Adamancipator Deck #770283 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (59)
- Barrier Statue of the Drought x1
- Beta The Electromagnet Warrior x2
- Block Dragon x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Gearfried the Steel Knight x2
- Koa'ki Meiru Guardian x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Tellusion the Magna Warrior x1
- The Great Gallant Bandit x3
- Witch of the Black Forest x1
- Adamancipator Researcher x1
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Dark Magical Curtain x3
- Flashforce Sword x2
- Hey, Space Trunade! x2
- Magnet Bonding x3
- Pot of Sloth x1
- Triple Tactics Talent x1
- Anti-Spell Fragrance x1
- Appointer of the Red Lotus x1
- Dominus Purge x3
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Artemis, the Magistus Moon Maiden x1
- Cross-Sheep x1
- Dogurad, the Stonetrooper x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- Perfectron Hydradrive Dragon x1
- S:P Little Knight x1
- Zenna's Deceiving Doll Maidens x1
- Baronne de Fleur x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Naturia Beast x1
- Gallant Granite x1
- Number 101: Silent Honor ARK - Soul Asylum x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra Deck Link/Synchro/Fusion boss monsters from the Magnet Warrior and Adamancipator engines (structural read; no recorded boards); Negation and hand-trap disruption (Ash Blossom, Ghost Belle, Ghost Ogre, Maxx C, Droll) to protect a board
- Turn 1 (going first): Open a Rock/EARTH starter (Magnet Bonding, Magnet Warrior Sigma Minus, Adamancipator Researcher) and extend toward a Link or Fusion boss; hold 1-2 hand traps for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Droll) on the opponent's starter, then rebuild from the Adamancipator and Magnet searchers
- Recovery: Searchers and GY-based Magnet/Adamancipator recursion (Magnet Warrior Omega Plus, Beta, Gearfried) to rebuild the board after a clean interruption
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
This list is Illegal in OCG: five cards that are Forbidden in the format (Baronne de Fleur, Barrier Statue of the Drought, Cross-Sheep, Naturia Beast, Triple Tactics Talent) are run at one copy each, so the structural score is shown only as a theoretical read and the final score is capped at 30. Structurally the deck has a usable starter density: the searcher-text group reaches about 85% in the opening five (Inferred, hypergeometric), and the Adamancipator and Magnet cores let it extend into Link and Fusion bosses. Interaction is layered, with 15 hand traps and 18 negation-text cards giving about 84% for at least one hand trap in a going-second six (Inferred). Going-second and median output are weak because the 21 zero-level cards and 18 tech slots dilute the engine: the list has 33 distinct Main Deck cards and only 2 of 72 off-archetype copies carry the exact Adamancipator name (2.7%). No recorded boards, no side deck, and no tournament data exist, so the score rests on the system read, not on the individual card scores, and popularity did not earn any points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher-text card in opening 5) ~0.85; Magnet and Adamancipator cores are only partly present (about 45% of the archetype-core list) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 59 Main Deck cards with 17 singletons, 21 zero-level cards and 18 tech slots suggest a meaningful brick and redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards, so the ceiling is structural only, from Link and Fusion boss access via Magnet and Adamancipator routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and treated as low; the score reflects dilution, not observed results (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two or more independent starter routes (Magnet Bonding, Adamancipator Researcher, Magnet Warrior Sigma Minus) give partial interruption redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion from the GY (Magnet Warrior Omega Plus, Beta, Gearfried) gives some grind, but there is no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Five negation cards plus Solemn Judgment and multiple hand traps give layered interaction, though 15 hand traps are partly dead in some hands (Inferred semantic read, interaction density not measured) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split is unknown; board-breaking relies on hand traps and removal text, with no measured going-second data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Boss Link and Synchro monsters exist, but no end-board ATK or piercing data is available to judge closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 59 cards with a large tech and hand-trap share (18 tech, 15 hand trap) lower the main deck efficiency score (Verified composition, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 of 15 Extra Deck slots are used across Link, Fusion, Synchro and Xyz with some engine overlap; Naturia Beast and Cross-Sheep are Forbidden and the slots are not fully legal (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 30 | The deck has 0 Side Deck cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No dated metagame sample or tournament link; matchup fit is provisional and the illegal list is not valid in the format (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-branch Magnet and Adamancipator sequencing and many hand-trap timing decisions are likely demanding for a new pilot (Inferred) |
How the score was computed
Strategy profile: Primary Midrange with Stun as a secondary read, recorded as Midrange weights only (no blend applied). Structural ≈ 46, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal deck: theoretical structural read only. Raw 0.80*46 + 0.20*35 = 43.8, less banlist modifier -12 = 31.8, capped at 30. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap coverage give a high chance of an early functional hand (Inferred)
- Multiple negation and removal layers, including Solemn Judgment and Ash Blossom, support board protection (Inferred)
- Extra Deck coverage across Link, Synchro and Fusion gives several boss options (Verified composition)
Weaknesses
- Illegal list: five Forbidden cards at one copy each (Verified)
- Low exact archetype purity (2.7%) and many off-archetype tech slots dilute the engine (Verified composition, Inferred)
- No side deck, so there is no post-side adaptability (Verified)
- Zero-level and tech slots raise the brick rate (Inferred)
Critical choke points
- Magnet Bonding and the Magnet Warrior line are a single chain that gates Link and Fusion bosses (Inferred)
- The Forbidden cards would have to be removed before the deck is legal, which changes the engine (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Baronne de Fleur, Barrier Statue of the Drought, Cross-Sheep, Naturia Beast, Triple Tactics Talent | Legal same-archetype or engine cards (for example, additional Magnet Warrior or Adamancipator cards within their copy limits) | The list is illegal; the first fix is to make it legal before any power read is meaningful |
| 2 | One or two tech or zero-level slots | A Side Deck of 15 cards | A side deck provides post-side adaptability, which this list currently lacks (Inferred) |
Evidence & confidence
- Verified: Illegal status: five Forbidden cards run (copy-limit check); Main 59, Extra 15, Side 0; within the OCG size rules; Archetype exact-name purity 2.7%; Searcher-text, hand-trap and negation counts from role tags
- Inferred: P(at least one searcher-text card in opening 5) ~0.85; P(at least one hand trap in going-second 6) ~0.84; Structural dimension scores and the Midrange weight profile; Brick and redundancy risk from tech density
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
- Data gaps: No combos supplied: floor, median and ceiling are structural inference only No tournament link: archetype meta-share and per-pilot match record are absent No win-rate or going-first/second telemetry No side deck: post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample
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