Melodious Deck #770276 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Artifact Lancea x3, Sonata the Melodious Diva x3, Couplet the Melodious Songstress x3. Created Oct 20, 2026 by YGO Mod.

Deck Melodious OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
57± 8/ 100
Power Score
Structural 64
Reliability 56
Going First 68
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 68
Going Second 66
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Link pressure: Schuberta, Bacha, Flowering Etoile and Bloom Diva backed by Perfectron and Underworld Goddess as high-ATK finishers (Inferred from card text and ATK values); Interaction-led attrition: hand traps and negations strip the opponent's engine before the Melodious board takes over
  • Turn 1 (going first): Open on Ostinato or 1st Movement Solo (no monsters on field), Fusion or Special Summon a Melodious monster, and keep Ash Blossom, Droll & Lock Bird or Maxx "C" up for the opponent's first summon or search (Inferred)
  • Turn 2 (going second): Hold a hand trap (13 hand-trap-tagged copies; ~92% to have one in a 6-card hand) to answer the opponent's first set-up, then rebuild the Melodious board with Sonata, Soprano or Couplet (Inferred)
  • Recovery: Recover Melodious monsters from the GY with Soprano and Shopina, and re-run Refrain/Couplet pendulum or Ostinato Fusion from the Deck (Inferred from card text)
  • After siding: No side deck is registered (0 of 15 allowed), so there is no post-side plan; the deck cannot adapt between games of a best-of-3 (verified from legality)

Why it scores here

The deck opens a functional plan reliably: Ostinato or 1st Movement Solo (6 copies) gives about a 58% chance of a no-monster start in a 5-card opening hand, and a broader set of 17 Melodious starter and extender copies gives about a 95% chance of at least one live starter (Inferred, hypergeometric). Its interaction density is the strongest part of the system: 13 hand-trap-tagged cards and 12 removal-text cards produce a ~92% chance of at least one hand trap in a going-second 6-card hand, which is why D7 and D8 score high. Conversion and floor are not observed: there are no recorded boards, so the ceiling (D3) and median (D4) are text-only inferences and the median is scored conservatively. The deck loses points for having no side deck (D12 = 15), for a Limited-heavy list that exposes several key cards to a single-copy restriction, and for a Ostinato-versus-monster-dependent engine conflict. Archetype popularity (the 80-100% usage on Refrain, Ostinato and Ash) was not credited as power, and card scores were not averaged; the score comes from consistency, interaction and resilience measured on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 of Ostinato/1st Movement Solo in 5-card hand) ~0.58; P(>=1 of 17 Melodious starter/extender copies) ~0.95 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 hand-trap cards and conflicting no-monster vs Melodious-on-field starters raise dead-card risk; no side to mitigate (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion/Link ceiling from Schuberta, Bacha, Flowering Etoile, Perfectron, Underworld Goddess; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 48 combos_evidence is empty (total_combos 0); median output cannot be observed (Inferred, conservative)
D5 Interruption Resilience & Route Redundancy 72 6 starters, Soprano/Shopina GY recursion, and 13 hand traps give multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 70 Couplet search, Soprano/Shopina recovery, Pot of Prosperity and Melodious Concerto recursion (Inferred from text)
D7 End-Board & Interaction Quality 78 Infinite Impermanence, Dominus Purge, Ash Blossom, Droll, Maxx C, Veiler, Ghost Ogre, Crossout, Nibiru, Perfectron mass-destroy (Inferred from text)
D8 Going-Second & Board-Breaking Power 75 Going-second P(>=1 hand trap in 6 cards) ~0.92; Nibiru, Perfectron and Underworld Goddess answer a stable board (Inferred)
D9 Offensive Pressure & Closing Power 72 Closing ATKs: Perfectron 5000, Underworld Goddess 3000, Nibiru 3000, Bacha 2500, Schuberta 2400 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 main (min 40), 22 distinct cards, 12 singles; hand-trap and tech overlap dilutes the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 64 Extra Deck full at 15 with 9 Fusion and 6 Link; Schuberta/Bacha 3-copy anchors; Perfectron is single-copy Limited (Verified from composition)
D12 Side Deck Adaptability 15 No side deck (side_count 0); no post-side plan at all (Verified; structural only)
D13 Matchup Coverage & Format Fit 55 Archetype core usage 60% in the 25-row stat list; no dated metagame sample, no tournament link (Provisional)
D14 Pilotability & Error Tolerance 55 Pendulum, Fusion and Link timing plus hand-trap windows raise decision load; combo count unknown (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist_exposure (-2); no_side_deck (-3); engine_conflicts (-2); interaction_redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*64 + 0.20*56 - 5 = 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (Ash x2, Droll, Maxx C, Veiler, Ghost Ogre, Infinite Impermanence, Dominus Purge)
  • Multiple independent starters (Ostinato, 1st Movement Solo, Sonata, Soprano, Couplet, Refrain) with GY recursion
  • Strong closing ATKs in the Extra Deck (Perfectron 5000, Underworld Goddess 3000, Nibiru 3000)

Weaknesses

  • No side deck; no post-side adaptation for best-of-3
  • Ostinato and 1st Movement Solo conflict with monster-dependent payoffs
  • Several single-copy Limited cards form a fragile restriction exposure

Critical choke points

  • Ostinato / 1st Movement Solo as the only no-monster starter pair (6 copies, ~58% in opening hand)
  • Maxx C and Droll as the single-card answers to opponent search and summons (Inferred)
Priority Remove Add Reason
1 0 cards (no side deck registered) A full 15-card side deck with extra answers to the opponent's main engines The deck has zero side slots, so every best-of-3 game repeats the same plan; a side is the largest structural gap (Verified)
2 1x Melodious Illusion 1x additional Melodious monster or starter Melodious Illusion is a one-copy protection trap with no interaction text; a monster starter adds to the 17-copy starter pool and reduces the no-monster dependency (Inferred)

Evidence & confidence

  • Verified: Legal OCG: 40 main, 15 extra, 0 side; all restricted cards at legal copy counts; Copy histogram 1:12, 2:2, 3:8 and Extra Deck 9 Fusion / 6 Link; Usage stats: Refrain, Ostinato 100% core; Ash 80%
  • Inferred: P(>=1 starter) and P(>=1 hand trap) from hypergeometric draw table; Structural ceiling and interaction quality from card text; Engine conflict between no-monster starters and monster-dependent payoffs
  • Provisional: Meta Power (null); Matchup coverage (D13)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample No side deck: post-side plan cannot be evaluated

More OCG Info

Melodious

Melodious Breakdown

 
 

 

 

 

 

 

 
 

 

 
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