Sky Striker Deck #770190 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Sky Striker Ace - Raye x3, Forbidden Droplet x3. Created Oct 20, 2026 by YGO Mod.

Deck Sky Striker OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 53
Reliability 48
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.2
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Shizuku, Hayate, Kaina, Combined Maneuver, Amatsu, Camellia, Zeke, Azalea) and convert them into attacks, with Sky Striker Spell recursion and the 3-Spells-in-GY gate powering the stronger effects; Hand-trap and negation interaction (Ash Blossom, Ghost Belle, Maxx C, Droll & Lock Bird, Ultimate Sky, Mind Mirror Force) buys time for the Link line to resolve
  • Turn 1 (going first): Open with Sky Striker Mobilize - Linkage! (3 copies, the only starter in the list by card text) or a search route, then Link Summon an Ace Link; the list has no parseable turn-1 line in the evidence, so this is text-based (Inferred)
  • Turn 2 (going second): Hold hand traps (10 in the Main Deck, about 72% chance of at least one in a 6-card hand) to negate the opponent's first summon or search, then rebuild with the Ace Link route
  • Recovery: Recursion from the GY via Sky Striker Mobilize - Engage!, Ace Raye, Ace Zero and Lemnisgate!, gated by the count of Spells in the GY; Ash Blossom and Ghost Belle recover tempo through the Deck
  • After siding: Not applicable: the deck has no Side Deck (0 of 0-15 cards), so there is no post-side plan

Why it scores here

The deck is Illegal: Triple Tactics Talent is run once in OCG, where it is Forbidden, so the evaluation is structural-only and the final score is capped at 30. Structural power is 53, driven by interaction density (20 negation-text and 18 removal-text cards, with 10 hand traps giving about 72% odds of at least one in a 6-card going-second hand), resilience via GY recursion, and a full 15-slot Link Extra Deck. Its weak points are starter access (the 3-copy Sky Striker Mobilize - Linkage! gives only about 25% odds of appearing in a 5-card opening hand), a large off-archetype share (36 of 55 Main Deck copies are not exact-name Sky Striker), no Side Deck, and no recorded boards to measure a real combo floor or ceiling. Popularity did not earn points: 14 of 24 core archetype cards are present (58%), and that only confirms the list is a real, accessible build. No card scores were averaged or summed into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Sky Striker Mobilize - Linkage! at 3 copies gives P(≥1 in 5-card hand) ≈ 0.25; the archetype-core proxy of 0.97 is too broad to count as a starter (Inferred)
D2 Opening-Hand Quality & Brick Management 45 55 Main cards with 36 Spells and 40 level-0 non-monsters; 17 tech cards and many conditional GY gates make many hands redundant or dead (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; the Ace Link line and Spell-recursion ceiling come from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded board distribution, so median output cannot be measured and is estimated low for an unverified line (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Mobilize spells, Raye and Zero recur or re-summon from the GY, and 10 hand traps plus 20 negation-text cards give multiple routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Spells in the GY gate most effects (3 or more), so spend-and-recover depends on Spell count; Engage! draws and Raye recursion help (Inferred)
D7 End-Board & Interaction Quality 70 20 negation-text and 18 removal-text cards, with Ash Blossom and Ghost Belle as hand traps and Mind Mirror Force and Dimensional Barrier as end-board tools (Inferred, text-based)
D8 Going-Second & Board-Breaking Power 68 10 hand traps with about 72% odds of ≥1 in a 6-card going-second hand; Lightning Storm, Harpie's and Mystical Space Typhoon add board-breaking (Verified card text, Inferred power)
D9 Offensive Pressure & Closing Power 55 Link monsters at 1500–2000 ATK with direct-attack text on Hayate; no boss-monster or end-board ATK data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards (legal size 40–60) but 16 singleton and 9 triple slots, 17 tech cards, and an illegal Forbidden copy reduce efficiency (Verified composition, Inferred cost)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck cards are Link monsters with 10 distinct names covering several link ratings and attributes (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 0–15 cards), so there is no post-side adaptation (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent, so this is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional effects ("if you control no monsters in your Main Monster Zone", "3 or more Spells in your GY") and reactive hand-trap timing make this demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53.2, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); no side deck / no post-side plan (-2). Final formula: No reliable meta: uncapped 0.80*53.2 + 0.20*48 + modifiers(-10) ≈ 42; capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power is provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Heavy interaction density: 20 negation-text and 18 removal-text cards, plus 10 hand traps
  • Strong going-second hand-trap coverage (about 72% for at least one hand trap in 6 cards)
  • Compact, fully Link-based Extra Deck of 15 with multiple link ratings and attributes
  • Recursion and search text (Mobilize Engage!, Raye, Zero, Shizuku, Kagari) for rebuilding

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden and run once
  • Low starter access: 3 copies of Linkage! give about 25% in a 5-card opening hand
  • Off-archetype dilution: 36 of 55 Main Deck copies are not exact-name Sky Striker
  • No Side Deck (0 cards), so no post-side plan
  • Conditional GY and no-monster gates (3+ Spells in GY, no monsters in the Main Monster Zone) make lines fragile

Critical choke points

  • Sky Striker Mobilize - Linkage! (3 copies) is the only card-text starter, so a missing or dead starter leaves the Link line closed
  • The 3-Spells-in-GY gate for most stronger effects delays power on turn 1–2
  • Triple Tactics Talent must be removed before the deck can be legal
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, Forbidden) one legal Main Deck card The list is Illegal; removing the Forbidden copy restores legality and makes it evaluable for a normal score (main count goes to 54, still in the 40–60 range)
2 none a Side Deck of up to 15 cards The deck has no Side Deck (0 cards), so it has no post-side plan; adding answers to its own threats is the most direct fix for D12
3 1–2 low-impact tech cards (e.g., Lightning Storm, Harpie's Feather Duster) additional starter or searcher density Lowers the 40-level-0 non-monster ratio and raises starter probability (D1, D10)

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent (Forbidden) at 1 copy vs 0 legal; Main 55, Extra 15, Side 0 are within size rules (Main 40–60, Extra 0–15, Side 0–15); Ash Blossom and Sky Striker Mobilize - Engage! at 2 copies, within Semi-Limited limit; Core usage present 14 of 24 (58.3%); Starter P(≥1 Linkage! in hand5) = 0.2529; hand-trap P(≥1 in hand6) = 0.719
  • Inferred: Consistency and brick estimates from hypergeometric and card-text reads; Interaction and resilience reads from negation and removal text; Going-second strength from hand-trap density
  • Provisional: Meta Power is null; matchup and format fit are placeholders without a dated meta sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional without a dated metagame sample Deck title is null; no guides attached

More OCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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