Archfiend Deck #770288 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Mulcharmy Fuwalos x3, Power Vice Dragon x3. Created Oct 20, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52.6
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon DARK Dragon boss monsters (Red Dragon Archfiend, Red Supernova Dragon, Red Hypernova Dragon) off Resonator Tuners and Archfiend non-Tuners, then attack through a board cleared by hand traps and Synchro-based removal.; Bystial Dis Pater and The Crimson King as Synchro closers that also provide negation or removal on a stalled board.
  • Turn 1 (going first): Open Soul Resonator, Crimson Gaia or Mulcharmy Fuwalos (3 copies each) to search or summon a Resonator or Archfiend starter, then Synchro Summon a boss from the Extra Deck.
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence (both 3 copies, illegal count) to answer the opponent's first summon, then rebuild through Resonator searchers and Red Zone or Dominus Impulse-style interaction.
  • Recovery: Recover through searchers (Synkron Resonator, Vision Resonator, Resonator Call, Crimson Gaia) and GY-recursion from Soul Resonator and Crimson Resonator.
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so there is no post-side plan.

Why it scores here

This list is Illegal for OCG: Ash Blossom & Joyous Spring and Dominus Impulse are each run three times against a Semi-Limited cap of two, so it receives no normal Final Contextual score and is capped at 35 as a theoretical, structural-only read. Structurally the deck has a real engine: the 14 Resonator and Archfiend starters and searchers give about 0.90 probability of at least one core-group card in the opening five (Inferred), and the 15 Synchro Extra Deck slots reach four 3000+ ATK bosses. Its interaction is dense (9 negation-text, 11 removal-text and 6 hand-trap cards), which earns the going-second and end-board dimensions, while the 40-card main with 24 distinct cards and an exact-archetype purity of only 14.5% costs efficiency. No combos, guides or tournament data exist, so the combo ceiling and median are text-only inferences with low weight, and the empty Side Deck and absent meta sample hold the adaptability and matchup dimensions down. The score reflects consistency, interaction and closing power on the system; it does not reflect the popularity of the Archfiend archetype (usage data confirms the list is real, not strong) and was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 core-group card in opening 5) about 0.90 across 14 copies; Soul Resonator and Crimson Gaia at 3 copies each give about 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many single-copy Tuners and niche Resonator and Bystial cards (16 single-copy main-deck cards) raise brick and dead-card risk in the opening hand (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards, so the ceiling rests on text read of the Synchro boss line and Crimson Blade Dragon negation (Inferred)
D4 Combo Floor & Median Output 40 Median output is unobserved; the deck has many Synchro boss options and starter diversity but no board data (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Infinite Impermanence and Synchro-based negation give several independent answers; recursion via Soul Resonator and Crimson Resonator (Inferred)
D6 Resource Economy, Recovery & Grind 60 15 searcher-text cards and GY recursion keep the engine fed after a clear; Crimson Gaia and Resonator searchers are the main resource engines (Inferred)
D7 End-Board & Interaction Quality 65 9 negation-text, 11 removal-text and 6 hand-trap cards, though the copy-limit violation is a legality issue and not a power credit (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap probability about 0.65 for at least one of 6 hand traps; Bystial Dis Pater and The Crimson King offer post-clear negation (Inferred)
D9 Offensive Pressure & Closing Power 70 Four Synchro bosses at 3000 to 4500 ATK (Red Dragon Archfiend, Hot Red Abyss, Red Supernova, Red Hypernova) with direct and piercing text (Verified card text, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 40 40 main cards with only 24 distinct names, 14.5% exact-archetype purity and 47 off-archetype copies, so the main deck is loosely coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro Extra Deck slots, all Synchro, with a full boss suite and no empty slots (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability exists to score (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro lines with Tuner-material and once-per-turn constraints raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.6, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-16). Final formula: Illegal cap: 0.80*Structural (52.6) + 0.20*TournamentReliability (45) = 51.1, then modifiers -16 = 35.1, capped to 35; theoretical/structural-only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four Synchro bosses at 3000 to 4500 ATK with direct text
  • Dense negation and removal text (9 negation, 11 removal) plus 6 hand traps
  • Strong starter and searcher density (about 0.90 for the core group)
  • Full 15-card Synchro Extra Deck with no empty slots

Weaknesses

  • Illegal copy count on two Semi-Limited cards
  • Loosely coherent main deck (14.5% exact-archetype purity, 24 distinct cards)
  • Zero Side Deck cards, so no post-side plan
  • No combo, guide or tournament data to confirm the median

Critical choke points

  • Synchro Summon requires a DARK Tuner plus non-Tuner material, so losing the Tuner to a hand trap or board wipe stops the boss line
  • Three-copy Ash Blossom and Dominus Impulse are illegal as built and must drop to two copies before the list can be scored normally
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count substitute (a Resonator or Archfiend starter, or a non-restricted interaction card) Restores legality; the deck cannot receive a normal score while it runs three copies of a Semi-Limited card
2 One copy of Dominus Impulse A legal-count substitute with comparable negation Same copy-limit violation; removing it also reduces off-archetype density
3 Off-archetype single-copy tech cards such as Foolish Burial Additional Resonator or Archfiend starters at 2 to 3 copies Raises exact-archetype purity and starter reliability (D1, D10)
4 None (the side deck is empty) A 10 to 15 card Side Deck with negation and Synchro boss-specific answers Gives the list a post-side plan and lifts the adaptability dimension, currently scored 10

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies vs OCG Semi-Limited limit of 2; Main 40 and Extra 15 are within OCG size rules; Side is 0 (0 to 15 allowed); Card text and stats for all 40+15 cards; 15 Synchro Extra Deck cards; Usage stats: 6 of 12 core archetype cards present (50%)
  • Observed: No recorded combo boards for this deck (combos_evidence total 0)
  • Inferred: Core-group opening probability about 0.90 and searcher-group about 0.92 (hypergeometric); Going-second hand-trap availability about 0.65; Negation and removal density read from card text; Combo ceiling and median are text-only inferences
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link or meta-share data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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