Kashtira Deck #770241 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Fire King Courtier Ulcanix x3. Created Oct 20, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
20± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Kashtira Fenrir and Kashtira Unicorn beatdown backed by Fire King and Mulcharmy boards (Inferred from card text; no combo evidence); Link and Xyz pressure from Promethean Princess, Garunix Eternity and Salamangreat Raging Phoenix (Inferred)
  • Turn 1 (going first): Open Kashtira starters and Ash Blossom / Solemn interaction, then convert with a Kashtira beater (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Nibiru) to stop the first summon, then Fire King or Mulcharmy follow-up (Inferred)
  • Recovery: Fire King and Kashtira searchers (Legendary Fire King Ponix, Kashtiratheosis, Kashtira Birth) to rebuild from the GY and Deck (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The deck is Illegal for OCG: seven copy-limit violations include three Forbidden cards (Kashtira Fenrir x3, Called by the Grave, Triple Tactics Talent) and several Limited or Semi-Limited cards run above their allowed copies, so the score is capped and reflects structural read only. Structurally, the 63% chance of at least one of the ten Kashtira core cards in a going-first five-card hand suggests a reasonably accessible engine, and the 14 hand traps give it interaction density on the going-second turn. Its weaknesses are a split identity across Kashtira, Fire King, Mulcharmy and Charmer sub-archetypes (exact Kashtira purity 11.1%) and the absence of any recorded boards or Side Deck, so the floor and median output cannot be measured. The score was built from consistency, interaction and resilience on the system, not from averaging card scores, and the archetype's popularity (its guide and top-tier reputation) earned no points on its own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one Kashtira core card in a going-first hand of 5) ≈ 0.63; 10 core copies in the Main Deck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mixed sub-archetype hands with 14 hand traps and 16 searchers; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling read from card text only, e.g. Fenrir and Unicorn beatdown (Inferred)
D4 Combo Floor & Median Output 40 No combo median available; output judged from card text and starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple starters (Fenrir, Unicorn, Riseheart, Fire King Kirin) and recursion via Mulcharmy and Kashtira GY effects (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and Kashtiratheosis / Kashtira Birth provide card economy, but Fire King and Mulcharmy lines are card-disadvantage prone (Inferred)
D7 End-Board & Interaction Quality 65 14 hand traps plus Solemn Judgment and Lightning Storm-style removal text; durability of interaction not measured (Inferred)
D8 Going-Second & Board-Breaking Power 55 14 hand-trap density on the going-second turn plus Nibiru and Fire King removal text (Inferred)
D9 Offensive Pressure & Closing Power 50 Kashtira beaters at 2500 ATK and Garunix at 3000 ATK; no end-board telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 Main Deck cards across 28 distinct names; only 8 exact Kashtira copies, 64 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 11 Link and 4 Xyz Extra Deck cards spread across sub-archetypes with no single engine (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck present (side_count 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype is popular in guides only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype sequencing with many restricted copies and Forbidden cards to remove before play (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (structural weights used as Midrange profile). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame, so Meta is provisional: 0.80*51 + 0.20*40 = 48.8, minus the 12-point banlist modifier = 36.8; the Illegal cap sets the final score to 20 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Accessible engine: core Kashtira cards appear in about 63% of going-first opening hands
  • Dense interaction: 14 hand traps and 12 negation-text cards
  • Redundant searchers (16) for continuity after interruption

Weaknesses

  • Illegal list: seven copy-limit violations, including three Forbidden Kashtira Fenrir
  • Diffuse identity: only 8 exact Kashtira copies, the rest spread across Fire King, Mulcharmy and other sub-archetypes
  • No Side Deck, so no post-side plan
  • No recorded boards, so the combo floor, median and ceiling cannot be measured

Critical choke points

  • Kashtira Fenrir is Forbidden and runs three copies; without it the main engine loses its primary beater
  • Ash Blossom and Solemn Judgment copy limits make the interaction package illegal as built
Priority Remove Add Reason
1 Kashtira Fenrir (3), Called by the Grave (1), Triple Tactics Talent (1) Legal Kashtira or Fire King cards at legal copies Forbidden cards cannot be played; the list is illegal until these are removed
2 One copy each of Ash Blossom and Solemn Judgment, one Droll & Lock Bird, one Kashtira Unicorn Legal-count replacements or Kashtira Riseheart copies Brings copy counts within the Limited and Semi-Limited caps
3 None (deck has no Side Deck) A 15-card Side Deck Enables a post-side plan and lets the deck adapt to matchups

Evidence & confidence

  • Verified: Deck is Illegal: 7 copy-limit violations and 3 Forbidden cards in the Main Deck; Main Deck 57 cards, Extra Deck 15, Side 0, all within OCG size rules; Kashtira is 8 exact copies and 11.1% exact-name purity; Kashtira Fenrir is Forbidden in the OCG banlist field
  • Observed: Guide 387 (Kashtira Control build) exists and calls Kashtira a top-tier archetype (guide text, not a result)
  • Inferred: P(at least one core in going-first five) ≈ 0.63 from hypergeometric estimate; Interaction density is high from hand-trap and negation text counts; Going-second plan is a hand-trap-then-follow-up pattern from card text
  • Provisional: Meta Power is null (no dated metagame sample); Matchup fit and tournament reliability are not measured
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate or brick telemetry in YGOVN for this deck No Side Deck supplied, so post-side plan cannot be scored Meta Power is provisional without a dated metagame sample Deck title is null in the export

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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