Blue-Eyes Deck #770192 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Blue-Eyes Jet Dragon x3, Dictator of D. x3, Thunder King, the Lightningstrike Kaiju x3. Created Oct 20, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes Jet Dragon boards, closed by Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Chaos MAX Dragon (Inferred from card text); Blue-Eyes Chaos MAX Dragon via Chaos Form and Destructive Daruma/Burst Stream board wipes (Inferred)
  • Turn 1 (going first): Opening Sage with Eyes of Blue or Maiden of White, searching the Blue-Eyes White Dragon line and building toward a Blue-Eyes Jet Dragon or Ultimate Fusion board (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Infinite Impermanence for the opponent's first starter, then recover through Sage/Maiden GY effects into Blue-Eyes boards (Inferred)
  • Recovery: Recycle Blue-Eyes White Dragon and Blue-Eyes monsters from the GY through Sage, Maiden of White, Dragon Spirit of White and The White Stone of Legend (Inferred)
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists

Why it scores here

The deck reliably opens a Blue-Eyes starter: the core group of 29 archetype cards gives an estimated 97% chance of at least one in a 5-card opening hand (Inferred), and Sage, Maiden and Wishes provide searches and GY recursion. Conversion is credible on paper, with Blue-Eyes White Dragon boards feeding several 3000+ ATK Extra Deck closers, but no recorded boards exist, so the ceiling and median are text-only inference. Interaction is layered across Ash Blossom, Effect Veiler, Infinite Impermanence, Primite Scream/Drillbeam and Destined Rivals (Inferred from text), yet 62% of main-deck copies sit outside the exact Blue-Eyes name, and the Primite, Kaiju and Galaxy sub-engines compete for slots. Legality is the decisive constraint: Called by the Grave is Forbidden and Ash Blossom is over its limit, so the score is capped at theoretical only; no popularity or meta-share points were awarded, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core-group card in a 5-card opening hand) ≈ 0.97 across 29 copies; Sage and Maiden give two search or GY routes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 62% of main-deck copies are off the exact archetype name, with Primite, Kaiju and Galaxy splash, so some hands are conflicting or dead (Inferred)
D3 Combo Conversion & Ceiling 60 Blue-Eyes White Dragon plus Chaos Form and Ultimate Fusion reach 3000–4000 ATK boards; no recorded boards exist (Inferred from card text)
D4 Combo Floor & Median Output 45 No parseable boards and no combo records, so the median output cannot be measured and is a neutral placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Effect Veiler, Infinite Impermanence, Sage, Maiden and Dragon Spirit of White give several independent answers and recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion through Sage, Maiden, Dragon Spirit of White and The White Stone of Legend, with Blue-Eyes Abyss Dragon adding a draw route (Inferred)
D7 End-Board & Interaction Quality 65 14 negation-text cards and 22 removal-text cards; layering comes from Ash, Veiler, Impermanence, Primite Scream and Destined Rivals (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Destined Rivals, Burst Stream, Daruma Karma Cannon, Majesty and The Ultimate Creature provide board-breaking answers for the going-second player (Inferred from text)
D9 Offensive Pressure & Closing Power 70 Blue-Eyes White Dragon (3000), Blue-Eyes Jet Dragon (3000), Chaos MAX (4000) and Neo Blue-Eyes Ultimate Dragon (4500) give high closing bodies (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 59 main-deck cards with 30 distinct cards and 46 off-archetype copies; legal size, but purity is only 37.8% (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck slots across 13 distinct cards cover Fusion, Synchro, Xyz and Link routes with several flexible boss options (Verified composition)
D12 Side Deck Adaptability 5 The Side Deck is empty (0 cards), so no post-side plan exists and the score is the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, so there is no meta-share or matchup evidence; the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual, Fusion and Synchro lines with many decision points and hand-trap timing; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); Engine conflict and purity (-2). Final formula: Structural 57 → 0.80·57 + 0.20·50 = 45.6, then context modifiers −10 → 35.6; capped at 30 because the deck is Illegal (theoretical/structural-only score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Blue-Eyes core with about 97% opening access (Inferred)
  • Several hand traps and negation-text cards in the Main Deck (Inferred from text)
  • Full Extra Deck with high-ATK closers (Verified stats)

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and Ash Blossom is over its limit (Verified)
  • No Side Deck, so no post-side adaptation (Verified)
  • Low exact-name purity; sub-engines compete for slots (Verified counts)

Critical choke points

  • Blue-Eyes White Dragon: 3 copies are needed for most lines and it is the target of the Sage and White Stone searches (Inferred)
  • A single opponent Ash Blossom or Effect Veiler on the starter can stall the first turn (Inferred)
Priority Remove Add Reason
1 Called by the Grave (1 copy) A legal flex slot (for example, a second Effect Veiler or a legal hand trap) The copy is Forbidden in OCG, so the list cannot be played as-is (Verified)
2 Ash Blossom & Joyous Spring (1 copy) A legal Main Deck card of your choice Reduce the copy count to the Semi-Limited limit of 2 (Verified)
3 One off-archetype Primite or Kaiju copy A Blue-Eyes-named card Raise exact-name purity and reduce engine conflict (Inferred)
4 None A 1–3 card Side Deck A Side Deck of 0 gives no adaptability, and the matchup read stays Provisional (Verified)

Evidence & confidence

  • Verified: Main 59 and Extra 15 are legal sizes for OCG; Called by the Grave is Forbidden (1 copy run); Ash Blossom & Joyous Spring is Semi-Limited (3 copies run); Side Deck has 0 cards; Blue-Eyes card stats (ATK and DEF)
  • Observed: Core-group inclusion percentages from usage statistics
  • Inferred: Opening-hand access probabilities (hypergeometric); Brick and conflict estimate; Combo ceiling from card text; Interaction layering from card text
  • Provisional: Meta Power is null (no dated metagame sample); Matchup fit (D13) is a neutral placeholder; Median output (D4) has no recorded boards
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN No Side Deck, so the post-side plan is absent Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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