Sky Striker Deck #770190 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Sky Striker Ace - Raye x3, Forbidden Droplet x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Artifact Lancea x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x2
- Book of Eclipse x2
- Cosmic Cyclone x1
- Crossout Designator x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Maneuver - Afterburners! x1
- Sky Striker Maneuver - Jamming Waves! x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Ultimate Sky x3
- Upstart Goblin x3
- Dimensional Barrier x1
- Mind Mirror Force x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.2 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Shizuku, Hayate, Kaina, Combined Maneuver, Amatsu, Camellia, Zeke, Azalea) and convert them into attacks, with Sky Striker Spell recursion and the 3-Spells-in-GY gate powering the stronger effects; Hand-trap and negation interaction (Ash Blossom, Ghost Belle, Maxx C, Droll & Lock Bird, Ultimate Sky, Mind Mirror Force) buys time for the Link line to resolve
- Turn 1 (going first): Open with Sky Striker Mobilize - Linkage! (3 copies, the only starter in the list by card text) or a search route, then Link Summon an Ace Link; the list has no parseable turn-1 line in the evidence, so this is text-based (Inferred)
- Turn 2 (going second): Hold hand traps (10 in the Main Deck, about 72% chance of at least one in a 6-card hand) to negate the opponent's first summon or search, then rebuild with the Ace Link route
- Recovery: Recursion from the GY via Sky Striker Mobilize - Engage!, Ace Raye, Ace Zero and Lemnisgate!, gated by the count of Spells in the GY; Ash Blossom and Ghost Belle recover tempo through the Deck
- After siding: Not applicable: the deck has no Side Deck (0 of 0-15 cards), so there is no post-side plan
Why it scores here
The deck is Illegal: Triple Tactics Talent is run once in OCG, where it is Forbidden, so the evaluation is structural-only and the final score is capped at 30. Structural power is 53, driven by interaction density (20 negation-text and 18 removal-text cards, with 10 hand traps giving about 72% odds of at least one in a 6-card going-second hand), resilience via GY recursion, and a full 15-slot Link Extra Deck. Its weak points are starter access (the 3-copy Sky Striker Mobilize - Linkage! gives only about 25% odds of appearing in a 5-card opening hand), a large off-archetype share (36 of 55 Main Deck copies are not exact-name Sky Striker), no Side Deck, and no recorded boards to measure a real combo floor or ceiling. Popularity did not earn points: 14 of 24 core archetype cards are present (58%), and that only confirms the list is a real, accessible build. No card scores were averaged or summed into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Sky Striker Mobilize - Linkage! at 3 copies gives P(≥1 in 5-card hand) ≈ 0.25; the archetype-core proxy of 0.97 is too broad to count as a starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 55 Main cards with 36 Spells and 40 level-0 non-monsters; 17 tech cards and many conditional GY gates make many hands redundant or dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; the Ace Link line and Spell-recursion ceiling come from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board distribution, so median output cannot be measured and is estimated low for an unverified line (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two Mobilize spells, Raye and Zero recur or re-summon from the GY, and 10 hand traps plus 20 negation-text cards give multiple routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Spells in the GY gate most effects (3 or more), so spend-and-recover depends on Spell count; Engage! draws and Raye recursion help (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 20 negation-text and 18 removal-text cards, with Ash Blossom and Ghost Belle as hand traps and Mind Mirror Force and Dimensional Barrier as end-board tools (Inferred, text-based) |
| D8 | Going-Second & Board-Breaking Power | 68 | 10 hand traps with about 72% odds of ≥1 in a 6-card going-second hand; Lightning Storm, Harpie's and Mystical Space Typhoon add board-breaking (Verified card text, Inferred power) |
| D9 | Offensive Pressure & Closing Power | 55 | Link monsters at 1500–2000 ATK with direct-attack text on Hayate; no boss-monster or end-board ATK data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main cards (legal size 40–60) but 16 singleton and 9 triple slots, 17 tech cards, and an illegal Forbidden copy reduce efficiency (Verified composition, Inferred cost) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck cards are Link monsters with 10 distinct names covering several link ratings and attributes (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 of 0–15 cards), so there is no post-side adaptation (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent, so this is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional effects ("if you control no monsters in your Main Monster Zone", "3 or more Spells in your GY") and reactive hand-trap timing make this demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.2, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); no side deck / no post-side plan (-2). Final formula: No reliable meta: uncapped 0.80*53.2 + 0.20*48 + modifiers(-10) ≈ 42; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power is provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Heavy interaction density: 20 negation-text and 18 removal-text cards, plus 10 hand traps
- Strong going-second hand-trap coverage (about 72% for at least one hand trap in 6 cards)
- Compact, fully Link-based Extra Deck of 15 with multiple link ratings and attributes
- Recursion and search text (Mobilize Engage!, Raye, Zero, Shizuku, Kagari) for rebuilding
Weaknesses
- Illegal list: Triple Tactics Talent is Forbidden and run once
- Low starter access: 3 copies of Linkage! give about 25% in a 5-card opening hand
- Off-archetype dilution: 36 of 55 Main Deck copies are not exact-name Sky Striker
- No Side Deck (0 cards), so no post-side plan
- Conditional GY and no-monster gates (3+ Spells in GY, no monsters in the Main Monster Zone) make lines fragile
Critical choke points
- Sky Striker Mobilize - Linkage! (3 copies) is the only card-text starter, so a missing or dead starter leaves the Link line closed
- The 3-Spells-in-GY gate for most stronger effects delays power on turn 1–2
- Triple Tactics Talent must be removed before the deck can be legal
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy, Forbidden) | one legal Main Deck card | The list is Illegal; removing the Forbidden copy restores legality and makes it evaluable for a normal score (main count goes to 54, still in the 40–60 range) |
| 2 | none | a Side Deck of up to 15 cards | The deck has no Side Deck (0 cards), so it has no post-side plan; adding answers to its own threats is the most direct fix for D12 |
| 3 | 1–2 low-impact tech cards (e.g., Lightning Storm, Harpie's Feather Duster) | additional starter or searcher density | Lowers the 40-level-0 non-monster ratio and raises starter probability (D1, D10) |
Evidence & confidence
- Verified: Illegal status: Triple Tactics Talent (Forbidden) at 1 copy vs 0 legal; Main 55, Extra 15, Side 0 are within size rules (Main 40–60, Extra 0–15, Side 0–15); Ash Blossom and Sky Striker Mobilize - Engage! at 2 copies, within Semi-Limited limit; Core usage present 14 of 24 (58.3%); Starter P(≥1 Linkage! in hand5) = 0.2529; hand-trap P(≥1 in hand6) = 0.719
- Inferred: Consistency and brick estimates from hypergeometric and card-text reads; Interaction and resilience reads from negation and removal text; Going-second strength from hand-trap density
- Provisional: Meta Power is null; matchup and format fit are placeholders without a dated meta sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional without a dated metagame sample Deck title is null; no guides attached
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