Dracotail Deck #770306 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 21, 2026
61± 6/ 100
Power Score
Structural 64
Reliability 60
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Combo, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion boss (Dracotail Pan, Arthalion, Gulamel, Dragon that Devours the Dogma, Albion) at 2800-3000 ATK, reached through Branded Fusion, Super Polymerization, Ketu and Rahu after the opponent's board is disrupted; Attrition through hand traps, Dracotail GY-to-Deck recursion and Dracotail Sting/Flame/Horn card-advantage cycle
  • Turn 1 (going first): Normal Summon a Dracotail monster (Faimena, Phryxul, Lukias, Urgula) to search or set up Ketu/Mululu, then fuse into a 2800+ ATK boss while holding Ash Blossom and Ghost Belle as protection
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre and Maxx C to answer the opponent's turn; use Dracotail Sting/Flame/Horn to strip or bounce, then fuse on the following turn
  • Recovery: Dracotail recursion (Phryxul, Lukias, Urgula, Flame/Horn/Sting placing GY cards on the Deck bottom and drawing) rebuilds the hand after a disruption
  • After siding: Not applicable: Master Duel format with zero Side Deck cards in this list

Why it scores here

The deck is scored as a Control/Combo system on its structure, not by averaging its 40 card scores. Its strongest reliable element is interaction: seven hand traps (Ash Blossom x3, Ghost Belle x2, Ghost Ogre, Maxx C) give a 71% chance of at least one hand trap when going second, and Dracotail Sting, Flame and Horn add spell/trap disruption. Ten searcher-text cards give roughly 78% odds of at least one searcher in an opening hand of five, which carries the engine's starts. Fusion conversion is real but thin: 13 Fusion copies across 12 names, Branded Fusion and Super Polymerization as enablers, and several 2800-3000 ATK bosses, with no recorded boards to measure its median or ceiling. Popularity and the archetype's 99.7% core-group proxy did not earn points, and the 34.5% exact-name purity (Dracotail plus Branded, Albaz, Mulcharmy, Predaplant, Bystial, Ecclesia and Dogmatika) is penalized as an engine conflict.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 searcher in hand of 5) = 0.78; P(>=1 Ash Blossom in hand of 5) = 0.34; 10 searchers and 13 Fusion enablers keep the engine live T1-T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 7 hand traps and 9 Dracotail-specific bodies can dead-draw without an opposing trigger; copy histogram (13 singles, 9 pairs, 3 triples) limits duplicates (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is a text read of 2800-3000 ATK Fusion bosses off Branded Fusion/Super Polymerization/Ketu (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so median output is unmeasured and assigned mid-range (Provisional)
D5 Interruption Resilience & Route Redundancy 72 Three Ash Blossom copies, Ghost Belle and Ghost Ogre give multiple answers to the opponent's turn, and GY recursion gives re-entry (Inferred)
D6 Resource Economy, Recovery & Grind 75 Dracotail Sting/Flame/Horn each draw after placing a GY card on the Deck bottom, and Maxx C, Purulia and Fuwalos draw on opposing Summons (Inferred from text)
D7 End-Board & Interaction Quality 72 Sting (banish), Flame (negate Spell), Horn (bounce), Mululu/Pan (destroy) and Ghost Ogre (destroy) layer interaction; no faceDownST or boss-protection data (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage is 71%; Super Polymerization and Ghost Ogre help break boards, but no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Pan 2700, Arthalion 3000, Albion Sanctifire 3000, Dragon that Devours 3000, Mirrorjade 3000 and Gulamel 2800 give strong closing bodies (Verified stat)
D10 Main Deck Efficiency & Flexibility 58 40 main with 25 distinct cards; 19 exact-Dracotail copies out of 40 (34.5% purity) with off-archetype tech (Bystial Magnamhut, Predaplant, Ecclesia) adding flexibility at the cost of coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 65 13 Fusion copies over 12 names plus Verte Anaconda (Link) and Ecclesia and the Dark Dragon (Synchro); the Synchro needs 10 Tuners, but many Extra slots are real options (Verified composition)
D12 Side Deck Adaptability 40 Master Duel with 0 Side Deck cards, so no post-side plan can be scored; assigned low-neutral and Provisional
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion sequencing, hand-trap timing windows and archetype-line choices give a high decision load (Inferred)

How the score was computed

Strategy profile: 0.7 Control / 0.3 Combo. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine conflict across sub-archetypes (-3); Limited-card dependence (-1); Engine redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and three Ash Blossom copies give strong interaction on the opponent's turn
  • Dracotail GY-to-Deck draw cycle (Sting, Flame, Horn, Lukias, Phryxul) gives card advantage and recursion
  • Multiple 2800-3000 ATK Fusion bosses with several boss-removal and bounce routes
  • Legal in full: all Limited and Semi-Limited copy counts are respected

Weaknesses

  • Exact-name purity 34.5%; multiple sub-archetypes compete for the same resources
  • No Side Deck, so no post-side adaptation
  • Fusion bosses need Branded Fusion, Super Polymerization or Ketu, and each is a single point of failure
  • No recorded combo boards, so ceiling and median are unmeasured

Critical choke points

  • Branded Fusion (1 copy, Limited) and Rahu Dracotail (1 copy, Limited) for the Dracotail/Branded Fusion route
  • Ketu Dracotail and Super Polymerization (2 copies each, Semi-Limited) as the main search and Fusion enablers
  • Dracotail Lukias (1 copy, Limited) as the only Limited searcher for Dracotail monsters
Priority Remove Add Reason
1 Maxx "C" (1 copy) A second Dracotail-exact Spell/Trap or Dracotail monster Off-archetype hand trap is the lone Limited card that does not feed the Dracotail engine; a second Dracotail card improves purity and reduces dead draws (Inferred)
2 Predaplant Verte Anaconda (Extra, 1 copy, Limited) Dracotail Arthalion (second copy, Extra) Replaces an off-archetype Link with an on-engine Fusion boss that the deck already runs; reduces Extra-side sub-archetype conflict (Inferred)

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 legal for master-duel; Banlist statuses and copy limits for all restricted cards (Limited 1, Semi-Limited 2); Card text and stats for every listed card; Archetype purity 34.5% (19 of 55 copies exact-named Dracotail; composition counts from the export); Guide snippet describing the deck as a control list with many hand traps and Fusion disruption
  • Observed: Usage statistics show the Dracotail core is widely run (inclusion 85-100% for core Dracotail cards)
  • Inferred: Hand-trap interaction density and going-second answer rate (from text plus hypergeometric odds); Starter access (P>=1 searcher in hand 5 = 0.78); Structural weights for Control with a 30% Combo blend; Engine conflict penalty from cross-archetype composition
  • Provisional: Meta Power (null, no dated metagame sample); D12 side adaptability (no side deck); D13 matchup and format fit (no tournament context)
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics in_this_deck flags contradict the cards list for Extra-Deck cards (Arthalion, Gulamel, Ecclesia and Secreterion appear in cards with zone=extra but are flagged in_this_deck=false); Extra-side reads use the cards list Deck has no title (title null); evaluation uses archetype and card list only Guide evidence is a single Vietnamese snippet with no sections

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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