Engine conflict (Fiendsmith Extra Deck) (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*60.6 + 0.20*55 - 4 = 55.5

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core loop has near-certain access (about 0.96 for at least one core card in an opening 5)
  • Dense interaction suite: 12 hand traps plus Crossout, Dominus Spark and Ghost Ogre
  • Strong Extra-Deck attackers, including Evil★Twin's Trouble Sunny at 3300 ATK
  • Legal at every size and copy limit with no violations

Weaknesses

  • 12 hand traps are dead without opponent action, which raises going-first brick risk
  • Extra Deck has 5 Fiendsmith cards with only 4 LIGHT Fiend main-deck monsters to support them
  • 6 off-engine Extra-Deck singletons dilute the engine
  • No side deck, so no post-side adaptation
  • 8 of 25 archetype-standard core cards are present (32%), so the build drifts from the archetype norm

Critical choke points

  • Ki-sikil and Lil-la must both be live for the main loop and for Evil★Twin Link Summons; losing both to a single removal or hand trap stalls most lines
  • Fiendsmith Extra-Deck links depend on LIGHT Fiend main-deck monsters, which are scarce
Priority Remove Add Reason
1 Fiendsmith's Lacrima, Fiendsmith's Sequence and Fiendsmith's Requiem from the Extra Deck (or the whole Fiendsmith block) LIGHT Fiend main-deck support or Evil★Twin/Live☆Twin Extra-Deck options The Fiendsmith Extra cards need LIGHT Fiend material that the Main Deck barely supplies, so they add dead Extra-Deck slots
2 One Infinite Impermanence or one Droll & Lock Bird A side deck of 8 to 15 cards The list has no side deck and no post-side plan; a small side would address the hand-trap-heavy brick profile
3 Off-engine singletons such as Muckraker From the Underworld or Knightmare Gryphon Additional Live☆Twin or Evil★Twin Extra-Deck cards Raising engine-specific Extra-Deck slots improves coherence and Extra-Deck efficiency

Evidence & confidence

  • Verified: Legal size (40 Main, 15 Extra, 0 Side) and all copy limits met; Card text and copy counts for all 40 Main and 15 Extra cards; Usage statistics: 8 of 25 archetype core cards present; Composition: 12 hand traps, 8 searcher-text cards, 11 negation-text cards, 9 removal-text cards
  • Inferred: Archetype-core P(>=1 in opening 5) ≈ 0.96 and loop reliability; Going-second hand-trap coverage ≈ 0.90; Interaction density and endboard quality; Engine conflict between Fiendsmith Extra cards and the 4 LIGHT Fiend main-deck monsters; Going-first brick risk from hand traps
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Post-side plan (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side adaptability cannot be measured No deck title (title is null), so the build is identified only by archetype and card list

More Master Duel Info

Live☆Twin

Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top