Bystial/Byssted Deck #770231 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-17 Izuna x3
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x1
- Vanquish Soul Jiaolong x3
- Vanquish Soul Pantera x1
- Vanquish Soul Razen x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- "A Case for K9" x1
- Dimensional Fissure x3
- Harpie's Feather Duster x1
- K9-X Forced Release x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Stake your Soul! x3
- Triple Tactics Talent x1
- Vanquish Soul, Start! x1
- Infinite Impermanence x3
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C101: Silent Honor DARK x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
- Vanquish Soul Rocks x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Extra-Deck Xyz/Link boards from the Vanquish Soul and K9 pools (Vanquish Soul Caesar Valius, K9-X "Werewolf", Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS) backed by hand-trap protection.; Bystial Dragon beatsticks (Bystial Druiswurm and Bystial Magnamhut, one copy each) that Special Summon from hand by banishing a LIGHT/DARK monster from either GY.
- Turn 1 (going first): Search and Special Summon Vanquish Soul monsters (Vanquish Soul, Start!, Dr. Mad Love, Heavy Borger, Pantera) to reach an Xyz or Link Summon, using Ghost Belle, Droll & Lock Bird and Ash Blossom as protection.
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Nibiru, Infinite Impermanence, Droll & Lock Bird) stop the opponent's first board, then Xyz and Link Summon to take over.
- Recovery: Rebuild through the Xyz/Link recursion of Vanquish Soul Rocks and Rock of the Vanquisher, plus the GY Special Summon from Ghost Belle and Bystial Druiswurm.
- After siding: None: the deck has no Side Deck (side_count 0), so there is no evidenced post-side plan.
Why it scores here
This list is Illegal in OCG: three copies each of Ash Blossom & Joyous Spring, Vanquish Soul Razen and K9-17 Izuna exceed their Semi-Limited/Limited caps, and Triple Tactics Talent (Forbidden) is run. The deck is capped at 30 as a theoretical, structural-only read and does not receive a normal Final Contextual score. The structural read (about 54) comes from the system: 13 hand traps and about 9 negation texts give strong going-second interaction, and 16 searchers with an 83% chance of at least one in a 5-card hand give reasonable access to the Vanquish Soul and K9 engines. Those strengths are offset by 17 non-monster slots in a 55-card main, a fragmented engine that mixes Vanquish Soul, K9 and Mulcharmy, and no Side Deck. Popularity did not earn points: the archetype label is Bystial/Byssted, but only two cards carry that name, and the score did not average any individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in 5 cards) ≈ 0.25, searcher group P ≥ 1 in hand ≈ 0.83, core-archetype group P ≈ 0.61; engine split across Vanquish Soul, K9 and Mulcharmy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 38 monsters vs 17 non-monster slots; 13 hand traps and conflicting Normal Summon and attribute-reveal requirements give some dead starts (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combo boards; ceiling is text-only (Vanquish Soul Rocks Xyz recursion, Caesar Valius and Werewolf boss lines) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so no median or floor output exists; only text-level reasoning (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 13 hand traps plus Xyz/Link recursion give several independent answers to a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion through Ghost Belle, Rocks and Rock of the Vanquisher supports rebuilds, but the Xyz-heavy extra deck spends material quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Ghost Belle, Nibiru, Infinite Impermanence, Droll & Lock Bird, Harpie's Feather Duster and Dimensional Fissure give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand-trap group P ≥ 1 in a 6-card going-second hand ≈ 0.82 with negation text on several cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK up to 3300 (K9-X Werewolf) and 3000 (Caesar Valius, ZEUS), with direct-attack text on Werewolf (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55-card main with 17 singletons and about 19 tech slots; a Forbidden card is included and the main has no compact core (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards (12 Xyz, 3 Link) with multiple K9 and Vanquish Soul options; no extra-deck summon route data (Inferred) |
| D12 | Side Deck Adaptability | 20 | side_count is 0, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; only the archetype label is known (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Vanquish Soul attribute reveals and K9 Xyz chains demand precise sequencing (Inferred) |
How the score was computed
Strategy profile: primary Midrange; secondary Toolbox folded in as a note only, not blended. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist and copy-limit violations (-10); no side deck (-2). Final formula: Meta provisional: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52.2; modifiers -12 gives 40; Illegal cap applied to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 hand traps and about 9 negation texts give strong going-second interaction
- 16 searchers with about 83% chance of at least one in a 5-card hand
- Extra-Deck bosses with high ATK (K9-X Werewolf 3300, Caesar Valius 3000, ZEUS 3000)
Weaknesses
- Illegal in OCG: four copy-limit or banlist violations
- No side deck, so no post-side plan
- Archetype label Bystial/Byssted is not reflected in the list (two cards carry the name)
- 17 non-monster slots in a 55-card main, with several one-of tech cards
Critical choke points
- Single-copy Vanquish Soul hand reveals and K9 Xyz chains need specific resources to continue
- Going-first starts rely on a searcher chain with no evidenced backup route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (Forbidden in OCG) | A legal card or nothing; this card cannot be run in OCG | Forbidden cards make the list Illegal regardless of any other change |
| 2 | 1 copy each of Ash Blossom & Joyous Spring, Vanquish Soul Razen and K9-17 Izuna (3 to 2, 2 to 1, 3 to 2 as legal caps require) | Equivalent-role legal filler, e.g. a second Droll & Lock Bird slot is not legal (Limited); prefer an unlimited hand trap or searcher | Restores legality so the deck can receive a normal Final Contextual score |
| 3 | Two or three off-archetype tech cards | Side Deck of up to 15 cards covering the most-played opposing boards | Creates a post-side plan, which is currently absent |
Evidence & confidence
- Verified: Main 55 / Extra 15 / Side 0 counts are within OCG size rules; Four copy-limit or banlist violations (Ash Blossom, Vanquish Soul Razen, K9-17 Izuna, Triple Tactics Talent); Card text and banlist statuses from the evidence pack; Usage stats: five core cards present at 100%; Copy histogram 1:17, 2:1, 3:12
- Inferred: Hypergeometric starter and searcher probabilities; Hand-trap going-second strength from text and probability; Structural dimension scores and final cap reasoning
- Provisional: Meta Power (no dated sample); Format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred only No side deck, so post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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