Blitzclique Deck #770265 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Artifact Lancea x3, Crackle Blitzclique x3, Grain Blitzclique x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (58)
- Artifact Lancea x3
- Crackle Blitzclique x3
- Emi Blitzclique x1
- Grain Blitzclique x3
- Lava Golem x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x1
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Surge Blitzclique x3
- Thunder King Rai-Oh x1
- Thunder King, the Lightningstrike Kaiju x1
- Whisker Blitzclique x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x1
- Blitzclique Overvolt x1
- Dimensional Fissure x2
- Foolish Burial Goods x1
- Hideout in the Sky, Coulomb x3
- Pot of Extravagance x2
- Pot of Prosperity x1
- Superconductive Plasma Blast x2
- Triple Tactics Talent x1
- Blitzclique Alternator x2
- Blitzclique Return Stroke x1
- Dominus Purge x2
- Infinite Impermanence x2
- Typhoon x2
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x2
- Thunder Dragon Colossus x2
- Gorgon of Zilofthonia x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- F.A. Dawn Dragster x1
- Juraishin, the Cursed Thunder God x1
- Naturia Beast x1
- Psychic End Punisher x1
- Evilswarm Exciton Knight x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Super Starslayer TY-PHON - Sky Crisis x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Blitzclique Thunder monsters chained through hand-based searches and destruction effects, closing with Whisker Blitzclique (3000 ATK) or a Synchro/Xyz/Link boss; Thunder King Kaiju and Psychic End Punisher as extra-deck boss threats after the Thunder engine is online
- Turn 1 (going first): Turn 1: Surge, Crackle or Grain Blitzclique revealed from hand to destroy a monster or Spell/Trap, then Special Summon a Thunder monster from hand; Turn 2: Blitzclique Alternator or Breakaway to search and extend into a Synchro/Xyz/Link boss
- Turn 2 (going second): Respond on the opponent's turn with Ash Blossom, Ghost Ogre, Infinite Impermanence or Crackle Blitzclique to break their starter, then rebuild through the Thunder search chain
- Recovery: Blitzclique - Steppleader and Emi Blitzclique recover Thunder monsters from the GY to hand, and Pot of Prosperity or Pot of Extravagance refuel the hand
- After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists
Why it scores here
This list is Illegal in OCG (three Ash Blossom, one each of Triple Tactics Talent, F.A. Dawn Dragster, Naturia Beast and Number 41, all Forbidden or over the copy limit), so it receives a structural-only read capped at 30 rather than a normal contextual score. The Blitzclique core is dense: about 96% of hands contain at least one archetype card, and the hand-trap and searcher groups give the deck a real first-turn engine and two independent interaction routes. Its consistency and interaction density carry the structural read, while the lack of combos, a Side Deck and any meta sample keep the combo ceiling, floor and matchup dimensions at inferred or provisional levels. The score comes from consistency, interaction and resilience measured on the deck as a system; it does not come from Blitzclique's archetype popularity or from averaging the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype core card in 5-card opener) ~0.96 across 27 copies; 3-copy starters ~0.24 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 11 hand traps and 20 searchers reduce dead hands, but 27 Thunder-dependent cards risk conflicting hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only: Whisker Blitzclique chains up to 3 Thunder summons plus board destruction (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so median output is unmeasured; floor assumed to be the single-starter bootstrap (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple starters that each destroy or negate and recover from the GY; redundancy across several Thunder revivals (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searcher text in 20 cards and GY recovery through Steppleader and Emi; Pot draws refuel the hand (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Negation text on 12 cards, removal text on 36, 11 hand traps; several layered answers at instant speed (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap group P(>=1 in 6-card hand) ~0.73 gives a reactive opening (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Whisker Blitzclique 3000 ATK, Thunder King Kaiju 3300 ATK, Psychic End Punisher 3500 ATK on the Extra side (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 58-card Main with 30 distinct cards and 17 tech slots; legal only after removing the illegal copies (Verified structure, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots across 12 distinct cards, including 3 illegal Forbidden cards (Verified structure) |
| D12 | Side Deck Adaptability | 10 | The deck has no Side Deck, so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Chains of Thunder-monster summons and reveal-based destruction need careful sequencing; decision load is high (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox weighting for the tech/hand-trap package (approximately 80/20, applied as the Midrange profile with no secondary reweighting). Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-12). Final formula: Unconstrained: 0.80*59 + 0.20*55 = 58, then banlist-exposure modifier -12 = 46. Illegal cap applied: 30 (theoretical/structural only). Meta Power is provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core present in about 96% of opening hands
- Dense interaction: 11 hand traps, 12 negation-text cards, 36 removal-text cards
- Multiple independent starters with recursion through Steppleader and Emi
Weaknesses
- Illegal list: copy-limit and banlist violations must be removed before it is playable
- No Side Deck, so no post-side plan
- Low exact-name archetype purity (28.8%) with heavy Thunder/Greed/Mulcharmy splash
- No recorded combos: the combo ceiling and floor are text-only estimates
Critical choke points
- Thunder monster presence: most lines need a Thunder monster in hand or on field
- Forbidden-card removal is required before the list is legal; the boss Extra cards depend on the same engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring (3 to 2), plus Triple Tactics Talent, F.A. Dawn Dragster, Naturia Beast and Number 41: Bagooska | Legal replacements from the same role (interaction or Thunder search), with no Forbidden cards | Restores legality; the deck cannot receive a normal score while it is illegal |
| 2 | Off-archetype tech cards with low synergy | A 5-10 card Side Deck covering the most common threats | The deck has no Side Deck, so it has no post-side plan (D12 is 10) |
Evidence & confidence
- Verified: Main 58, Extra 15, Side 0; within OCG size limits (40-60 / 0-15); Five copy-limit or banlist violations: Ash Blossom x3, Triple Tactics Talent, F.A. Dawn Dragster, Naturia Beast, Number 41; Archetype core present in 12/12 usage-stat cards; exact-name purity 28.8%
- Inferred: P(>=1 archetype core card in opener) ~0.96; Brick estimate ~0.04 from the core-group proxy; Interaction density and resilience read from card text
- Provisional: Meta Power and matchup fit (no dated meta sample)
- Data gaps: No combos supplied: combo ceiling, floor and median are text-only inference No tournament link: archetype meta-share and pilot record absent No Side Deck: post-side performance and adaptability unmeasurable No win-rate telemetry for OCG: matchup and turn-order signals are inferred
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