Bystial/Byssted Deck #770291 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Maliss White Rabbit x3, Mulcharmy Fuwalos x3, Backup @Ignister x3. Created Oct 20, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-monster board pressure (Perfectron Hydradrive Dragon, Firewall Dragon Darkfluid, Bystial Druiswurm/Magnamhut, Maliss Link monsters) converted after the opponent's plays are interrupted; Maliss Link recursion and banish-based Maliss loops (text-only, no recorded boards)
  • Turn 1 (going first): Open a Link-capable starter (Dotscaper, Cyberse Wicckid, Backup or Wizard @Ignister, Maliss White Rabbit) with a searcher and keep 1-2 hand traps up for the opponent's first activation; Link into a 2-3 link board
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird / Infinite Impermanence to blank the opponent's starter, then use Bystial Druiswurm or Magnamhut from the GY or hand to rebuild a board
  • Recovery: Maliss Traps and Mulcharmy draw effects refill the hand; Cynet Mining and Terraforming search Level 4 Cyberse or Field Spells; GY Link monsters return via Maliss and Transcode Talker effects
  • After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan

Why it scores here

This list is Illegal in OCG: Link Decoder is Forbidden and Maliss in Underground is run three copies against a limit of two, so the score is capped and labelled theoretical/structural-only. Structurally, the deck has a real Link-based plan (14 Link monsters, Perfectron and Firewall Dragon Darkfluid as closers) and a dense interaction suite (12 hand traps, 15 negation-text cards, 23 removal-text cards) that gives it a good going-second hand-trap profile (about 78% chance of at least one hand trap in a six-card hand, Inferred). Engine accessibility and median output are only moderate: the archetype core is spread across Bystial, Maliss, Ignister, Cyber and Mulcharmy sub-archetypes with 71 off-archetype copies and no exact-name purity, and there are no recorded boards to measure a floor or ceiling. The score comes from consistency, interaction and going-second pressure on the system, not from the popularity of Bystial/Byssted (usage stats only confirm the core is real) and not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of 8 archetype-core copies in opening 5) ≈ 0.55; the engine is split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps and 14 tech cards with no side deck to fix dead hands; hand-trap group ≈ 0.78 at least one in opening 6 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling is a text-only read of Link-chain plus Link Summon lines (Inferred)
D4 Combo Floor & Median Output 40 No combo boards supplied, so median output is unmeasured and only inferred from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent starters and 15 negation-text cards give alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Cynet Mining, Terraforming, Maliss MTP-07 and others) and Maliss recursion help rebuild; Gold Sarcophagus is a slow resource (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text and 23 removal-text cards with multiple hand-trap timings (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high and Bystial Druiswurm and Magnamhut give recursion after a board is cleared (Inferred)
D9 Offensive Pressure & Closing Power 60 Perfectron Hydradrive Dragon (5000 ATK) and Firewall Dragon Darkfluid (3000 ATK) are real closers, both limited by copy and legality status (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 56 Main cards with 37 distinct names; 23 singletons and 71 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 14 Link monsters plus Cyberse Desavewurm, but the Forbidden Link Decoder and Limited Perfectron take Extra slots (Verified)
D12 Side Deck Adaptability 15 No side deck (0 cards); post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Three-engine sequencing with many timing-sensitive hand traps is demanding for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun weights not blended (no separate Stun-only score computed). Structural ≈ 51, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-10); engine conflicts (-2). Final formula: Illegal cap applied: Final = min(0.80*Structural + 0.20*TournamentReliability + Modifiers, 30) = min(0.80*51 + 0.20*40 - 12, 30) = 30; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.55 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 12 hand traps, 15 negation-text cards and 23 removal-text cards
  • Strong Link closers (Perfectron Hydradrive Dragon 5000 ATK, Firewall Dragon Darkfluid 3000 ATK) with recursion via Maliss and Bystial
  • Good going-second hand-trap density (≈78% at least one in opening 6, Inferred)
  • Multiple searchers (8 searcher-text cards) support hand consistency

Weaknesses

  • Illegal in OCG: Link Decoder is Forbidden and Maliss in Underground exceeds its copy limit
  • No side deck, so no post-side adaptability
  • Three-plus archetype families compete for the same slots, lowering engine coherence
  • Off-archetype density is high (71 copies, 0% exact-name purity)
  • Many single-copy Limited cards make the list fragile to any banlist change

Critical choke points

  • Maliss Link monsters and their banish-based recursion depend on a small set of Maliss staples (Maliss

    Chessy Cat, Maliss White Binder)

  • Opening-hand starter access is only about 55% for the core archetype (Inferred)
  • Bystial Druiswurm and Magnamhut are single copies Limited to one, so losing either removes the Bystial recursion route
Priority Remove Add Reason
1 Link Decoder A legal Link-1 Cyberse or Maliss Link monster Forbidden in OCG; the deck cannot be played legally as built
2 One copy of Maliss in Underground A second Maliss or non-Maliss Trap Brings the copy count within the Semi-Limited limit of two
3 Two or three off-archetype tech cards (for example Solemn Accusation or Anti-Spell Fragrance) Side deck slots (up to 15) with matchup-specific cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Illegal status: Link Decoder Forbidden, Maliss in Underground 3 copies against a legal limit of 2; Main 56, Extra 15, Side 0 within size rules (except the side deck is empty); 12 hand traps, 15 negation-text and 23 removal-text cards by role tag; 14 Link monsters and 1 Fusion monster in the Extra Deck; Archetype core copies = 8; 0 exact-name archetype copies, 71 off-archetype
  • Observed: Core archetype usage stats: Bystial Magnamhut 84.8%, Droll & Lock Bird 60.9%, Bystial Druiswurm 60.9% (usage sample)
  • Inferred: Opening-hand starter access ≈ 0.55 (core archetype, hand 5); Hand-trap group ≈ 0.78 at least one in opening 6 (going second); Engine conflicts reduce consistency; Going-second pressure from hand traps is above going-first pressure
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (D13); Tournament reliability (no tournament link or per-pilot record)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick rate no side deck: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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