Armed Dragon Deck #770235 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Blaster, Dragon Ruler of Infernos x3, Elemental Saga Doriado x3, Spectral, Dragon Ruler of Flickers x3. Created Oct 20, 2026 by YGO Mod.

Deck Armed Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
53± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 60
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 52
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 7 Dragon Ruler monsters (Blaster, Tempest, Tidal, Redox) and Dragon Ruler Xyz (Chasma, Eclipse, Disaster) that stack ATK and remove or negate opposing cards; Armed Dragon Thunder LV7 / Pile Armed Dragon and Synchro bosses (Bystial Dis Pater, Ruddy Rose Dragon, Arms of Genex Return Zero)
  • Turn 1 (going first): Open with a Dragon Ruler starter (Burner, Lightning, Reactan, Stream or Spectral) to reach a Level 7 Dragon Ruler, then Xyz or Synchro into a boss while Here There Be Dragons or Sacred Sword keep the hand full
  • Turn 2 (going second): Use the same starter chain from a six-card hand, leaning on Sandwich Day and Dragon Ruler searches; the Extra negations (Eclipse, Bystial, Ruddy Rose, Genex) are the disruption answer
  • Recovery: Banish and recycle Dragon Ruler monsters from the GY through Here There Be Dragons and the Dragon Ruler revival effects, then rebuild the boss from the remaining Level 7 Dragons
  • After siding: No side deck is registered, so there is no post-side plan; the deck replays the same 45 cards each game

Why it scores here

The deck is built around the Dragon Ruler engine, which has many Level 7 starters and a strong searcher package (19 searcher-text cards, P(at least one in a 5-card hand) about 0.95), so the opening is usually live. Its ceiling comes from Dragon Ruler Xyz and Synchro bosses with 2800 to 3500 ATK, backed by four Extra-Deck negations, which earns the closing and interaction dimensions. The median is held down by a low archetype purity of 6.7% (four Armed Dragon, three Rose and three Doriado cards sitting beside sixteen Dragon Rulers), single-copy off-engine cards that can brick, and no recorded boards to confirm how often the line actually completes. The side deck is empty, so post-side adaptability scores very low. Score comes from consistency, closing power and interaction across the whole system, not from Dragon Ruler's popularity or from averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in a 5-card hand) about 0.95 and many Level 7 starters; the starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 single-copy and 6 double-copy cards, with off-engine singles (Armed Dragon, Rose, Knight, Testudo) that can brick; no hand traps (Inferred)
D3 Combo Conversion & Ceiling 60 Dragon Ruler Xyz and Synchro ceilings are structurally strong, but no recorded boards exist to confirm them (Inferred)
D4 Combo Floor & Median Output 48 No median power index or board distribution is supplied, so the floor is an estimate from text only (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Several independent starters (Burner, Lightning, Reactan, Stream, Spectral) and a GY recursion route give the deck more than one line after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher-heavy text (19 cards) and GY banish recursion support grind, though the search is largely Dragon-Ruler-only (Inferred)
D7 End-Board & Interaction Quality 65 Four Extra-Deck negation effects (Eclipse, Bystial Dis Pater, Ruddy Rose, Arms of Genex Return Zero) give layered end-board interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on the same starter chain plus Extra negations, with no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses at 2800 to 3500 ATK (Chasma 3000, Bystial 3500, Ruddy Rose 3200, Blaster 2800) give strong closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 45 main-deck cards with 23 distinct cards and archetype purity of 6.7% show a diluted engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards are a coherent Dragon Ruler core with Synchro and Xyz bosses, but four archetypes share the slots (Verified composition, Inferred flex)
D12 Side Deck Adaptability 15 No side-deck cards are registered, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated metagame data is supplied; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Chained Dragon Ruler discard-and-summon effects and Armed Dragon Level choices add decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, with Combo as a secondary context read (no separate blend ratio applied; the Midrange weight table is used as is). Structural ≈ 57, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Low archetype purity (-3); Empty side deck (-2); Dense starter package (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*57.18 + 0.20*52 - 3 = 53.1

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Dragon Ruler starter and searcher package keeps the engine live in most opening hands
  • Level 7 Dragon Ruler and Xyz bosses reach 2800 to 3500 ATK
  • Four Extra-Deck negation effects give layered interaction at the end of a board

Weaknesses

  • Archetype purity is very low, so the engines compete for main-deck slots
  • Single-copy Armed Dragon, Rose and Knight cards are likely dead draws
  • No side deck, so there is no answer to a bad matchup

Critical choke points

  • Burner, Lightning, Reactan, Stream and Spectral are the starters; losing them to hand disruption removes the Level 7 access
  • Dragon Ruler Xyz bosses depend on Level 7 Dragon Rulers in the GY or banishment
Priority Remove Add Reason
1 Odd-off-theme single copies such as Testudo erat Numen or Knight Armed Dragon A second Dragon Ruler starter or a Dragon Ruler searcher Raises engine access and cuts dead singles, which would improve D2 and D1 without changing the core
2 One Sacred Sword of Seven Stars or Sandwich Day A side-deck card or a Dragon Ruler Synchro/Xyz boss Adds a post-side plan and a closing option; the current list has no side deck at all

Evidence & confidence

  • Verified: Legal status with 45 main, 15 extra, 0 side cards and no violations; Card stats and text for every listed card; Archetype purity of 6.7% and 19 searcher-text cards
  • Inferred: Opening-hand starter access of about 0.95 from the hypergeometric estimate; Brick rate and the value of the single-copy off-engine cards; Going-first and going-second estimates from structure alone; Negation quality of the four Extra-Deck interaction cards
  • Provisional: Meta power and matchup fit, since no dated metagame sample is supplied; Floor and median output, since no boards are recorded
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is provisional without a dated metagame sample No side deck registered, so post-side behaviour cannot be scored

More OCG Info

Armed Dragon

Armed Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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