Mitsurugi Deck #770321 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Aleister the Reminiscent x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
53± 8/ 100
Power Score
Structural 62
Reliability 54
Going First 66
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 66
Going Second 72
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo, Ritual, Fusion, Xyz, Link
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Reptile ritual and Extra Deck bosses: Ame no Murakumo no Mitsurugi (3200 ATK, on-summon destroy-all text), Galaxy-Eyes Full Armor Photon Dragon (4000) and Number C107 (4500) once materials are set up.; Ame no Habakiri no Mitsurugi (2400 ATK, -800 ATK to opposing monsters) and Futsu no Mitama no Mitsurugi, which revives a Reptile from the GY when the opponent Special Summons.
  • Turn 1 (going first): Search a Mitsurugi piece with Mitsurugi no Mikoto, Pre-Preparation of Rites or Mitsurugi Prayers, then Ritual Summon a Reptile boss via Mitsurugi Ritual or Mitsurugi Mirror, keeping hand traps for the opponent's turn.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Effect Veiler, Ghost Ogre, Infinite Impermanence, Crossout Designator) to disrupt the opponent's first summon or search, then rebuild through Mitsurugi searchers and the ritual line.
  • Recovery: Mitsurugi no Mikoto effects add Mitsurugi cards back after Tribute, Mitsurugi Great Purification revives a Reptile from the GY, and Futsu no Mitama revives one on the opponent's summon; Mulcharmy monsters draw on summons.
  • After siding: None: side_count is 0 and Master Duel has no side construction in this evidence, so no post-side plan can be scored.

Why it scores here

The deck is scored as a system: a 12-copy Mitsurugi core gives roughly an 85% chance of at least one Mitsurugi-named card in a 5-card opening hand, and a 9-card hand-trap suite gives about 81% of at least one in a 6-card going-second hand, which is why the going-second interaction and end-board scores are the strongest. Its ceiling comes from the three Reptile ritual monsters and the Rank 4/8/9 and Fusion bosses, but there is no recorded combo data, so floor and median are inference-only and deliberately capped. The main deck is split across three sub-engines (Mitsurugi ritual, Aleister/Invoked, Mulcharmy), exact-name purity is 21.8%, and the Extra Deck is fully used, which costs points for coherence and engine conflicts. The 100% inclusion of the archetype staples and the single guide's praise for cheapness were not counted as power; no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Mitsurugi-named card in opening 5) about 0.85 and in 6 about 0.90 by hypergeometric on 12 copies; Pre-Preparation of Rites alone is 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 9 hand traps plus 14 zero-level spell/trap slots and a ritual line needing two pieces make some hands conflicting or dead; no full-brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling is high on text (3200/4000/4500 bosses, Murakumo on-summon destroy-all, Habakiri -800 ATK), but no recorded boards exist (Inferred semantic)
D4 Combo Floor & Median Output 48 Floor and median are unmeasured with zero parseable combos; the guide's note that Droll-style lock is the main threat is the only floor signal (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Three Mikoto searchers, Pre-Preparation, Mitsurugi Prayers and Mirror offer several starts, but Droll and GY-banish cut into them (Inferred)
D6 Resource Economy, Recovery & Grind 66 Great Purification and Futsu no Mitama recur Reptiles from the GY, and Mikoto recovers cards after Tribute; GY banish is a known weakness (Inferred)
D7 End-Board & Interaction Quality 76 Nine hand traps, Crossout Designator, Murakumo and C107 negation, and Great Purification give layered interaction (Inferred semantic on card text)
D8 Going-Second & Board-Breaking Power 72 Going-second hand-trap coverage is 0.81 by hypergeometric, and the Murakumo destroy-all and negation text reach an established board (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 3100-4500 ATK bosses and Galaxy-Eyes/C107 pressure give closing power, but the lines to reach them are not measured (Inferred)
D10 Main Deck Efficiency & Flexibility 58 40 main with 25 distinct cards, 16 singles and 6 triples, but three engines share the list and exact purity is only 21.8% (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 52 All 15 Extra slots are used across Xyz ranks 3/4/8/9, Fusion and Link, with Invoked Fusions requiring Aleister material (Verified structure, Inferred coverage)
D12 Side Deck Adaptability 35 No side deck is present (side_count 0), so adaptability cannot be assessed and no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament context and archetype meta-share are absent, so format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Ritual Summons, Tribute decisions, hand-trap timing and Mulcharmy end-phase triggers create many decision points (Inferred)

How the score was computed

Strategy profile: 0.70 Midrange / 0.30 Toolbox. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: engine compactness (-3); engine conflicts (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps give going-second interaction and multiple answers to the opponent's first summon or search
  • Three Mikoto searchers and two Mitsurugi ritual enablers give several starting routes
  • Three Reptile ritual monsters plus Xyz Rank 4/8/9 and Fusion bosses give high ceilings
  • All 15 Extra slots are functional across several summon types

Weaknesses

  • Exact-name purity 21.8%; three sub-engines share the main deck
  • Two Mitsurugi ritual spells, with Pre-Preparation of Rites as the only extra fetch (0.34 in opener)
  • No side deck, so no adaptation (side_count 0)
  • Droll & Lock Bird and GY banish are known threats in the guide

Critical choke points

  • Mitsurugi Ritual / Mitsurugi Mirror: the ritual line needs a ritual spell plus tributes
  • Mitsurugi Prayers: a Limited single copy and a Mitsurugi searcher
  • Droll & Lock Bird lock on search-heavy turns
Priority Remove Add Reason
1 1 Mulcharmy Purulia 1 additional Mitsurugi-named card (archetype pool) Raises exact-name purity and makes Mikoto and Pre-Preparation hits more likely; Mulcharmy is a secondary engine
2 1 Sacred Spirit Sword Aiwass 1 second Ame no Murakumo no Mitsurugi Usage stats show Murakumo typically runs 2 copies and this list runs 1; Aiwass depends on Aleister and off-engine

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, 0 side within master-duel size rules; All five restricted cards are within legal copy limits; Card text for all 40 main and 15 extra cards is resolved; Core-card presence 15 of 25 from usage stats; Composition counts (hand trap 9, searcher text 18, ritual 2+4, Xyz 8, Fusion 4, Link 3)
  • Inferred: At least one Mitsurugi-named card in opener about 0.85 going first and 0.90 going second; Hand-trap coverage 0.81 in a going-second 6-card hand; Engine coherence and conflict read from composition and text; Interaction density and board-breaking reads from card text
  • Provisional: Meta power (null); Matchup fit and format standing (no tournament link); Side-deck adaptability (no side cards)
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta power is Provisional without a dated metagame sample No side deck, so post-side plan cannot be evaluated Only one guide (no section structure), so guide weight is low

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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