Light and Darkness Ritual Deck #770186 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Buio the Dawn's Light x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Fiendsmith Engraver x3. Created Oct 20, 2026 by YGO Mod.

Deck Light and Darkness Ritual OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck and main-deck Level 10 Sacred Beast bosses (The Chaotic Phantasmal Sacred Beasts 5000 ATK, Calamity of the Sacred Beasts - Hamon, Infinity of the Sacred Beasts - Raviel) reached through Phantasm special-summon chains, with Luce the Dusk's Dark and Fiendsmith's Desirae as secondary boss options (Inferred from card text).; Fiendsmith Lacrima and Fiendsmith's Desirae lines that lower opponent ATK and negate effects after Fiendsmith Engraver searches (Inferred from card text).
  • Turn 1 (going first): Search with Sacred Beasts Released, Fiendsmith's Tract and Mutiny in the Sky toward a Level 10 Sacred Beast, Special Summon it through a Phantasm effect, and keep Ash Blossom, Effect Veiler or Ghost Belle back as hand traps (Inferred).
  • Turn 2 (going second): Hold hand traps (16 in the main deck, P(at least one in six-card hand) approx 0.88) to negate or destroy the opponent's first board, then rebuild through the 24 searcher-text cards and the Level 10 boss chain (Inferred).
  • Recovery: Recur from the GY with Martyr of the Sacred Beasts, Sacred Beasts Released (GY banish effect), Fallen Paradise of the Sacred Beasts and Summoner of the Sacred Beasts discard-to-summon effects (Inferred from card text).
  • After siding: No side deck is present (Side Deck size 0), so no post-side plan can be evaluated; D12 is scored as a gap.

Why it scores here

This list is Illegal: it runs four Forbidden cards and exceeds the copy limits of three Limited or Semi-Limited cards, so the score is a structural, theoretical read capped at 35 and is not a normal contextual score. The structural read (about 56) reflects a real engine: 24 searcher-text cards and about 0.94 probability of at least one searcher in a five-card opening hand give reasonable access to a Sacred Beast Level 10 chain. Interaction is the strongest area: 16 hand traps and 22 negation-text cards give high going-second board-breaking (D8) and end-board interaction (D7). Consistency is held back by hand-trap dead-draws, no side deck (D12 = 20), an Extra Deck that is 3 of 15 illegal, and no recorded combos, so floor and median output (D4) are Provisional. The score comes from consistency, interaction and boss power on the system; it was not averaged from card scores and was not raised by the Phantasm and Fiendsmith archetypes' popularity, which had no usage-based credit.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in a 5-card opening hand) approx 0.24 per card, but P(at least one searcher-text card) approx 0.94; Phantasm/Fiendsmith core access approx 0.38 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and Limited copies (Droll, Engraver) create dead or redundant hands when the opponent does not interact; no combo data to measure brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; structural read of Level 10 Sacred Beast summon chains to 5000-ATK bosses, which is a ceiling inference only (Inferred)
D4 Combo Floor & Median Output 45 No boards, so median output and power distribution are unknown; scored near the floor of the system read (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent hand-trap and search lines (16 hand traps, 24 searchers, GY recursion) support continuing after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Martyr, Summoner, Fallen Paradise, Sacred Beasts Released) regenerate resources; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 72 22 negation-text and 19 removal-text cards, with 16 hand traps, indicate layered interaction; semantic read of card text only (Inferred)
D8 Going-Second & Board-Breaking Power 70 P(at least one hand trap in a six-card hand) approx 0.88 supports strong going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK ranges from 2400 to 5000 (Chaotic Phantasmal Sacred Beasts 5000, Hamon 4000, Raviel 4000); closing power is card-stat based, but Varudras and Aerial Eater are Forbidden (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 57-card main at the 60-card maximum with 13 cards at 3 copies and 7 copy-limit violations lowers compactness and consistency (Verified counts)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots including 3 Forbidden or over-limit cards (Aerial Eater, Cross-Sheep, Varudras) and 3 Limited Fiendsmith cards reduce usable coverage (Verified legality)
D12 Side Deck Adaptability 20 No side deck (Side Deck size 0); no post-side plan (Verified gap, Provisional score)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage stats show Phantasm/Fiendsmith cores are common but this is not a power signal (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step Sacred Beast and Fiendsmith chains with hand-trap timing decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); choke_point_limited_engine (-2). Final formula: Theoretical only. Unmodified formula 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-10) = 44, capped at 35 because the deck is Illegal (no normal contextual score). Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (24 searcher-text cards; about 0.94 probability of at least one in a 5-card opening hand)
  • 16 hand traps and 22 negation-text cards give strong going-second interaction
  • High-ATK Level 10 Sacred Beast bosses (up to 5000 ATK) reachable through Phantasm summon chains
  • Recursion from GY (Martyr, Summoner, Fallen Paradise) supports continuing after disruption

Weaknesses

  • Illegal list: 4 Forbidden cards and 3 copy-limit overages (Engraver 3 vs 1, Droll 2 vs 1, Ash 3 vs 2)
  • No side deck, so no best-of-3 adaptability
  • Hand traps create dead draws when the opponent does not interact
  • Extra Deck has 3 of 15 slots occupied by Forbidden or over-limit cards
  • No recorded combo boards, so floor and median output are unknown

Critical choke points

  • Fiendsmith Engraver: 3 copies run, 1 legal
  • Droll & Lock Bird: 2 copies run, 1 legal
  • Ash Blossom & Joyous Spring: 3 copies run, 2 legal
  • Forbidden Extra Deck cards Varudras, Aerial Eater and Cross-Sheep (and Triple Tactics Talent in the main deck) cannot be legally played
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times; Aerial Eater; Cross-Sheep; Triple Tactics Talent (all Forbidden) Makes the list legal for the format; after removal Extra Deck is 12 and Main Deck is 56 before any other changes
2 1 Fiendsmith Engraver; 1 Droll & Lock Bird; 1 Ash Blossom & Joyous Spring Brings every Limited and Semi-Limited card within its legal copy count; re-check main size after the Priority 1 removals (currently 52 main after all removals) and fill to 40-60 with legal cards
3 Add a side deck (up to 15 cards) and re-evaluate; D12 and post-side plan cannot be scored without one

Evidence & confidence

  • Verified: Legality: Illegal; 4 Forbidden cards; 7 copy-limit violations; Main 57, Extra 15, Side 0 counts; Card stats and text excerpts from evidence; Archetype usage shows Phantasm/Fiendsmith cores (not scored as power)
  • Inferred: Searcher access and hand-trap consistency from hypergeometric estimates; Interaction density and going-second disruption from card text; Win-condition and turn-1/turn-2 plans from card text; Recovery plan from GY recursion text
  • Provisional: Floor and median combo output (no boards); Meta and matchup fit (no dated meta sample); Post-side strength (no side deck)
  • Data gaps: Deck is Illegal: contextual score not normal; theoretical structural read only No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No side deck; post-side plan and D12 scoring are gaps No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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