Cyberdark Deck #770191 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boards led by Cyber End Dragon (4000 ATK, piercing), Cyber Eternity Dragon and Chimeratech Rampage Dragon, reached through Cyber Dragon starters and Cyberdark search chains; Cyber Dragon Sieger and Sky Striker Ace - Azalea as Link pressure, with Therion King Regulus as a high-ATK body
  • Turn 1 (going first): Normal Summon Cyber Dragon Core (searches a Cyber spell/trap), use Cyberdark Realm or Cybernetic Horizon to reach Cyberdark monsters, then Fusion or Link Summon from the Extra Deck
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Effect Veiler to stop the opponent's starter, then Special Summon Cyber Dragon from hand when only the opponent controls a monster and build toward a Fusion
  • Recovery: Rebuild from Cyberdark Claw and Cyber Dragon Herz/Nachster recursion, plus Cyberdark Chimera and Cyber Emergency searches
  • After siding: Not evaluable: no side deck is present, so no post-side plan exists in the list

Why it scores here

The deck reliably opens its engine: the archetype core group has about an 81% chance of at least one copy in a 5-card opening hand, and 9 hand traps plus 21 search-text cards give it several ways to start or protect a line. Its conversion ceiling is real because the Extra Deck carries Cyber End Dragon, Cyber Eternity Dragon, Chimeratech Rampage and Heosvarog, but no recorded boards exist, so the median is scored conservatively and labeled Inferred. Interaction is the strongest system trait, with Ash Blossom, Infinite Impermanence, Effect Veiler and Regulus covering the starter and the board, though the list is illegal as built and carries no side deck, which keeps the post-side and matchup dimensions low. The score comes from consistency, median output and interaction on the whole system, not from the popularity of the Cyberdark archetype and not from averaging card scores. Because Ash Blossom is over its OCG copy limit, the final score is forced to the illegal cap of 35 and the result is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core card in 5-card hand) = 0.81 across 11 core copies; Cyber Dragon Core x3 is the main starter (Inferred)
D2 Opening-Hand Quality & Brick Management 55 41 main with 22 distinct cards and 9 singletons; 9 hand traps and 21 search-text cards; one passcode unresolved and counted as main (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards, so the ceiling is text-only: Extra-Deck finishers plus Power Bond and Polymerization (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos; median output is a conservative text-based estimate with no measured distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 60 9 hand traps plus recursion from Cyberdark Claw, Cyber Dragon Herz and Nachster give at least two routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and search text (Cyberdark Claw, Herz, Nachster, Cyberdark Chimera) support regrowth; Power Bond's end-phase damage is a real cost (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Infinite Impermanence, Effect Veiler and Regulus negate or remove, layered at several speeds (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 62 Cyber End Dragon and Cybernetic Overflow break boards; going-second hand-trap coverage is about 0.80 (Inferred)
D9 Offensive Pressure & Closing Power 65 Cyber End Dragon at 4000 ATK with piercing and a 2800-ATK Regulus body give strong closing bodies (Verified card text; Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 41 main with 22 distinct cards and 17 level-0 spell/trap effects; 9 singletons; the over-limit Ash Blossom lowers coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across Fusion, Link and XYZ, with Cyber Dragon materials shared across several Fusions (Inferred)
D12 Side Deck Adaptability 20 No side deck (0 cards), so no adaptation exists for best-of-3 (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, Link and Special Summon chains with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); raw result about 43 then forced to the Illegal cap of 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Cyber Dragon starter and search package with about 81% core access in the opening 5
  • Layered interaction: 9 hand traps plus Regulus and Heosvarog negation text
  • Extra Deck with several high-impact finishers (Cyber End Dragon, Cyber Eternity Dragon, Chimeratech Rampage)

Weaknesses

  • Illegal as built: Ash Blossom is over its OCG copy limit
  • No side deck, so there is no post-side adaptation for best-of-3
  • Multi-step Fusion and Link lines with no measured combo data; floor and matchup are unverified

Critical choke points

  • Cyber Dragon Core and the Cyber Dragon starters, since most lines begin there
  • Power Bond and Polymerization for Fusion access; the deck has only one Polymerization and one Power Bond
  • Extra-Deck Fusion materials that depend on Cyber Dragon monsters being in the GY or field
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (fixes the copy-limit violation; the list is illegal until this is done) Brings the deck within its OCG Semi-Limited limit of 2, so a normal score can be issued
2 A low-usage flex slot (the unresolved passcode 10443957 is the first candidate to check) Cyber Dragon Infinity (usage inclusion 81%, not in this list) It is the only truly missing core card per the usage stats; the other flagged cards are Extra-Deck cards the usage check missed
3 None (side deck is empty; add a side slot if the list is meant for best-of-3) A small side deck (up to 15) covering the common threats in the format Gives a post-side plan, which currently scores 20 on D12

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom 3 copies vs legal 2); Main 41 and Extra 14 are within size rules (40-60 / 0-15); Card text for the 41 main and 14 Extra Deck cards is resolved, except one unresolved passcode
  • Observed: Usage stats show Cyber Dragon Core at 76% inclusion and Cyber Emergency at 62%
  • Inferred: Starter access: 0.81 at least one core card in the opening 5; Brick and interaction scores from card text and role tags; Going-second hand-trap coverage: about 0.80
  • Provisional: Meta Power (null); Matchup coverage and format fit; Side deck adaptability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent Passcode 10443957 could not be resolved and is counted as main Usage check reports Extra-Deck cards (Cyber Dragon Nova, Cyber Dragon Sieger, Heosvarog, Cyber Eternity Dragon, Chimeratech Fortress and Megafleet, Clockwork Knight) as not in deck although they appear in cards[]; the core-present count (7/15) is undercounted No win-rate telemetry exists (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top