Blitzclique Deck #770265 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Artifact Lancea x3, Crackle Blitzclique x3, Grain Blitzclique x3. Created Oct 20, 2026 by YGO Mod.

Deck Blitzclique OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Blitzclique Thunder monsters chained through hand-based searches and destruction effects, closing with Whisker Blitzclique (3000 ATK) or a Synchro/Xyz/Link boss; Thunder King Kaiju and Psychic End Punisher as extra-deck boss threats after the Thunder engine is online
  • Turn 1 (going first): Turn 1: Surge, Crackle or Grain Blitzclique revealed from hand to destroy a monster or Spell/Trap, then Special Summon a Thunder monster from hand; Turn 2: Blitzclique Alternator or Breakaway to search and extend into a Synchro/Xyz/Link boss
  • Turn 2 (going second): Respond on the opponent's turn with Ash Blossom, Ghost Ogre, Infinite Impermanence or Crackle Blitzclique to break their starter, then rebuild through the Thunder search chain
  • Recovery: Blitzclique - Steppleader and Emi Blitzclique recover Thunder monsters from the GY to hand, and Pot of Prosperity or Pot of Extravagance refuel the hand
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

This list is Illegal in OCG (three Ash Blossom, one each of Triple Tactics Talent, F.A. Dawn Dragster, Naturia Beast and Number 41, all Forbidden or over the copy limit), so it receives a structural-only read capped at 30 rather than a normal contextual score. The Blitzclique core is dense: about 96% of hands contain at least one archetype card, and the hand-trap and searcher groups give the deck a real first-turn engine and two independent interaction routes. Its consistency and interaction density carry the structural read, while the lack of combos, a Side Deck and any meta sample keep the combo ceiling, floor and matchup dimensions at inferred or provisional levels. The score comes from consistency, interaction and resilience measured on the deck as a system; it does not come from Blitzclique's archetype popularity or from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core card in 5-card opener) ~0.96 across 27 copies; 3-copy starters ~0.24 each (Inferred)
D2 Opening-Hand Quality & Brick Management 65 11 hand traps and 20 searchers reduce dead hands, but 27 Thunder-dependent cards risk conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text only: Whisker Blitzclique chains up to 3 Thunder summons plus board destruction (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so median output is unmeasured; floor assumed to be the single-starter bootstrap (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple starters that each destroy or negate and recover from the GY; redundancy across several Thunder revivals (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searcher text in 20 cards and GY recovery through Steppleader and Emi; Pot draws refuel the hand (Inferred)
D7 End-Board & Interaction Quality 72 Negation text on 12 cards, removal text on 36, 11 hand traps; several layered answers at instant speed (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap group P(>=1 in 6-card hand) ~0.73 gives a reactive opening (Inferred)
D9 Offensive Pressure & Closing Power 62 Whisker Blitzclique 3000 ATK, Thunder King Kaiju 3300 ATK, Psychic End Punisher 3500 ATK on the Extra side (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 58-card Main with 30 distinct cards and 17 tech slots; legal only after removing the illegal copies (Verified structure, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots across 12 distinct cards, including 3 illegal Forbidden cards (Verified structure)
D12 Side Deck Adaptability 10 The deck has no Side Deck, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Chains of Thunder-monster summons and reveal-based destruction need careful sequencing; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox weighting for the tech/hand-trap package (approximately 80/20, applied as the Midrange profile with no secondary reweighting). Structural ≈ 59, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-12). Final formula: Unconstrained: 0.80*59 + 0.20*55 = 58, then banlist-exposure modifier -12 = 46. Illegal cap applied: 30 (theoretical/structural only). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in about 96% of opening hands
  • Dense interaction: 11 hand traps, 12 negation-text cards, 36 removal-text cards
  • Multiple independent starters with recursion through Steppleader and Emi

Weaknesses

  • Illegal list: copy-limit and banlist violations must be removed before it is playable
  • No Side Deck, so no post-side plan
  • Low exact-name archetype purity (28.8%) with heavy Thunder/Greed/Mulcharmy splash
  • No recorded combos: the combo ceiling and floor are text-only estimates

Critical choke points

  • Thunder monster presence: most lines need a Thunder monster in hand or on field
  • Forbidden-card removal is required before the list is legal; the boss Extra cards depend on the same engine
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (3 to 2), plus Triple Tactics Talent, F.A. Dawn Dragster, Naturia Beast and Number 41: Bagooska Legal replacements from the same role (interaction or Thunder search), with no Forbidden cards Restores legality; the deck cannot receive a normal score while it is illegal
2 Off-archetype tech cards with low synergy A 5-10 card Side Deck covering the most common threats The deck has no Side Deck, so it has no post-side plan (D12 is 10)

Evidence & confidence

  • Verified: Main 58, Extra 15, Side 0; within OCG size limits (40-60 / 0-15); Five copy-limit or banlist violations: Ash Blossom x3, Triple Tactics Talent, F.A. Dawn Dragster, Naturia Beast, Number 41; Archetype core present in 12/12 usage-stat cards; exact-name purity 28.8%
  • Inferred: P(>=1 archetype core card in opener) ~0.96; Brick estimate ~0.04 from the core-group proxy; Interaction density and resilience read from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample)
  • Data gaps: No combos supplied: combo ceiling, floor and median are text-only inference No tournament link: archetype meta-share and pilot record absent No Side Deck: post-side performance and adaptability unmeasurable No win-rate telemetry for OCG: matchup and turn-order signals are inferred

More OCG Info

Blitzclique

Blitzclique Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top