Crimson Dragon Deck #770225 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Effect Veiler x3, Majestic Absorption x3, Synchro Emergency x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Ghost Gardna x1
- Healing Wave Generator x1
- Quillbolt Hedgehog x1
- Shield Warrior x1
- Shield Wing x1
- Sonic Chick x1
- Speed Warrior x1
- Swift Scarecrow x1
- Turbo Booster x1
- Turret Warrior x1
- Debris Dragon x1
- Drill Synchron x1
- Effect Veiler x3
- Hyper Synchron x1
- Junk Synchron x1
- Nitro Synchron x1
- Road Synchron x1
- Turbo Synchron x1
- Domino Effect x1
- Double Summon x1
- Fighting Spirit x1
- Half Shut x1
- Junk Barrage x1
- Majestic Absorption x3
- Monster Reborn x1
- Release Restraint Wave x1
- Tuning x1
- Confusion Chaff x1
- Defense Draw x1
- Descending Lost Star x1
- Graceful Revival x1
- Remote Revenge x1
- Scrap-Iron Scarecrow x1
- Synchro Emergency x3
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45.5 |
| Going First | 44 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 40 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Extra Deck beaters (Shooting Quasar Dragon, Shooting Star Dragon, Road Warrior, Nitro Warrior, Drill Warrior) summoned off a Synchron/Junk tuner plus non-Tuner base, with hand traps protecting the board.; Stardust Dragon protection and Majestic Absorption pressure when Stardust Dragon is live (1 copy only).
- Turn 1 (going first): Normal Summon a Tuner (Turbo, Drill, Road, Hyper or Nitro Synchron), add or find a second monster, Synchro Summon a 5-8 Level Synchro, then keep Effect Veiler or Synchro Emergency for the opponent's Main Phase.
- Turn 2 (going second): Hold Effect Veiler x3 (negate on the opponent's Main Phase) and Synchro Emergency x3 as hand interaction, then rebuild a Synchro board through Tuning or Graceful Revival recursion.
- Recovery: Graceful Revival and Junk Synchron/Quillbolt Hedgehog recursion from the GY, plus Tuning to search a Synchron Tuner; no reliable draw engine beyond Defense Draw and Drill Synchron's optional draw.
- After siding: No Side Deck is registered in this export, so no post-side plan exists; the deck cannot adapt between games.
Why it scores here
The deck reliably opens a Synchro engine only when a Tuner is in hand, and the 12 single-copy Tuners give it several Tuner routes, though a 2-card bootstrap is only about 0.13 to 0.34 per starter in the opening hand. It converts into pressure through a strong Synchro Extra Deck (Shooting Quasar Dragon at 4000 ATK, Shooting Star Dragon at 3300) but no recorded boards exist, so the ceiling and median are text-only inference. It survives disruption through three Effect Veiler, three Synchro Emergency, and several negate-style Scarecrow and Synchron effects, and it recovers through Graceful Revival and GY Synchron/Junk recursion. It has no side deck and no archetype core (0 of 19 standard core cards present), so its archetype label does not drive the score. Popularity was not credited, and no card scores were averaged; the score comes from the system's engine access, interaction, and extra-deck coverage less the missing side and the dead-card risk of three Majestic Absorption against one Stardust Dragon.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 Tuner in opening 5) is high across seven Synchron/Junk tuners, but each individual starter is single-copy at 0.125; Stardust-specific starters are 1 copy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Three Majestic Absorption depend on a single Stardust Dragon and one searcher (Tuning) exists; hands with no Tuner or no non-Tuner partner are common (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combos; ceiling read from Shooting Quasar Dragon and Shooting Star Dragon extra-deck conditions and negate-plus-summon text (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards recorded, so median output is unmeasured; median assumed to sit below ceiling because many lines need a Tuner plus a specific Extra Deck target (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Three Effect Veiler and three Synchro Emergency plus Scarecrow/Shield Wing give redundant interaction; recursion from GY via Graceful Revival and Junk Synchron (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Only Tuning searches and Defense Draw/Drill Synchron draw; little card-advantage engine, so grind is limited (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Eleven negation-text cards and eleven removal-text cards; Descending Lost Star, Half Shut, Remote Revenge and Monster Reborn add layering (Inferred, text-derived) |
| D8 | Going-Second & Board-Breaking Power | 45 | Three Effect Veiler and one Confusion Chaff challenge a board on the opponent's turn; no board-breaker beyond Stardust Dragon's 1-copy negate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra-deck ATKs reach 4000 (Shooting Quasar Dragon) and 3300 (Shooting Star Dragon); no direct-damage or piercing bridge beyond Drill Synchron (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 cards, 34 distinct, 3 copies of six cards; many single-copy archetype and tech cards, and off-archetype Majestic/Stardust packages dilute consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Synchro in Extra, covering Level 4 to 12 Synchros and Tuner options; no Extra Deck mandatory-card dependence in this list (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered in this export (0 cards), so there is no post-side adaptation; no post-side performance data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share unavailable, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Synchro sequencing with multiple tuner routes and decision points across hand traps and GY recursion; moderate step count (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45.5, Going First ≈ 44, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Dead-card risk (Majestic Absorption x3 with one Stardust Dragon) (-3); Archetype label mismatch (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 45.5, TR 40, pre-modifier 44.4, modifiers -5 => 39
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.13 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eleven-plus negation-text cards and three Effect Veiler give layered interaction
- Fourteen Synchro Extra Deck options cover Levels 4 to 12 with strong ATK ceilings
- Multiple Tuner routes plus GY recursion (Graceful Revival, Junk Synchron) give some route redundancy
Weaknesses
- No Side Deck in the export, so no post-side adaptation
- Three Majestic Absorption depend on one Stardust Dragon
- No archetype core: 0 of 19 usage-core cards present, and no combos or meta sample to validate the plan
Critical choke points
- A Tuner in hand is required for almost every Synchro line
- Stardust Dragon (1 copy) is the only protection for the Stardust/Majestic package
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Majestic Absorption (x3) | A card that works without Stardust Dragon, or a second Stardust/Synchro enabler | Removes dead-card risk from three copies that need a single live target. |
| 2 | Off-plan single-copy tech cards with weak board impact | A second Tuner or searcher to raise starter access | Improves D1 and D2 consistency, the largest weakness. |
| 3 | None (no Side Deck registered) | A 5 to 10 card Side Deck if the format allows it | Would unlock D12 adaptability, currently 20. |
Evidence & confidence
- Verified: Legal in OCG; Monster Reborn Limited, 1 copy run (legal); 40 Main, 14 Extra, 0 Side (size rules 40-60 / 0-15); Usage-core: 0 of 19 standard cards present
- Inferred: Consistency: single-copy starter P 0.125 and 3-copy P 0.338 (hypergeometric); Interaction density: 11 negation and 11 removal text cards; Ceiling and median from extra-deck text only
- Provisional: Meta Power (null, no dated sample); Format fit and matchup coverage (no tournament data)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred Meta Power provisional without a dated metagame sample no side deck registered in this export
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