Dark Magician Deck #770271 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 50
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 47
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Dark Magician of Destruction, Master of Chaos, Dark Paladin - Wave-Motion, Perfectron) after a Shining Sarcophagus / Gadget Trio search chain; Link and Fusion beatdown through Ash Blossom and Crossout Designator protection, with recursion via Soul Servant
  • Turn 1 (going first): Search Shining Sarcophagus and Dark Magician Girl with Gadget Trio or Future Silence, then use Sarcophagus-gated Special Summons into Extra Deck monsters. The T1 line depends on the Forbidden cards, which cannot be run.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll and Maxx C to answer the opponent's first summon, then rebuild through Dark Magical Curtain and Mulcharmy Fuwalos draws.
  • Recovery: Recur Dark Magician-named cards from the GY with Soul Servant or Shining Sarcophagus, and rebuild the Sarcophagus engine off Gadget Trio search.
  • After siding: Not defined: side deck is empty, so the list has no post-side plan.

Why it scores here

The deck opens reliably on paper: P(at least one searcher in a 5-card opener) is about 0.94, and P(at least one archetype-core card) is about 0.82, both Inferred from the hypergeometric estimates. Its recorded combo data is empty, so the combo ceiling and median are text-only estimates, not observed output. Interaction is broad (7 hand-trap cards, 9 negation-text cards, 8 removal-text cards), but the deck has low exact-name purity (14.5%) and 47 off-archetype copies, which weakens engine coherence. Five Forbidden cards (Triple Tactics Talent, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are run in the list, so the deck is Illegal and receives a capped, theoretical-only score. Popularity (Mulcharmy and Dark Magical Curtain sit in the usage core) did not earn points, and the card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in 5) = 0.935; P(at least one archetype-core card in 5) = 0.82; the engine depends on Forbidden cards for its T1 line (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy brick rate about 0.18 for core-less hands; 14.5% exact-name purity and 47 off-archetype copies raise conflicting-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling is a text-only read of Sarcophagus-gated boss summons (Inferred)
D4 Combo Floor & Median Output 40 No observed median output; floor is judged from starter density and interaction-first lines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps and ash-style negates give multiple interruption answers, but the Sarcophagus engine is a single point of failure (Inferred)
D6 Resource Economy, Recovery & Grind 55 16 searcher-text cards and Soul Servant recursion support the grind; Forbidden cards removed would thin the search pool (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is high by text (7 hand traps, 9 negation, 8 removal), with Ash Blossom and Infinite Impermanence as the core answers (Inferred)
D8 Going-Second & Board-Breaking Power 55 P(at least one hand trap in 6 going second) = 0.71; boss-level Extra Deck threats are present (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK ceiling is high (Perfectron 5000 ATK, Chaos Angel 3500), but the closing summons rely on the illegal cards being removed (Inferred)
D10 Main Deck Efficiency & Flexibility 42 40 main cards with 14.5% exact-name purity, 15 singletons, and 20 level-0 spells/traps; low coherence (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 9 Link, 4 Fusion, 1 Synchro, 1 Xyz; three of the 15 Extra Deck cards are Forbidden, leaving 12 legal Extra cards (Verified)
D12 Side Deck Adaptability 5 Side deck is empty; no post-side adaptation exists in the list (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable, so this stays Provisional
D14 Pilotability & Error Tolerance 40 Many staged Sarcophagus and Extra Deck lines with multiple decision points; high pilot load (Inferred)

How the score was computed

Strategy profile: Combo primary, Toolbox secondary (disclosed, not weighted). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-10); illegal_cap (-9). Final formula: Theoretical-only: Structural 51 and TR 42 give 0.80*51 + 0.20*42 = 49.2 before modifiers; capped to 30 because the list is Illegal (Meta Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (16 cards) gives high starter access
  • Broad interaction package: 7 hand traps, 9 negation-text, 8 removal-text cards
  • Boss-level Extra Deck options with a high ATK ceiling

Weaknesses

  • Illegal as built: five Forbidden cards
  • Low exact-name purity (14.5%) and 47 off-archetype copies
  • No side deck, so no post-side plan
  • No recorded combo boards to validate the ceiling or median

Critical choke points

  • Shining Sarcophagus is the single gate for most Special Summon routes
  • Forbidden cards removed leave the main deck at 38 cards, two short of the 40-card minimum
Priority Remove Add Reason
1 Triple Tactics Talent, Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep Legal replacements of the same function (2 Main Deck cards to reach 40, plus 3 Extra Deck cards to rebuild the link and fusion core) The list is Illegal as built; this is a precondition for any normal score.
2 Off-archetype singletons Additional Dark Magician, Shining Sarcophagus and Gadget Trio cards Raise exact-name purity and engine coherence.
3 None A 15-card side deck with a post-side plan Gives a best-of-3 adaptation plan; currently absent.

Evidence & confidence

  • Verified: Legality: five Forbidden cards in the list; deck is Illegal; Main 40 and Extra 15 are within size rules; side is 0; Exact-name purity 14.5% and 47 off-archetype copies; Searcher text 16, negation 9, removal 8, hand-trap 7
  • Observed: Usage core: 5 of 10 core cards present (50%)
  • Inferred: D1 starter access via hypergeometric estimate; D2 brick proxy and conflict risk; D3/D4 ceiling and median from text only; D5-D9 interaction and resilience read; D14 pilot load
  • Provisional: Meta Power (no dated meta sample); D13 matchup fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power is Provisional without a dated metagame sample Side deck is empty, so post-side performance cannot be estimated

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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