Vanquish Soul Deck #770233 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Vanquish Soul Rocks) and K9 Xyz monsters, reached through Vanquish Soul starters and Stake your Soul! / Start! searches.; Hand-trap-supported interaction (Ash Blossom, Ghost Belle, Droll & Lock Bird) that protects the board while the engine assembles.
  • Turn 1 (going first): Open Vanquish Soul Dr. Mad Love or Jiaolong, search a Vanquish Soul monster or Start!, then Special Summon through Stake your Soul! toward a Rank 4 or Link 1 Vanquish Soul.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Infinite Impermanence or Droll & Lock Bird to answer the opponent's first summon, then rebuild through Vanquish Soul searchers.
  • Recovery: Recover from a negated starter by using a second Vanquish Soul hand-revealing Special Summon (Hollie Sue, Pantera) and K9-X Forced Release to rebuild a board.
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot change its answers between games.

Why it scores here

The deck is scored as a system: an Illegal OCG list (four copy-limit or banlist violations, including one Forbidden card) caps the result at 30 and makes the evaluation theoretical and structural only. Its strongest reliable feature is the Vanquish Soul starter package: the hypergeometric estimate puts the archetype core at about 98% to have at least one card in a 5-card opening hand (Inferred), so the engine usually becomes live. Interaction is dense, with 13 hand traps, 9 negation texts and 15 removal texts, which earns the going-second and endboard interaction scores. Those scores are held back by a 31% exact-archetype purity (48 off-archetype copies across K9, Mulcharmy, Bystial, Greed, Harpie and others), which creates engine conflicts and brick risk, and by the lack of any Side Deck or recorded combo boards. Popularity and archetype usage did not earn points; the usage statistics only show that the core is real and accessible, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of a 3-copy starter in a 5-card hand) ≈ 0.25 each, archetype core ≈ 0.98 in hand; starters are redundant but spread across families (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps, 19 tech and 3 floodgate cards plus several non-engine dead-ish spells raise conflicting-hand risk; full-brick proxy not computed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is text-only from Vanquish Soul, K9 and Number Xyz boss effects (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo floor or median available; floor is estimated from starter redundancy only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent starters and hand-trap responses give some continuation, but no recorded second-line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 58 16 searcher-text cards, Pot of Prosperity, Mulcharmy draws and Vanquish Soul search give good grind; 'Pot' and Forbidden Triple Tactics Talent are illegal (Inferred)
D7 End-Board & Interaction Quality 72 13 hand traps, 9 negation texts, 15 removal texts and Harpie's Feather Duster give broad, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap group ≈ 0.82 in a 6-card hand plus Droll & Lock Bird and Ghost Belle; board-breaking is text-inferred (Inferred)
D9 Offensive Pressure & Closing Power 60 Caesar Valius 3000 ATK, Umbral Horror Masquerade 3000 ATK, Silent Honor 2800 ATK and Ripper 2300 ATK; no direct or piercing text confirmed (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 55 Main with only 30 distinct cards; 31% exact-archetype purity and 48 off-archetype copies lower coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 48 15 Extra slots used: 12 Xyz and 3 Link across Vanquish Soul, K9, Number and Skyblaster, so extra-deck coverage is broad but split (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 allowed), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-engine plan with several hand-revealing summons, many decision points and an illegal list makes it hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 51.4 before modifiers; modifiers total -12 gives 39.4, then capped to 30 because the list is Illegal (Triple Tactics Talent is Forbidden; four copy-limit violations).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in the opening hand (≈98%, Inferred), so the engine usually comes online.
  • Dense hand-trap and negation package (13 hand traps, 9 negation texts) gives good going-second interaction.
  • Broad Xyz and Link Extra Deck coverage with several 3000-ATK boss options.

Weaknesses

  • Illegal list: four copy-limit violations and one Forbidden card.
  • Low exact-archetype purity (31%) with 48 off-archetype copies, creating engine conflicts and brick risk.
  • No Side Deck, so no post-side adjustment and no matchup flexibility.
  • No recorded combos or tournament data, so the score rests on text and probability inference.

Critical choke points

  • Any opening that lacks a Vanquish Soul starter, since most lines depend on a Level 4 or 5 Vanquish Soul search.
  • Forbidden Triple Tactics Talent and over-limit Razen, Izuna and Ash Blossom must be removed before the list can be played.
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) A legal Vanquish Soul or hand-trap card A Forbidden card makes the list illegal and cannot be run in OCG.
2 One copy each of Vanquish Soul Razen (3 to 1), K9-17 Izuna (3 to 2) and Ash Blossom & Joyous Spring (3 to 2) Legal-copy Vanquish Soul or K9 replacements Brings the list within copy limits so it can be scored normally.
3 Off-archetype tech cards with low synergy (Harpie's Feather Duster, Dimensional Fissure) Vanquish Soul or K9 monsters or a Side Deck Raises archetype purity and gives post-side flexibility.

Evidence & confidence

  • Verified: Legality: Illegal (four violations, one Forbidden card).; Main 55, Extra 15, Side 0; within OCG size rules for Main and Extra.; Archetype core ≈ 0.977 in a 5-card hand (hypergeometric).; Archetype purity 31.4% (22 of 70 exact-archetype copies).
  • Inferred: Starter access and brick risk from probability and card text.; Interaction quality from negation and removal text counts.; Going-second and endboard quality from hand-trap group probability.; Combo ceiling and floor from text only (no recorded boards).
  • Provisional: Meta Power (null, no dated metagame sample).; Matchup and format fit (D13).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry: going-first, going-second and matchup rates are unknown. Meta Power is Provisional unless a dated metagame sample is supplied. No Side Deck, so post-side performance cannot be assessed.

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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