Nordic Deck #770196 — Yu-Gi-Oh! OCG
40 Main, 10 Extra, incl. Nordic Relic Draupnir x3, Dverg of the Nordic Alfar x2, Garmr of the Nordic Beasts x2. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Dverg of the Nordic Alfar x2
- Garmr of the Nordic Beasts x2
- Ljosalf of the Nordic Alfar x2
- Mimir of the Nordic Ascendant x1
- Tanngnjostr of the Nordic Beasts x2
- Tanngrisnir of the Nordic Beasts x2
- Tyr of the Nordic Champions x1
- Guldfaxe of the Nordic Beasts x2
- Mara of the Nordic Alfar x1
- Svartalf of the Nordic Alfar x1
- Valkyrie of the Nordic Ascendant x1
- Vanadis of the Nordic Ascendant x1
- Dark Hole x1
- Forbidden Chalice x1
- Forbidden Dress x1
- Forbidden Lance x1
- March Towards Ragnarok x2
- Monster Reborn x1
- Nordic Relic Draupnir x3
- The Nordic Lights x1
- Gleipnir, the Fetters of Fenrir x2
- Nordic Relic Brisingamen x2
- Nordic Relic Gungnir x2
- Nordic Relic Laevateinn x2
- Nordic Relic Megingjord x2
- Solemn Authority x1
Extra Deck (10)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Synchro
- Format: ocg
Legality
Main 40 / Extra 10 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon a large Extra Deck monster (Odin, Thor, Loki, Leo, Ascension Sky Dragon) from a Nordic/Aesir board built by searcher-driven Normal Summons.; Board pressure from Nordic Beast and Alfar Synchro plays with Tyr and The Nordic Lights to protect the field.
- Turn 1 (going first): Normal Summon a Nordic searcher (Dverg, Svartalf, Ljosalf) to add a second Nordic, then Synchro Summon from the field. Set Nordic Relic traps as backup.
- Turn 2 (going second): Respond to the opponent's board with Forbidden Chalice, Forbidden Lance, Dark Hole, or Nordic Relic Laevateinn, then rebuild through Monster Reborn or Mimir's GY recursion.
- Recovery: Recursion through Mimir (GY revive), Nordic Relic searchers returning relics from the GY, and Dverg/Draupnir's GY add-to-hand effects.
- After siding: No side deck is registered, so no post-side plan is possible. Best-of-3 play is unsupported as built.
Why it scores here
The deck is Illegal in OCG because Beelze of the Diabolic Dragons is Forbidden and is run as a Synchro in the Extra Deck, so it receives a capped structural-only read rather than a normal final score. Its Nordic searchers (eight searcher-text cards, P(at least one in a 5-card hand) ≈ 0.69) give a reasonable chance of a live T1 plan, but the core Nordic engine is only partly matched by exact-name cards (52% purity) and two Aesir/Nordic lines split the engine. Interaction is the strongest area: Dark Hole, Forbidden Chalice and Lance, Laevateinn, Gungnir, and Loki's negate give real end-board breadth. The deck has no recorded combos, no side deck, and no tournament data, so the floor and median are text-based inference only. The score was not obtained by averaging card scores, and the Nordic archetype's usage data does not raise it because only one of its 12 core cards is present.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(≥1 Nordic searcher in 5-card hand) ≈ 0.69; 2-copy starters ≈ 0.24 each; 52% exact-name Nordic purity (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 11 set-only Trap cards and 22 level-0 Spell/Trap slots create some dead-draw risk; 13 singleton slots help but do not offset it (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling read from card text only, e.g. Odin/Thor/Loki/Ascension Sky Dragon with Nordic searcher support (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence; median output not measurable from YGOVN records (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple searchers, GY recovery through Mimir and relic recursion; the 2-copy Relic and Nordic Beast redundancy supports multiple lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | GY-to-hand relic recursion through Draupnir/Dverg/Gungnir is real but depends on the Aesir/Nordic relic lines (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Dark Hole, Laevateinn, Gungnir, Forbidden Chalice/Lance, Tyr and Loki negate give broad interaction (Verified text + Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second plan relies on Dark Hole, Forbidden Chalice and Laevateinn; board-breaking is partial and not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | End-board includes Odin 4000 ATK, Thor 3500, Loki 3300, Leo 3100 and Ascension Sky Dragon (Verified stat/Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main-deck cards with 26 distinct names; some off-archetype spread (Aesir 12, generic 6, Forbidden 3) is a mild coherence cost (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 9 Synchro and 1 Link in the Extra Deck with varied tuners; the Forbidden Beelze slot is an illegal flex (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards; no adaptability is available for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No archetype meta-share or tournament link in the export; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Synchro sequencing and tuner-substitution text (Vanadis, Mara, Valkyrie) add decision complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-10); no Side Deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 43.6, then Illegal banlist modifier -10 → 34 (capped low, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eight searcher-text cards give a reasonable chance of a live first turn
- Broad interaction suite: Dark Hole, Laevateinn, Gungnir, Forbidden Chalice/Lance and Loki's negate
- Strong Extra Deck end-boards at Level 8–10 (Odin, Thor, Loki, Leo, Ascension Sky Dragon)
Weaknesses
- Illegal in OCG because Beelze of the Diabolic Dragons is Forbidden
- Only 52% exact-name Nordic purity; the Aesir/Nordic split weakens the engine
- Eleven set-only Traps and 22 level-0 Spell/Trap slots raise dead-draw risk
- No side deck, so no post-side adaptation
Critical choke points
- Forbidden Beelze occupies an Extra Deck slot and makes the list illegal until it is replaced
- Nordic searchers are the only route to a live turn; a small number of searchers means the start depends on drawing them
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Beelze of the Diabolic Dragons | A legal OCG Synchro that uses the Nordic/Aesir tuners already in the deck | Removes the Forbidden violation so the list can receive a normal legal score |
| 2 | One set-only Trap (e.g. a weaker Nordic Relic) | A searcher or Nordic Normal Monster | Reduces dead-draw risk and raises the chance of a functional opening hand |
| 3 | One off-archetype Forbidden Spell | An exact-name Nordic card | Raises exact-name purity and engine coherence |
Evidence & confidence
- Verified: Deck is Illegal: Beelze of the Diabolic Dragons (Forbidden, 1 copy in the Extra Deck); Main 40 / Extra 10 / Side 0; sizes are within OCG size rules; Monster Reborn is Limited, 1 copy, legal; Exact-name purity 52%; 8 searcher-text cards
- Inferred: Opening-hand searcher probability ≈ 0.69 (hypergeometric); Interaction density is broad from card text (Dark Hole, Laevateinn, Gungnir, Chalice/Lance, Loki negate); Dead-draw risk from 11 set-only Traps and 22 level-0 Spell/Trap slots
- Provisional: Meta Power is null: no dated metagame sample; Matchup and format-fit scores have no tournament data
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No side deck; post-side adaptability cannot be measured No win-rate telemetry for going-first, going-second, matchup or brick rates
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