Sacred Beast Deck #770188 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Buio the Dawn's Light x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Fiendsmith Engraver x3. Created Oct 20, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 61
Reliability 52
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60.6
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Phantasm boss Extra Deck monsters (Calamity of the Sacred Beasts - Hamon at 4000 ATK, Infinity of the Sacred Beasts - Raviel at 4000 ATK) summoned off Sacred Beast Spells and Traps, plus Fiendsmith Fusion/Link pressure; Luce the Dusk's Dark (3500 ATK) and Fiendsmith's Desirae (2800 ATK) as Extra Deck closers after hand-trap interaction
  • Turn 1 (going first): Open a Phantasm starter (Thunderclap, Released, Martyr, Summoner) that searches a Level 10 Sacred Beast, then reach a board with Calamity or Raviel while holding hand traps for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird) and Solemn negation to stop the opponent's board, then rebuild through Sacred Beast searchers and Phantasm boss summons (Inferred)
  • Recovery: Recursion through Martyr of the Sacred Beasts, Sacred Beasts Released from GY, and Fallen Paradise of the Sacred Beasts (Inferred from card text)
  • After siding: No side deck is registered (side count 0), so there is no post-side plan to score; the deck has no adaptation route (Verified)

Why it scores here

The deck reliably opens an archetype starter: the Sacred Beast core (25 copies) gives about a 95% chance of at least one in an opening 5-card hand (Inferred, from hypergeometric draws). Its engine converts into 4000-ATK Phantasm bosses and Fiendsmith Extra Deck threats, and the 16 hand traps plus Solemn negations give it dense interaction that scores well on resilience and going-second play. The structural score comes from consistency, interaction and resilience on the system as a whole, not from averaging card scores or from the archetype's popularity, which earned no points on its own. Legality caps the final score: four Forbidden cards and three cards over their copy limits make this list illegal, so the result is theoretical and structural only. Floor and median output are unknown because no recorded boards exist (Inferred).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core card in opening 5) ≈ 0.95 across 25 core copies; 3-copy starters at ≈0.24 each (Inferred)
D2 Opening-Hand Quality & Brick Management 62 16 hand traps and 22 level-0 non-monster cards raise brick and redundancy risk; no conflicting Normal Summon lines identified from text (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from text only: Phantasm Extra Deck bosses and Released/Thunderclap recursion; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so median output is unmeasured and set near the low side of the text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent hand-trap and Solemn negation routes; recursion via Martyr and Released (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 24 searcher-text cards and GY recursion keep resources regenerating, offset by Spell/Trap-heavy hands (Inferred)
D7 End-Board & Interaction Quality 74 Ash Blossom, Ghost Belle, Effect Veiler, Solemn Strike, Solemn Judgment, Infinite Impermanence and Crossout Designator give layered, broad interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Hand traps and negations are dense enough for going second, but going-second split is unobserved (Inferred)
D9 Offensive Pressure & Closing Power 64 Two 4000-ATK Phantasm bosses plus 3500 and 2800 ATK Extra Deck closers; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 57 main cards with a compact 27 distinct cards is legal in size but spread across three sub-archetypes (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots include 3 forbidden or illegal Extra cards (Aerial Eater, Cross-Sheep, Varudras), reducing usable coverage (Verified legality)
D12 Side Deck Adaptability 15 No side deck registered (side count 0), so there is no post-side adaptability to evaluate (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Meta Power is Provisional and this dimension is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Three interacting engines (Phantasm, Fiendsmith, Solemn/Thunder Dragon) with multi-step summon chains lower repeatability (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.6, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-12). Final formula: Illegal list: theoretical/structural only. Uncapped 0.80*60.6 + 0.20*52 = 58.9, minus 12 banlist/copy-limit modifier = 46.9, then capped to 35 for illegality. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is dense: 25 copies give about a 95% chance of an opening starter (Inferred)
  • Layered interaction with 16 hand traps and multiple Solemn negations (Verified text, Inferred quality)
  • Two 4000-ATK Phantasm bosses as Extra Deck closers (Verified stats)

Weaknesses

  • Illegal list: four Forbidden cards and three over-limit cards (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • Three engines (Phantasm, Fiendsmith, Solemn) dilute repeatability (Inferred)

Critical choke points

  • Legality: the list cannot be played as built until the Forbidden and over-limit cards are removed
  • Phantasm boss summons depend on a Sacred Beast field, so an early hand-trap or board break can stop the line
Priority Remove Add Reason
1 Aerial Eater, Cross-Sheep, Triple Tactics Talent, Varudras (Forbidden) Legal Extra Deck and Main Deck replacements within the Phantasm or Fiendsmith core Restores legality; without this the deck has no normal score
2 1 Fiendsmith Engraver, 1 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring Legal-count alternatives Brings copy counts within Limited and Semi-Limited caps

Evidence & confidence

  • Verified: Legality: 57 main, 15 extra, 0 side; 4 Forbidden cards; copy-limit violations on Ash Blossom, Fiendsmith Engraver and Droll & Lock Bird; Card text and stats for every listed card; No tournament link and no combo records in the export
  • Inferred: P(>=1 archetype core in opening 5) ≈ 0.95 (hypergeometric); Interaction and resilience quality from hand-trap and negation text; Going-first and going-second plans from card text
  • Provisional: Meta Power and D13 matchup fit (no dated meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and no side deck is registered

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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